Merge master
commit
b3e3b91b7c
|
@ -0,0 +1,2 @@
|
|||
# Text Editor TMP Files
|
||||
*.swp
|
12
.luacheckrc
12
.luacheckrc
|
@ -40,4 +40,16 @@ read_globals = {
|
|||
"factorial"
|
||||
}
|
||||
},
|
||||
------
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||||
--MODS
|
||||
------
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||||
|
||||
--GENERAL
|
||||
"default",
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||||
|
||||
--ENTITIES
|
||||
"cmi",
|
||||
|
||||
--HUD
|
||||
"sfinv", "sfinv_buttons", "unified_inventory", "cmsg", "inventory_plus",
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}
|
|
@ -1,5 +1,5 @@
|
|||
# Contributing to MineClone 2
|
||||
So you want to MineClone 2?
|
||||
So you want to contribute to MineClone 2?
|
||||
Wow, thank you! :-)
|
||||
|
||||
But first, some things to note:
|
||||
|
@ -46,6 +46,28 @@ Your commit names should be relatively descriptive, e.g. when saying "Fix #issue
|
|||
|
||||
Contributors will be credited in `CREDITS.md`.
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|
||||
## Code Style
|
||||
|
||||
Each mod must provide `mod.conf`.
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Each mod which add API functions should store functions inside a global table named like the mod.
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Public functions should not use self references but rather just access the table directly.
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||||
Functions should be defined in this way:
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```
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||||
function mcl_xyz.stuff(param) end
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```
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||||
Insteed of this way:
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```
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||||
mcl_xyz.stuff = function(param) end
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```
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Indentation must be unified, more likely with tabs.
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||||
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Time sensitive mods should make a local copy of most used API functions to improve performances.
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```
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local vector = vector
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local get_node = minetest.get_node
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```
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## Features > 1.12
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|
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If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
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|
|
|
@ -82,10 +82,10 @@ Please report all bugs and missing Minecraft features here:
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|||
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
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|
||||
## Chating with the community
|
||||
## Chatting with the community
|
||||
Join our discord server at:
|
||||
|
||||
<https://discord.gg/84GKcxczG3>
|
||||
<https://discord.gg/xE4z8EEpDC>
|
||||
|
||||
## Project description
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||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
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|
|
Binary file not shown.
|
@ -83,7 +83,7 @@ local function get_hardness_values_for_groups()
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for _, ndef in pairs(minetest.registered_nodes) do
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for g, _ in pairs(mcl_autogroup.registered_diggroups) do
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if ndef.groups[g] ~= nil then
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if ndef.groups[g] then
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maps[g][ndef._mcl_hardness or 0] = true
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end
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end
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|
@ -121,7 +121,7 @@ local hardness_values = get_hardness_values_for_groups()
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-- hardness_value. Used for quick lookup.
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local hardness_lookup = get_hardness_lookup_for_groups(hardness_values)
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local function compute_creativetimes(group)
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--[[local function compute_creativetimes(group)
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local creativetimes = {}
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|
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for index, hardness in pairs(hardness_values[group]) do
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|
@ -129,7 +129,7 @@ local function compute_creativetimes(group)
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end
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|
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return creativetimes
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end
|
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end]]
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|
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-- Get the list of digging times for using a specific tool on a specific
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-- diggroup.
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|
@ -239,13 +239,13 @@ function mcl_autogroup.can_harvest(nodename, toolname)
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end
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|
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-- Get one groupcap field for using a specific tool on a specific group.
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local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
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--[[local function get_groupcap(group, can_harvest, multiplier, efficiency, uses)
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return {
|
||||
times = get_digtimes(group, can_harvest, multiplier, efficiency),
|
||||
uses = uses,
|
||||
maxlevel = 0,
|
||||
}
|
||||
end
|
||||
end]]
|
||||
|
||||
-- Returns the tool_capabilities from a tool definition or a default set of
|
||||
-- tool_capabilities
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|
@ -271,7 +271,7 @@ end
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-- toolname - Name of the tool being enchanted (like "mcl_tools:diamond_pickaxe")
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-- efficiency - The efficiency level the tool is enchanted with (default 0)
|
||||
--
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-- NOTE:
|
||||
-- NOTE:
|
||||
-- This function can only be called after mod initialization. Otherwise a mod
|
||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
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-- loading order.
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||||
|
@ -288,7 +288,7 @@ end
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-- toolname - Name of the tool used
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-- diggroup - The name of the diggroup the tool is used on
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--
|
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-- NOTE:
|
||||
-- NOTE:
|
||||
-- This function can only be called after mod initialization. Otherwise a mod
|
||||
-- would have to add _mcl_autogroup as a dependency which would break the mod
|
||||
-- loading order.
|
||||
|
@ -298,7 +298,7 @@ function mcl_autogroup.get_wear(toolname, diggroup)
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|||
return math.ceil(65535 / uses)
|
||||
end
|
||||
|
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local overwrite = function()
|
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local function overwrite()
|
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for nname, ndef in pairs(minetest.registered_nodes) do
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local newgroups = table.copy(ndef.groups)
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if (nname ~= "ignore" and ndef.diggable) then
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|
@ -315,12 +315,12 @@ local overwrite = function()
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newgroups.opaque = 1
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end
|
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|
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local creative_breakable = false
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--local creative_breakable = false
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|
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-- Assign groups used for digging this node depending on
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-- the registered digging groups
|
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for g, gdef in pairs(mcl_autogroup.registered_diggroups) do
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creative_breakable = true
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--creative_breakable = true
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local index = hardness_lookup[g][ndef._mcl_hardness or 0]
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if ndef.groups[g] then
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if gdef.levels then
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|
|
|
@ -81,11 +81,11 @@ if v6_use_snow_biomes then
|
|||
end
|
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local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
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|
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local NOISE_MAGIC_X = 1619
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local NOISE_MAGIC_Y = 31337
|
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local NOISE_MAGIC_Z = 52591
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local NOISE_MAGIC_SEED = 1013
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local noise2d = function(x, y, seed)
|
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--local NOISE_MAGIC_X = 1619
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||||
--local NOISE_MAGIC_Y = 31337
|
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--local NOISE_MAGIC_Z = 52591
|
||||
--local NOISE_MAGIC_SEED = 1013
|
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local function noise2d(x, y, seed)
|
||||
-- TODO: implement noise2d function for biome blend
|
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return 0
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--[[
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|
|
|
@ -1,6 +1,8 @@
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|||
local get_connected_players = minetest.get_connected_players
|
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local clock = os.clock
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|
||||
local pairs = pairs
|
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controls = {}
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controls.players = {}
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||||
|
||||
|
@ -20,15 +22,15 @@ function controls.register_on_hold(func)
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|||
end
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|
||||
local known_controls = {
|
||||
jump=true,
|
||||
right=true,
|
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left=true,
|
||||
LMB=true,
|
||||
RMB=true,
|
||||
sneak=true,
|
||||
aux1=true,
|
||||
down=true,
|
||||
up=true,
|
||||
jump = true,
|
||||
right = true,
|
||||
left = true,
|
||||
LMB = true,
|
||||
RMB = true,
|
||||
sneak = true,
|
||||
aux1 = true,
|
||||
down = true,
|
||||
up = true,
|
||||
}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
@ -49,27 +51,27 @@ minetest.register_globalstep(function(dtime)
|
|||
local player_name = player:get_player_name()
|
||||
local player_controls = player:get_player_control()
|
||||
if controls.players[player_name] then
|
||||
for cname, cbool in pairs(player_controls) do
|
||||
if known_controls[cname] == true then
|
||||
--Press a key
|
||||
if cbool==true and controls.players[player_name][cname][1]==false then
|
||||
for _, func in pairs(controls.registered_on_press) do
|
||||
func(player, cname)
|
||||
for cname, cbool in pairs(player_controls) do
|
||||
if known_controls[cname] == true then
|
||||
--Press a key
|
||||
if cbool == true and controls.players[player_name][cname][1] == false then
|
||||
for _, func in pairs(controls.registered_on_press) do
|
||||
func(player, cname)
|
||||
end
|
||||
controls.players[player_name][cname] = {true, clock()}
|
||||
elseif cbool == true and controls.players[player_name][cname][1] == true then
|
||||
for _, func in pairs(controls.registered_on_hold) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
--Release a key
|
||||
elseif cbool == false and controls.players[player_name][cname][1] == true then
|
||||
for _, func in pairs(controls.registered_on_release) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
controls.players[player_name][cname] = {false}
|
||||
end
|
||||
end
|
||||
controls.players[player_name][cname] = {true, clock()}
|
||||
elseif cbool==true and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_hold) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
--Release a key
|
||||
elseif cbool==false and controls.players[player_name][cname][1]==true then
|
||||
for _, func in pairs(controls.registered_on_release) do
|
||||
func(player, cname, clock()-controls.players[player_name][cname][2])
|
||||
end
|
||||
controls.players[player_name][cname] = {false}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,95 +1,100 @@
|
|||
local math = math
|
||||
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
|
||||
flowlib = {}
|
||||
|
||||
--sum of direction vectors must match an array index
|
||||
|
||||
--(sum,root)
|
||||
--(0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||
|
||||
local inv_roots = {
|
||||
[0] = 1,
|
||||
[1] = 1,
|
||||
[2] = 0.70710678118655,
|
||||
[4] = 0.5,
|
||||
[5] = 0.44721359549996,
|
||||
[8] = 0.35355339059327,
|
||||
}
|
||||
|
||||
local function to_unit_vector(dir_vector)
|
||||
--(sum,root)
|
||||
-- (0,1), (1,1+0=1), (2,1+1=2), (3,1+2^2=5), (4,2^2+2^2=8)
|
||||
local inv_roots = {[0] = 1, [1] = 1, [2] = 0.70710678118655, [4] = 0.5
|
||||
, [5] = 0.44721359549996, [8] = 0.35355339059327}
|
||||
local sum = dir_vector.x*dir_vector.x + dir_vector.z*dir_vector.z
|
||||
return {x=dir_vector.x*inv_roots[sum],y=dir_vector.y
|
||||
,z=dir_vector.z*inv_roots[sum]}
|
||||
local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
|
||||
return {x = dir_vector.x * inv_roots[sum], y = dir_vector.y, z = dir_vector.z * inv_roots[sum]}
|
||||
end
|
||||
|
||||
local is_touching = function(realpos,nodepos,radius)
|
||||
local function is_touching(realpos,nodepos,radius)
|
||||
local boarder = 0.5 - radius
|
||||
return (math.abs(realpos - nodepos) > (boarder))
|
||||
return math.abs(realpos - nodepos) > (boarder)
|
||||
end
|
||||
|
||||
flowlib.is_touching = is_touching
|
||||
|
||||
local is_water = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "water") ~= 0)
|
||||
local function is_water(pos)
|
||||
return get_item_group(get_node(pos).name, "water") ~= 0
|
||||
end
|
||||
|
||||
flowlib.is_water = is_water
|
||||
|
||||
local node_is_water = function(node)
|
||||
return (minetest.get_item_group(node.name, "water") ~= 0)
|
||||
local function node_is_water(node)
|
||||
return get_item_group(node.name, "water") ~= 0
|
||||
end
|
||||
|
||||
flowlib.node_is_water = node_is_water
|
||||
|
||||
local is_lava = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "lava") ~= 0)
|
||||
local function is_lava(pos)
|
||||
return get_item_group(get_node(pos).name, "lava") ~= 0
|
||||
end
|
||||
|
||||
flowlib.is_lava = is_lava
|
||||
|
||||
local node_is_lava = function(node)
|
||||
return (minetest.get_item_group(node.name, "lava") ~= 0)
|
||||
local function node_is_lava(node)
|
||||
return get_item_group(node.name, "lava") ~= 0
|
||||
end
|
||||
|
||||
flowlib.node_is_lava = node_is_lava
|
||||
|
||||
|
||||
local is_liquid = function(pos)
|
||||
return (minetest.get_item_group(minetest.get_node(
|
||||
{x=pos.x,y=pos.y,z=pos.z}).name
|
||||
, "liquid") ~= 0)
|
||||
local function is_liquid(pos)
|
||||
return get_item_group(get_node(pos).name, "liquid") ~= 0
|
||||
end
|
||||
|
||||
flowlib.is_liquid = is_liquid
|
||||
|
||||
local node_is_liquid = function(node)
|
||||
return (minetest.get_item_group(node.name, "liquid") ~= 0)
|
||||
local function node_is_liquid(node)
|
||||
return minetest.get_item_group(node.name, "liquid") ~= 0
|
||||
end
|
||||
|
||||
flowlib.node_is_liquid = node_is_liquid
|
||||
|
||||
--This code is more efficient
|
||||
local function quick_flow_logic(node,pos_testing,direction)
|
||||
local function quick_flow_logic(node, pos_testing, direction)
|
||||
local name = node.name
|
||||
if not minetest.registered_nodes[name] then
|
||||
if not registered_nodes[name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
if registered_nodes[name].liquidtype == "source" then
|
||||
local node_testing = get_node(pos_testing)
|
||||
if not registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
~= "flowing" then
|
||||
if registered_nodes[node_testing.name].liquidtype ~= "flowing" then
|
||||
return 0
|
||||
else
|
||||
return direction
|
||||
end
|
||||
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = minetest.get_node(pos_testing)
|
||||
elseif registered_nodes[name].liquidtype == "flowing" then
|
||||
local node_testing = get_node(pos_testing)
|
||||
local param2_testing = node_testing.param2
|
||||
if not minetest.registered_nodes[node_testing.name] then
|
||||
if not registered_nodes[node_testing.name] then
|
||||
return 0
|
||||
end
|
||||
if minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "source" then
|
||||
if registered_nodes[node_testing.name].liquidtype == "source" then
|
||||
return -direction
|
||||
elseif minetest.registered_nodes[node_testing.name].liquidtype
|
||||
== "flowing" then
|
||||
elseif registered_nodes[node_testing.name].liquidtype == "flowing" then
|
||||
if param2_testing < node.param2 then
|
||||
if (node.param2 - param2_testing) > 6 then
|
||||
return -direction
|
||||
|
@ -108,48 +113,41 @@ local function quick_flow_logic(node,pos_testing,direction)
|
|||
return 0
|
||||
end
|
||||
|
||||
local quick_flow = function(pos,node)
|
||||
local x = 0
|
||||
local z = 0
|
||||
|
||||
local function quick_flow(pos, node)
|
||||
if not node_is_liquid(node) then
|
||||
return {x=0,y=0,z=0}
|
||||
return {x = 0, y = 0, z = 0}
|
||||
end
|
||||
|
||||
x = x + quick_flow_logic(node,{x=pos.x-1,y=pos.y,z=pos.z},-1)
|
||||
x = x + quick_flow_logic(node,{x=pos.x+1,y=pos.y,z=pos.z}, 1)
|
||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z-1},-1)
|
||||
z = z + quick_flow_logic(node,{x=pos.x,y=pos.y,z=pos.z+1}, 1)
|
||||
|
||||
return to_unit_vector({x=x,y=0,z=z})
|
||||
local x = quick_flow_logic(node,{x = pos.x-1, y = pos.y, z = pos.z},-1) + quick_flow_logic(node,{x = pos.x+1, y = pos.y, z = pos.z}, 1)
|
||||
local z = quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z-1},-1) + quick_flow_logic(node,{x = pos.x, y = pos.y, z = pos.z+1}, 1)
|
||||
return to_unit_vector({x = x, y = 0, z = z})
|
||||
end
|
||||
|
||||
flowlib.quick_flow = quick_flow
|
||||
|
||||
--if not in water but touching, move centre to touching block
|
||||
--x has higher precedence than z
|
||||
--if pos changes with x, it affects z
|
||||
|
||||
--if not in water but touching, move centre to touching block
|
||||
--x has higher precedence than z
|
||||
--if pos changes with x, it affects z
|
||||
local move_centre = function(pos,realpos,node,radius)
|
||||
if is_touching(realpos.x,pos.x,radius) then
|
||||
if is_liquid({x=pos.x-1,y=pos.y,z=pos.z}) then
|
||||
node = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
|
||||
pos = {x=pos.x-1,y=pos.y,z=pos.z}
|
||||
elseif is_liquid({x=pos.x+1,y=pos.y,z=pos.z}) then
|
||||
node = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
|
||||
pos = {x=pos.x+1,y=pos.y,z=pos.z}
|
||||
local function move_centre(pos, realpos, node, radius)
|
||||
if is_touching(realpos.x, pos.x, radius) then
|
||||
if is_liquid({x = pos.x-1, y = pos.y, z = pos.z}) then
|
||||
node = get_node({x=pos.x-1, y = pos.y, z = pos.z})
|
||||
pos = {x = pos.x-1, y = pos.y, z = pos.z}
|
||||
elseif is_liquid({x = pos.x+1, y = pos.y, z = pos.z}) then
|
||||
node = get_node({x = pos.x+1, y = pos.y, z = pos.z})
|
||||
pos = {x = pos.x+1, y = pos.y, z = pos.z}
|
||||
end
|
||||
end
|
||||
if is_touching(realpos.z,pos.z,radius) then
|
||||
if is_liquid({x=pos.x,y=pos.y,z=pos.z-1}) then
|
||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
|
||||
pos = {x=pos.x,y=pos.y,z=pos.z-1}
|
||||
elseif is_liquid({x=pos.x,y=pos.y,z=pos.z+1}) then
|
||||
node = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
|
||||
pos = {x=pos.x,y=pos.y,z=pos.z+1}
|
||||
if is_touching(realpos.z, pos.z, radius) then
|
||||
if is_liquid({x = pos.x, y = pos.y, z = pos.z - 1}) then
|
||||
node = get_node({x = pos.x, y = pos.y, z = pos.z - 1})
|
||||
pos = {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||
elseif is_liquid({x = pos.x, y = pos.y, z = pos.z + 1}) then
|
||||
node = get_node({x = pos.x, y = pos.y, z = pos.z + 1})
|
||||
pos = {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||
end
|
||||
end
|
||||
return pos,node
|
||||
return pos, node
|
||||
end
|
||||
|
||||
flowlib.move_centre = move_centre
|
||||
|
|
|
@ -1,17 +1,21 @@
|
|||
local vector = vector
|
||||
|
||||
local facedir_to_dir = minetest.facedir_to_dir
|
||||
local get_item_group = minetest.get_item_group
|
||||
local remove_node = minetest.remove_node
|
||||
local get_node = minetest.get_node
|
||||
|
||||
local original_function = minetest.check_single_for_falling
|
||||
|
||||
minetest.check_single_for_falling = function(pos)
|
||||
function minetest.check_single_for_falling(pos)
|
||||
local ret_o = original_function(pos)
|
||||
|
||||
local ret = false
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
|
||||
local dir = facedir_to_dir(node.param2)
|
||||
if dir then
|
||||
local cpos = vector.add(pos, dir)
|
||||
local cnode = minetest.get_node(cpos)
|
||||
if minetest.get_item_group(cnode.name, "solid") == 0 then
|
||||
minetest.remove_node(pos)
|
||||
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
|
||||
remove_node(pos)
|
||||
local drops = minetest.get_node_drops(node.name, "")
|
||||
for dr=1, #drops do
|
||||
minetest.add_item(pos, drops[dr])
|
||||
|
@ -20,7 +24,6 @@ minetest.check_single_for_falling = function(pos)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ret_o or ret
|
||||
end
|
||||
|
||||
|
|
|
@ -12,10 +12,12 @@ under the LGPLv2.1 license.
|
|||
|
||||
mcl_explosions = {}
|
||||
|
||||
local mod_fire = minetest.get_modpath("mcl_fire") ~= nil
|
||||
local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
local mod_fire = minetest.get_modpath("mcl_fire")
|
||||
--local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
|
||||
|
||||
local S = minetest.get_translator("mcl_explosions")
|
||||
local math = math
|
||||
local vector = vector
|
||||
local table = table
|
||||
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
@ -26,6 +28,7 @@ local get_voxel_manip = minetest.get_voxel_manip
|
|||
local bulk_set_node = minetest.bulk_set_node
|
||||
local check_for_falling = minetest.check_for_falling
|
||||
local add_item = minetest.add_item
|
||||
local pos_to_string = minetest.pos_to_string
|
||||
|
||||
-- Saved sphere explosion shapes for various radiuses
|
||||
local sphere_shapes = {}
|
||||
|
@ -66,46 +69,44 @@ local function compute_sphere_rays(radius)
|
|||
local rays = {}
|
||||
local sphere = {}
|
||||
|
||||
for i=1, 2 do
|
||||
local function add_ray(pos)
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
end
|
||||
|
||||
for y = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for x = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(-x, y, z))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for x = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for y = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(x, -y, z))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for x = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for x = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for z = -radius, radius do
|
||||
for y = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i=1,2 do
|
||||
for x = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
for z = -radius, 0, 1 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
local pos = { x = x, y = y, z = z }
|
||||
sphere[hash_node_position(pos)] = pos
|
||||
break
|
||||
end
|
||||
for z = -radius, 0 do
|
||||
local d = x * x + y * y + z * z
|
||||
if d <= radius * radius then
|
||||
add_ray(vector.new(x, y, z))
|
||||
add_ray(vector.new(x, y, -z))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -176,14 +177,11 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
|
||||
local ystride = (emax.x - emin_x + 1)
|
||||
local zstride = ystride * (emax.y - emin_y + 1)
|
||||
local pos_x = pos.x
|
||||
local pos_y = pos.y
|
||||
local pos_z = pos.z
|
||||
|
||||
local area = VoxelArea:new {
|
||||
--[[local area = VoxelArea:new {
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax
|
||||
}
|
||||
}]]
|
||||
local data = vm:get_data()
|
||||
local destroy = {}
|
||||
|
||||
|
@ -247,7 +245,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
local ent = obj:get_luaentity()
|
||||
|
||||
-- Ignore items to lower lag
|
||||
if (obj:is_player() or (ent and ent.name ~= '__builtin.item')) and obj:get_hp() > 0 then
|
||||
if (obj:is_player() or (ent and ent.name ~= "__builtin.item")) and obj:get_hp() > 0 then
|
||||
local opos = obj:get_pos()
|
||||
local collisionbox = nil
|
||||
|
||||
|
@ -260,12 +258,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
|
||||
if collisionbox then
|
||||
-- Create rays from random points in the collision box
|
||||
local x1 = collisionbox[1] * 2
|
||||
local y1 = collisionbox[2] * 2
|
||||
local z1 = collisionbox[3] * 2
|
||||
local x2 = collisionbox[4] * 2
|
||||
local y2 = collisionbox[5] * 2
|
||||
local z2 = collisionbox[6] * 2
|
||||
local x1 = collisionbox[1]
|
||||
local y1 = collisionbox[2]
|
||||
local z1 = collisionbox[3]
|
||||
local x2 = collisionbox[4]
|
||||
local y2 = collisionbox[5]
|
||||
local z2 = collisionbox[6]
|
||||
local x_len = math.abs(x2 - x1)
|
||||
local y_len = math.abs(y2 - y1)
|
||||
local z_len = math.abs(z2 - z1)
|
||||
|
@ -363,9 +361,9 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
local on_blast = node_on_blast[data[idx]]
|
||||
local remove = true
|
||||
|
||||
if do_drop or on_blast ~= nil then
|
||||
if do_drop or on_blast then
|
||||
local npos = get_position_from_hash(hash)
|
||||
if on_blast ~= nil then
|
||||
if on_blast then
|
||||
on_blast(npos, 1.0, do_drop)
|
||||
remove = false
|
||||
else
|
||||
|
@ -407,8 +405,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
end
|
||||
|
||||
-- Log explosion
|
||||
minetest.log('action', 'Explosion at ' .. minetest.pos_to_string(pos) ..
|
||||
' with strength ' .. strength .. ' and radius ' .. radius)
|
||||
minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
|
||||
end
|
||||
|
||||
-- Create an explosion with strength at pos.
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 wurde Opfer einer Explosion.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 a été pris dans une explosion.
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 została wysadzona.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=@1 не удалось пережить взрыва.
|
|
@ -1,2 +0,0 @@
|
|||
# textdomain:mcl_explosions
|
||||
@1 was caught in an explosion.=
|
|
@ -32,9 +32,9 @@ local singlenode = mg_name == "singlenode"
|
|||
|
||||
-- Calculate mapgen_edge_min/mapgen_edge_max
|
||||
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
|
||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||
|
|
|
@ -40,10 +40,9 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
|||
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
|
||||
end
|
||||
|
||||
local stacks_min = loot_definitions.stacks_min
|
||||
local stacks_max = loot_definitions.stacks_max
|
||||
if not stacks_min then stacks_min = 1 end
|
||||
if not stacks_max then stacks_max = 1 end
|
||||
--local stacks_min = loot_definitions.stacks_min or 1
|
||||
--local stacks_max = loot_definitions.stacks_max or 1
|
||||
|
||||
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
|
||||
for s=1, stacks do
|
||||
local r = pr:next(1, total_weight)
|
||||
|
|
|
@ -1,3 +1,12 @@
|
|||
local vector = vector
|
||||
local table = table
|
||||
|
||||
local hash_node_position = minetest.hash_node_position
|
||||
local add_particlespawner = minetest.add_particlespawner
|
||||
local delete_particlespawner = minetest.delete_particlespawner
|
||||
|
||||
local ipairs = ipairs
|
||||
|
||||
mcl_particles = {}
|
||||
|
||||
-- Table of particlespawner IDs on a per-node hash basis
|
||||
|
@ -32,11 +41,11 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||
if allowed_level == 0 or levels[level] > allowed_level then
|
||||
return
|
||||
end
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
local poshash = hash_node_position(pos)
|
||||
if not poshash then
|
||||
return
|
||||
end
|
||||
local id = minetest.add_particlespawner(particlespawner_definition)
|
||||
local id = add_particlespawner(particlespawner_definition)
|
||||
if id == -1 then
|
||||
return
|
||||
end
|
||||
|
@ -47,6 +56,8 @@ function mcl_particles.add_node_particlespawner(pos, particlespawner_definition,
|
|||
return id
|
||||
end
|
||||
|
||||
local add_node_particlespawner = mcl_particles.add_node_particlespawner
|
||||
|
||||
-- Deletes all particlespawners that are assigned to a node position.
|
||||
-- If no particlespawners exist for this position, nothing happens.
|
||||
-- pos: Node positon. MUST use integer values!
|
||||
|
@ -55,11 +66,11 @@ function mcl_particles.delete_node_particlespawners(pos)
|
|||
if allowed_level == 0 then
|
||||
return false
|
||||
end
|
||||
local poshash = minetest.hash_node_position(pos)
|
||||
local poshash = hash_node_position(pos)
|
||||
local ids = particle_nodes[poshash]
|
||||
if ids then
|
||||
for i=1, #ids do
|
||||
minetest.delete_particlespawner(ids[i])
|
||||
delete_particlespawner(ids[i])
|
||||
end
|
||||
particle_nodes[poshash] = nil
|
||||
return true
|
||||
|
@ -72,7 +83,6 @@ end
|
|||
local smoke_pdef_cached = {}
|
||||
|
||||
function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
||||
local min = math.min
|
||||
local new_minpos = vector.add(pos, smoke_pdef_base.minrelpos)
|
||||
local new_maxpos = vector.add(pos, smoke_pdef_base.maxrelpos)
|
||||
|
||||
|
@ -81,7 +91,7 @@ function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
|||
for i, smoke_pdef in ipairs(smoke_pdef_cached[name]) do
|
||||
smoke_pdef.minpos = new_minpos
|
||||
smoke_pdef.maxpos = new_maxpos
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
end
|
||||
-- cache already populated
|
||||
else
|
||||
|
@ -111,13 +121,11 @@ function mcl_particles.spawn_smoke(pos, name, smoke_pdef_base)
|
|||
smoke_pdef.animation.length = exptime + 0.1
|
||||
-- minexptime must be set such that the last frame is actully rendered,
|
||||
-- even if its very short. Larger exptime -> larger range
|
||||
smoke_pdef.minexptime = min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef.minexptime = math.min(exptime, (7.0/8.0 * (exptime + 0.1) + 0.1))
|
||||
smoke_pdef.texture = "mcl_particles_smoke_anim.png^[colorize:#000000:" ..colorize
|
||||
|
||||
mcl_particles.add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
|
||||
add_node_particlespawner(pos, smoke_pdef, "high")
|
||||
table.insert(smoke_pdef_cached[name], table.copy(smoke_pdef))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
|
@ -150,7 +150,7 @@ function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_i
|
|||
end
|
||||
|
||||
-- Returns true if itemstack is a shulker box
|
||||
local is_not_shulker_box = function(itemstack)
|
||||
local function is_not_shulker_box(itemstack)
|
||||
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||
return g == 0 or g == nil
|
||||
end
|
||||
|
@ -212,7 +212,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
end
|
||||
|
||||
-- Normalize double container by forcing to always use the left segment first
|
||||
local normalize_double_container = function(pos, node, ctype)
|
||||
local function normalize_double_container(pos, node, ctype)
|
||||
if ctype == 6 then
|
||||
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
if not pos then
|
||||
|
@ -456,14 +456,7 @@ function mcl_util.calculate_durability(itemstack)
|
|||
end
|
||||
end
|
||||
end
|
||||
if not uses then
|
||||
local toolcaps = itemstack:get_tool_capabilities()
|
||||
local groupcaps = toolcaps.groupcaps
|
||||
for _, v in pairs(groupcaps) do
|
||||
uses = v.uses
|
||||
break
|
||||
end
|
||||
end
|
||||
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
|
||||
end
|
||||
|
||||
return uses or 0
|
||||
|
|
|
@ -61,20 +61,21 @@ In mc, you cant use clock in the nether and the end.
|
|||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.register_on_dimension_change(function(player, dimension))
|
||||
## mcl_worlds.register_on_dimension_change(function(player, dimension, last_dimension))
|
||||
Register a callback function func(player, dimension).
|
||||
It will be called whenever a player changes between dimensions.
|
||||
The void counts as dimension.
|
||||
|
||||
* player: player, the player who changed the dimension
|
||||
* dimension: position, The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
* player: player, the player who changed of dimension
|
||||
* dimension: string, The new dimension of the player ("overworld", "nether", "end", "void").
|
||||
* last_dimension: string, The dimension where the player was ("overworld", "nether", "end", "void").
|
||||
|
||||
|
||||
## mcl_worlds.registered_on_dimension_change
|
||||
Table containing all function registered with mcl_worlds.register_on_dimension_change()
|
||||
|
||||
## mcl_worlds.dimension_change(player, dimension)
|
||||
Notify this mod of a dimmension change of <player> to <dimension>
|
||||
Notify this mod of a dimension change of <player> to <dimension>
|
||||
|
||||
* player: player, player who changed the dimension
|
||||
* dimension: string, new dimension ("overworld", "nether", "end", "void")
|
|
@ -1,5 +1,7 @@
|
|||
mcl_worlds = {}
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
||||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
|
@ -33,60 +35,64 @@ end
|
|||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_worlds.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
local y_to_layer = mcl_worlds.y_to_layer
|
||||
|
||||
-- Takes a pos and returns the dimension it belongs to (same as above)
|
||||
function mcl_worlds.pos_to_dimension(pos)
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
local _, dim = y_to_layer(pos.y)
|
||||
return dim
|
||||
end
|
||||
|
||||
local pos_to_dimension = mcl_worlds.pos_to_dimension
|
||||
|
||||
-- Takes a Minecraft layer and a “dimension” name
|
||||
-- and returns the corresponding Y coordinate for
|
||||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_worlds.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have Nether dust
|
||||
function mcl_worlds.has_dust(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_worlds.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
|
@ -112,12 +118,15 @@ local last_dimension = {}
|
|||
-- * player: Player who changed the dimension
|
||||
-- * dimension: New dimension ("overworld", "nether", "end", "void")
|
||||
function mcl_worlds.dimension_change(player, dimension)
|
||||
local playername = player:get_player_name()
|
||||
for i=1, #mcl_worlds.registered_on_dimension_change do
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension)
|
||||
last_dimension[player:get_player_name()] = dimension
|
||||
mcl_worlds.registered_on_dimension_change[i](player, dimension, last_dimension[playername])
|
||||
end
|
||||
last_dimension[playername] = dimension
|
||||
end
|
||||
|
||||
local dimension_change = mcl_worlds.dimension_change
|
||||
|
||||
----------------------- INTERNAL STUFF ----------------------
|
||||
|
||||
-- Update the dimension callbacks every DIM_UPDATE seconds
|
||||
|
@ -125,19 +134,19 @@ local DIM_UPDATE = 1
|
|||
local dimtimer = 0
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos())
|
||||
last_dimension[player:get_player_name()] = pos_to_dimension(player:get_pos())
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- regular updates based on iterval
|
||||
dimtimer = dimtimer + dtime;
|
||||
if dimtimer >= DIM_UPDATE then
|
||||
local players = minetest.get_connected_players()
|
||||
for p=1, #players do
|
||||
local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos())
|
||||
local players = get_connected_players()
|
||||
for p = 1, #players do
|
||||
local dim = pos_to_dimension(players[p]:get_pos())
|
||||
local name = players[p]:get_player_name()
|
||||
if dim ~= last_dimension[name] then
|
||||
mcl_worlds.dimension_change(players[p], dim)
|
||||
dimension_change(players[p], dim)
|
||||
end
|
||||
end
|
||||
dimtimer = 0
|
||||
|
|
|
@ -4,6 +4,7 @@ local get_connected_players = minetest.get_connected_players
|
|||
local get_node = minetest.get_node
|
||||
local vector_add = vector.add
|
||||
local ceil = math.ceil
|
||||
local pairs = pairs
|
||||
|
||||
walkover = {}
|
||||
walkover.registered_globals = {}
|
||||
|
@ -31,24 +32,21 @@ minetest.register_globalstep(function(dtime)
|
|||
timer = timer + dtime;
|
||||
if timer >= 0.3 then
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
local pp = player:get_pos()
|
||||
pp.y = ceil(pp.y)
|
||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||
if loc ~= nil then
|
||||
|
||||
local nodeiamon = get_node(loc)
|
||||
|
||||
if nodeiamon ~= nil then
|
||||
if on_walk[nodeiamon.name] then
|
||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||
end
|
||||
for i = 1, #registered_globals do
|
||||
local pp = player:get_pos()
|
||||
pp.y = ceil(pp.y)
|
||||
local loc = vector_add(pp, {x=0,y=-1,z=0})
|
||||
if loc then
|
||||
local nodeiamon = get_node(loc)
|
||||
if nodeiamon then
|
||||
if on_walk[nodeiamon.name] then
|
||||
on_walk[nodeiamon.name](loc, nodeiamon, player)
|
||||
end
|
||||
for i = 1, #registered_globals do
|
||||
registered_globals[i](loc, nodeiamon, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
timer = 0
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
--Dripping Water Mod
|
||||
--by kddekadenz
|
||||
|
||||
local math = math
|
||||
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
--Drop entities
|
||||
|
@ -20,26 +22,21 @@ minetest.register_entity("drippingwater:drop_water", {
|
|||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -61,27 +58,21 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
|
||||
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k == 1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
@ -90,36 +81,34 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
|
||||
--Create drop
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
minetest.register_abm({
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:opaque", "group:leaves"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||
end
|
||||
end,
|
||||
end,
|
||||
})
|
||||
|
||||
--Create lava drop
|
||||
|
||||
minetest.register_abm(
|
||||
{
|
||||
minetest.register_abm({
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:opaque"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
|
||||
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||
end
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
|
@ -1,4 +1,4 @@
|
|||
local S = minetest.get_translator("mcl_boats")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local boat_visual_size = {x = 1, y = 1, z = 1}
|
||||
local paddling_speed = 22
|
||||
|
@ -328,10 +328,10 @@ function boat.on_step(self, dtime, moveresult)
|
|||
|
||||
p.y = p.y - boat_y_offset
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
local new_acce
|
||||
if not is_water(p) and not on_ice then
|
||||
-- Not on water or inside water: Free fall
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
--local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
|
@ -470,6 +470,6 @@ minetest.register_craft({
|
|||
burntime = 20,
|
||||
})
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
if minetest.get_modpath("doc_identifier") then
|
||||
doc.sub.identifier.register_object("mcl_boats:boat", "craftitems", "mcl_boats:boat")
|
||||
end
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
# textdomain: mcl_boats
|
||||
Acacia Boat=Akacjowa łódź
|
||||
Birch Boat=Brzozowa łódź
|
||||
Boat=Łódź
|
||||
Boats are used to travel on the surface of water.=Łodzie są wykorzystywane do podróżowania po powierzchni wody.
|
||||
Dark Oak Boat=Ciemno-dębowa łódź
|
||||
Jungle Boat=Tropikalna łódź
|
||||
Oak Boat=Dębowa łódź
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Kliknij prawym przyciskiem myszy na źródło wody by postawić łódź. Kliknij prawym przyciskiem myszy by w nią wsiąść. Użyj przycisków [Lewy] oraz [Prawy] by sterować, [Naprzód] by przyspieszyć i [W tył] by zwolnić lub się cofać. Kliknij [Skradanie] by z niej wyjść, uderz ją by wziąć ją jako przedmiot.
|
||||
Spruce Boat=Świerkowa łódź
|
||||
Water vehicle=Pojazd wodny
|
||||
Sneak to dismount=Skradaj się by opuścić łódź
|
|
@ -1,5 +1,3 @@
|
|||
local S = minetest.get_translator("mcl_burning")
|
||||
|
||||
function mcl_burning.get_storage(obj)
|
||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||
end
|
||||
|
@ -145,4 +143,4 @@ function mcl_burning.tick(obj, dtime, storage)
|
|||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,5 +1,9 @@
|
|||
local S = minetest.get_translator("mcl_burning")
|
||||
local modpath = minetest.get_modpath("mcl_burning")
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local get_item_group = minetest.get_item_group
|
||||
|
||||
mcl_burning = {
|
||||
storage = {},
|
||||
|
@ -9,7 +13,7 @@ mcl_burning = {
|
|||
dofile(modpath .. "/api.lua")
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local storage = mcl_burning.storage[player]
|
||||
if not mcl_burning.tick(player, dtime, storage) and not mcl_burning.is_affected_by_rain(player) then
|
||||
local nodes = mcl_burning.get_touching_nodes(player, {"group:puts_out_fire", "group:set_on_fire"}, storage)
|
||||
|
@ -17,12 +21,12 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
for _, pos in pairs(nodes) do
|
||||
local node = minetest.get_node(pos)
|
||||
if minetest.get_item_group(node.name, "puts_out_fire") > 0 then
|
||||
if get_item_group(node.name, "puts_out_fire") > 0 then
|
||||
burn_time = 0
|
||||
break
|
||||
end
|
||||
|
||||
local value = minetest.get_item_group(node.name, "set_on_fire")
|
||||
local value = get_item_group(node.name, "set_on_fire")
|
||||
if value > burn_time then
|
||||
burn_time = value
|
||||
end
|
||||
|
@ -56,7 +60,6 @@ minetest.register_on_leaveplayer(function(player)
|
|||
local storage = mcl_burning.storage[player]
|
||||
storage.fire_hud_id = nil
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
||||
|
||||
mcl_burning.storage[player] = nil
|
||||
end)
|
||||
|
||||
|
@ -68,11 +71,10 @@ minetest.register_entity("mcl_burning:fire", {
|
|||
visual = "cube",
|
||||
pointable = false,
|
||||
glow = -1,
|
||||
backface_culling = false,
|
||||
},
|
||||
|
||||
animation_frame = 0,
|
||||
animation_timer = 0,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
local parent, storage = self:sanity_check()
|
||||
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
local S = minetest.get_translator("mcl_falling_nodes")
|
||||
local has_mcl_armor = minetest.get_modpath("mcl_armor")
|
||||
|
||||
local get_falling_depth = function(self)
|
||||
local function get_falling_depth(self)
|
||||
if not self._startpos then
|
||||
-- Fallback
|
||||
self._startpos = self.object:get_pos()
|
||||
|
@ -9,7 +6,7 @@ local get_falling_depth = function(self)
|
|||
return self._startpos.y - vector.round(self.object:get_pos()).y
|
||||
end
|
||||
|
||||
local deal_falling_damage = function(self, dtime)
|
||||
local function deal_falling_damage(self, dtime)
|
||||
if minetest.get_item_group(self.node.name, "falling_node_damage") == 0 then
|
||||
return
|
||||
end
|
||||
|
@ -38,7 +35,7 @@ local deal_falling_damage = function(self, dtime)
|
|||
inv:set_stack("armor", 2, helmet)
|
||||
end
|
||||
end
|
||||
local deathmsg, dmg_type
|
||||
local dmg_type
|
||||
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
|
||||
dmg_type = "anvil"
|
||||
else
|
||||
|
@ -60,10 +57,8 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
collide_with_objects = false,
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
|
||||
node = {},
|
||||
meta = {},
|
||||
|
||||
set_node = function(self, node, meta)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
-- Change falling node if definition tells us to
|
||||
|
@ -90,7 +85,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
glow = glow,
|
||||
})
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local meta = self.meta
|
||||
-- Workaround: Save inventory seperately from metadata.
|
||||
|
@ -111,7 +105,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
}
|
||||
return minetest.serialize(ds)
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
|
||||
|
@ -134,7 +127,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
end
|
||||
self._startpos = vector.round(self._startpos)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- Set gravity
|
||||
local acceleration = self.object:get_acceleration()
|
||||
|
@ -186,10 +178,9 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
return
|
||||
end
|
||||
local nd = minetest.registered_nodes[n2.name]
|
||||
if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
|
||||
elseif (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
--if n2.name == "mcl_portals:portal_end" then
|
||||
-- TODO: Teleport falling node.
|
||||
if (nd and nd.buildable_to == true) or minetest.get_item_group(self.node.name, "crush_after_fall") ~= 0 then
|
||||
-- Replace destination node if it's buildable to
|
||||
minetest.remove_node(np)
|
||||
-- Run script hook
|
||||
|
@ -256,7 +247,6 @@ minetest.register_entity(":__builtin:falling_node", {
|
|||
self.object:set_pos(npos)
|
||||
end
|
||||
end
|
||||
|
||||
deal_falling_damage(self, dtime)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 wurde von einem fallenden Amboss zerschmettert.
|
||||
@1 was smashed by a falling block.=@1 wurde von einem fallenden Block zerschmettert.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 fue aplastado por la caída de un yunque.
|
||||
@1 was smashed by a falling block.=@1 fue aplastado por la caída de un bloque.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 a été écrasé par une enclume qui tombait.
|
||||
@1 was smashed by a falling block.=@1 a été écrasé par un bloc qui tombait.
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 została zmiażdżona przez spadające kowadło.
|
||||
@1 was smashed by a falling block.=@1 została zmiażdżona przez spadający blok.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=@1 придавило падающей наковальней.
|
||||
@1 was smashed by a falling block.=@1 раздавило падающим блоком.
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: mcl_falling_nodes
|
||||
@1 was smashed by a falling anvil.=
|
||||
@1 was smashed by a falling block.=
|
|
@ -1,5 +1,5 @@
|
|||
--these are lua locals, used for higher performance
|
||||
local minetest,math,vector,ipairs = minetest,math,vector,ipairs
|
||||
local minetest, math, vector, ipairs, pairs = minetest, math, vector, ipairs, pairs
|
||||
|
||||
--this is used for the player pool in the sound buffer
|
||||
local pool = {}
|
||||
|
@ -38,7 +38,7 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
|
|||
|
||||
item_drop_settings.magnet_time = 0.75 -- how many seconds an item follows the player before giving up
|
||||
|
||||
local get_gravity = function()
|
||||
local function get_gravity()
|
||||
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||
end
|
||||
|
||||
|
@ -60,7 +60,7 @@ mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blaze
|
|||
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
|
||||
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
|
||||
|
||||
local check_pickup_achievements = function(object, player)
|
||||
local function check_pickup_achievements(object, player)
|
||||
if has_awards then
|
||||
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
|
||||
local playername = player:get_player_name()
|
||||
|
@ -72,7 +72,7 @@ local check_pickup_achievements = function(object, player)
|
|||
end
|
||||
end
|
||||
|
||||
local enable_physics = function(object, luaentity, ignore_check)
|
||||
local function enable_physics(object, luaentity, ignore_check)
|
||||
if luaentity.physical_state == false or ignore_check == true then
|
||||
luaentity.physical_state = true
|
||||
object:set_properties({
|
||||
|
@ -83,7 +83,7 @@ local enable_physics = function(object, luaentity, ignore_check)
|
|||
end
|
||||
end
|
||||
|
||||
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
|
||||
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||
if luaentity.physical_state == true or ignore_check == true then
|
||||
luaentity.physical_state = false
|
||||
object:set_properties({
|
||||
|
@ -98,13 +98,11 @@ end
|
|||
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
tick = not tick
|
||||
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
|
||||
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
@ -235,7 +233,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
local dug_node = minetest.get_node(pos)
|
||||
local tooldef
|
||||
local tool
|
||||
if digger ~= nil then
|
||||
if digger then
|
||||
tool = digger:get_wielded_item()
|
||||
tooldef = minetest.registered_tools[tool:get_name()]
|
||||
|
||||
|
@ -316,7 +314,7 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
end
|
||||
-- Spawn item and apply random speed
|
||||
local obj = minetest.add_item(dpos, drop_item)
|
||||
if obj ~= nil then
|
||||
if obj then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
|
@ -365,6 +363,17 @@ if not time_to_live then
|
|||
time_to_live = 300
|
||||
end
|
||||
|
||||
local function cxcz(o, cw, one, zero)
|
||||
if cw < 0 then
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
else
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
end
|
||||
return o
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
|
@ -385,7 +394,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- The itemstring MUST be set immediately to a non-empty string after creating the entity.
|
||||
-- The hand is NOT permitted as dropped item. ;-)
|
||||
-- Item entities will be deleted if they still have an empty itemstring on their first on_step tick.
|
||||
itemstring = '',
|
||||
itemstring = "",
|
||||
|
||||
-- If true, item will fall
|
||||
physical_state = true,
|
||||
|
@ -426,13 +435,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
if itemtable then
|
||||
itemname = stack:to_table().name
|
||||
end
|
||||
local item_texture = nil
|
||||
local item_type = ""
|
||||
local glow
|
||||
local def = minetest.registered_items[itemname]
|
||||
if def then
|
||||
item_texture = def.inventory_image
|
||||
item_type = def.type
|
||||
description = def.description
|
||||
glow = def.light_source
|
||||
end
|
||||
|
@ -580,7 +585,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
return
|
||||
end
|
||||
self.age = self.age + dtime
|
||||
if self._collector_timer ~= nil then
|
||||
if self._collector_timer then
|
||||
self._collector_timer = self._collector_timer + dtime
|
||||
end
|
||||
if time_to_live > 0 and self.age > time_to_live then
|
||||
|
@ -648,16 +653,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- 1st: closest
|
||||
-- 2nd: other direction
|
||||
-- 3rd and 4th: other axis
|
||||
local cxcz = function(o, cw, one, zero)
|
||||
if cw < 0 then
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
else
|
||||
table.insert(o, { [one]=-1, y=0, [zero]=0 })
|
||||
table.insert(o, { [one]=1, y=0, [zero]=0 })
|
||||
end
|
||||
return o
|
||||
end
|
||||
if math.abs(cx) < math.abs(cz) then
|
||||
order = cxcz(order, cx, "x", "z")
|
||||
order = cxcz(order, cz, "z", "x")
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
local vector = vector
|
||||
|
||||
function mcl_minecarts:get_sign(z)
|
||||
if z == 0 then
|
||||
return 0
|
||||
|
@ -38,11 +40,9 @@ end
|
|||
|
||||
function mcl_minecarts:check_front_up_down(pos, dir_, check_down, railtype)
|
||||
local dir = vector.new(dir_)
|
||||
local cur = nil
|
||||
|
||||
-- Front
|
||||
dir.y = 0
|
||||
cur = vector.add(pos, dir)
|
||||
local cur = vector.add(pos, dir)
|
||||
if mcl_minecarts:is_rail(cur, railtype) then
|
||||
return dir
|
||||
end
|
||||
|
@ -65,9 +65,9 @@ end
|
|||
|
||||
function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||
local pos = vector.round(pos_)
|
||||
local cur = nil
|
||||
local cur
|
||||
local left_check, right_check = true, true
|
||||
|
||||
|
||||
-- Check left and right
|
||||
local left = {x=0, y=0, z=0}
|
||||
local right = {x=0, y=0, z=0}
|
||||
|
@ -78,7 +78,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
left.z = dir.x
|
||||
right.z = -dir.x
|
||||
end
|
||||
|
||||
|
||||
if ctrl then
|
||||
if old_switch == 1 then
|
||||
left_check = false
|
||||
|
@ -100,13 +100,13 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
right_check = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Normal
|
||||
cur = mcl_minecarts:check_front_up_down(pos, dir, true, railtype)
|
||||
if cur then
|
||||
return cur
|
||||
end
|
||||
|
||||
|
||||
-- Left, if not already checked
|
||||
if left_check then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, left, false, railtype)
|
||||
|
@ -114,7 +114,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Right, if not already checked
|
||||
if right_check then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, right, false, railtype)
|
||||
|
@ -122,7 +122,6 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
-- Backwards
|
||||
if not old_switch then
|
||||
cur = mcl_minecarts:check_front_up_down(pos, {
|
||||
|
@ -134,7 +133,5 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
|||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
end
|
|
@ -1,9 +1,10 @@
|
|||
local S = minetest.get_translator("mcl_minecarts")
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local has_mcl_wip = minetest.get_modpath("mcl_wip")
|
||||
|
||||
mcl_minecarts = {}
|
||||
mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
|
||||
mcl_minecarts.modpath = minetest.get_modpath(modname)
|
||||
mcl_minecarts.speed_max = 10
|
||||
mcl_minecarts.check_float_time = 15
|
||||
|
||||
|
@ -204,7 +205,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
rou_pos = vector.round(pos)
|
||||
node = minetest.get_node(rou_pos)
|
||||
local g = minetest.get_item_group(node.name, "connect_to_raillike")
|
||||
if g ~= self._railtype and self._railtype ~= nil then
|
||||
if g ~= self._railtype and self._railtype then
|
||||
-- Detach driver
|
||||
if player then
|
||||
if self._old_pos then
|
||||
|
@ -486,7 +487,6 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
if update.pos then
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
update = nil
|
||||
end
|
||||
|
||||
function cart:get_staticdata()
|
||||
|
@ -497,7 +497,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
end
|
||||
|
||||
-- Place a minecart at pointed_thing
|
||||
mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
|
||||
function mcl_minecarts.place_minecart(itemstack, pointed_thing, placer)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
|
@ -524,7 +524,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
|
|||
local cart = minetest.add_entity(railpos, entity_id)
|
||||
local railtype = minetest.get_item_group(node.name, "connect_to_raillike")
|
||||
local le = cart:get_luaentity()
|
||||
if le ~= nil then
|
||||
if le then
|
||||
le._railtype = railtype
|
||||
end
|
||||
local cart_dir = mcl_minecarts:get_rail_direction(railpos, {x=1, y=0, z=0}, nil, nil, railtype)
|
||||
|
@ -541,7 +541,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing, placer)
|
|||
end
|
||||
|
||||
|
||||
local register_craftitem = function(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
local function register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
entity_mapping[itemstring] = entity_id
|
||||
|
||||
local groups = { minecart = 1, transport = 1 }
|
||||
|
@ -607,7 +607,7 @@ Register a minecart
|
|||
local function register_minecart(itemstring, entity_id, description, tt_help, longdesc, usagehelp, mesh, textures, icon, drop, on_rightclick, on_activate_by_rail, creative)
|
||||
register_entity(entity_id, mesh, textures, drop, on_rightclick, on_activate_by_rail)
|
||||
register_craftitem(itemstring, entity_id, description, tt_help, longdesc, usagehelp, icon, creative)
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
if minetest.get_modpath("doc_identifier") then
|
||||
doc.sub.identifier.register_object(entity_id, "craftitems", itemstring)
|
||||
end
|
||||
end
|
||||
|
@ -817,31 +817,30 @@ minetest.register_craft({
|
|||
})
|
||||
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
if false then
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
--[[minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
{"mcl_hoppers:hopper"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:hopper_minecart",
|
||||
recipe = {
|
||||
{"mcl_hoppers:hopper"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})]]
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
if has_mcl_wip then
|
||||
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
# textdomain: mcl_minecarts
|
||||
Minecart=Wagonik
|
||||
Minecarts can be used for a quick transportion on rails.=Wagoniki mogą być użyte do szybkiego transportu po torach.
|
||||
Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=Wagoniki mogą jeździć tylko po torach i zawsze podążają za wytyczoną ścieżką. W przypadku skrzyżowań typu T, gdzie nie ma prostej ścieżki, skręcają w lew. Ich szybkość zależy od typu torów.
|
||||
You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=Możesz postawić wagonik na torach. Kliknij prawym przyciskiem myszy aby do niego wejść. Uderz go by zaczął się poruszać.
|
||||
To obtain the minecart, punch it while holding down the sneak key.=Aby odzyskać wagonik uderz go podczas skradania.
|
||||
A minecart with TNT is an explosive vehicle that travels on rail.=Wagonik z TNT jest wybuchowym pojazdem podróżującym po torach.
|
||||
Place it on rails. Punch it to move it. The TNT is ignited with a flint and steel or when the minecart is on an powered activator rail.=Postaw go na torach. Uderz by zaczął się poruszać. TNT zapala się krzesiwem lub gdy wagonik jest na zasilonych torach aktywacyjnych.
|
||||
To obtain the minecart and TNT, punch them while holding down the sneak key. You can't do this if the TNT was ignited.=Aby odzyskać wagonik z TNT uderz go podczas skradania. Nie możesz tego zrobić gdy TNT jest zapalone.
|
||||
A minecart with furnace is a vehicle that travels on rails. It can propel itself with fuel.=Wagonik z piecem jest pojazdem podróżującym na torach. Napędza on samego siebie za pomocą paliwa.
|
||||
Place it on rails. If you give it some coal, the furnace will start burning for a long time and the minecart will be able to move itself. Punch it to get it moving.=Postaw go na torach. Jeśli dasz mu nieco węgla piec zacznie palić przez długi czas, a wagonik będzie się sam poruszał. Uderz go by zaczął się poruszać.
|
||||
To obtain the minecart and furnace, punch them while holding down the sneak key.=Aby odzyskać wagonik z piecem uderz go podczas skradania.
|
||||
Minecart with Chest=Wagonik ze skrzynią
|
||||
Minecart with Furnace=Wagonik z piecem
|
||||
Minecart with Command Block=Wagonik z blokiem poleceń
|
||||
Minecart with Hopper=Wagonik z lejem
|
||||
Minecart with TNT=Wagonik z TNT
|
||||
Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=Postaw je na ziemi by zbudować ścieżkę z torów. Tory automatycznie połączą się ze sobą i zamienią się w zakręty, skrzyżowania typu T, skrzyżowania i równie w zależności od potrzeb.
|
||||
Rail=Tor
|
||||
Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Zwyczajne tory nieco spowalniają wagoniki ze względu na tarcie.
|
||||
Powered Rail=Zasilane tory
|
||||
Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Zasilane tory mogą przyspieszać lub spowalniać wagoniki.
|
||||
Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=Bez zasilania czerwienitem tory będą spowalniać wagoniki. Aby sprawić by je przyspieszały zasil je czerwienitem.
|
||||
Activator Rail=Tory aktywacyjne
|
||||
Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Tory aktywacyjne są wykorzystywane do aktywacji specjalnych wagoników.
|
||||
To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=Aby ten tor aktywował wagonik, zasil go czerwienitem i spraw by wagonik po nim przejechał.
|
||||
Detector Rail=Tory z czujnikiem
|
||||
Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=Tory mogą być wykorzystane do zbudowania torów dla wagoników. Tory z czujnikiem są w stanie wykryć kiedy wagonik po nich przejeżdża i wysłać sygnał do czerwienitowych mechanizmów.
|
||||
To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=Aby wykryć wagonik i dostarczyć zasilanie czerwienitem podłącz go czerwienitem to mechanizmu i spraw by wagonik po nim przejechał.
|
||||
Track for minecarts=Tor dla wagoników
|
||||
Speed up when powered, slow down when not powered=Przyspiesza gdy zasilane, spowalnia gdy nie
|
||||
Activates minecarts when powered=Aktywuje wagoniki gdy zasilane
|
||||
Emits redstone power when a minecart is detected=Emituje zasilanie czerwienitem gdy wagonik jest wykryty
|
||||
Vehicle for fast travel on rails=Pojazd do szybkiej podróży na torach
|
||||
Can be ignited by tools or powered activator rail=Może być zapalony przez narzędzia, lub zasilane tor aktywacyjne
|
||||
Sneak to dismount=Zacznij się skradać by zejść
|
|
@ -1,7 +1,7 @@
|
|||
local S = minetest.get_translator("mcl_minecarts")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- Template rail function
|
||||
local register_rail = function(itemstring, tiles, def_extras, creative)
|
||||
local function register_rail(itemstring, tiles, def_extras, creative)
|
||||
local groups = {handy=1,pickaxey=1, attached_node=1,rail=1,connect_to_raillike=minetest.raillike_group("rail"),dig_by_water=1,destroy_by_lava_flow=1, transport=1}
|
||||
if creative == false then
|
||||
groups.not_in_creative_inventory = 1
|
||||
|
@ -206,11 +206,11 @@ register_rail("mcl_minecarts:detector_rail_on",
|
|||
|
||||
-- Crafting
|
||||
minetest.register_craft({
|
||||
output = 'mcl_minecarts:rail 16',
|
||||
output = "mcl_minecarts:rail 16",
|
||||
recipe = {
|
||||
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
|
||||
{'mcl_core:iron_ingot', 'mcl_core:stick', 'mcl_core:iron_ingot'},
|
||||
{'mcl_core:iron_ingot', '', 'mcl_core:iron_ingot'},
|
||||
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
|
||||
{"mcl_core:iron_ingot", "", "mcl_core:iron_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
|
|
|
@ -11,133 +11,111 @@ local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
|||
local minetest_get_modpath = minetest.get_modpath
|
||||
local minetest_registered_nodes = minetest.registered_nodes
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
--local minetest_get_item_group = minetest.get_item_group
|
||||
local minetest_registered_entities = minetest.registered_entities
|
||||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
local minetest_registered_items = minetest.registered_items
|
||||
local minetest_set_node = minetest.set_node
|
||||
--local minetest_line_of_sight = minetest.line_of_sight
|
||||
--local minetest_after = minetest.after
|
||||
--local minetest_sound_play = minetest.sound_play
|
||||
--local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
--local minetest_registered_items = minetest.registered_items
|
||||
--local minetest_set_node = minetest.set_node
|
||||
local minetest_add_item = minetest.add_item
|
||||
local minetest_get_craft_result = minetest.get_craft_result
|
||||
local minetest_find_path = minetest.find_path
|
||||
local minetest_is_protected = minetest.is_protected
|
||||
--local minetest_get_craft_result = minetest.get_craft_result
|
||||
--local minetest_find_path = minetest.find_path
|
||||
local minetest_is_creative_enabled = minetest.is_creative_enabled
|
||||
local minetest_find_node_near = minetest.find_node_near
|
||||
local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local minetest_raycast = minetest.raycast
|
||||
local minetest_get_us_time = minetest.get_us_time
|
||||
--local minetest_find_node_near = minetest.find_node_near
|
||||
--local minetest_find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
--local minetest_raycast = minetest.raycast
|
||||
--local minetest_get_us_time = minetest.get_us_time
|
||||
local minetest_add_entity = minetest.add_entity
|
||||
local minetest_get_natural_light = minetest.get_natural_light
|
||||
local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
--local minetest_get_natural_light = minetest.get_natural_light
|
||||
--local minetest_get_node_or_nil = minetest.get_node_or_nil
|
||||
|
||||
-- localize math functions
|
||||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_abs = math.abs
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_atan = math.atan
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local math = math
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_length = vector.length
|
||||
local vector_direction = vector.direction
|
||||
local vector_normalize = vector.normalize
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_divide = vector.divide
|
||||
local vector = vector
|
||||
|
||||
local string = string
|
||||
|
||||
-- mob constants
|
||||
local BREED_TIME = 30
|
||||
local BREED_TIME_AGAIN = 300
|
||||
local CHILD_GROW_TIME = 60*20
|
||||
local DEATH_DELAY = 0.5
|
||||
--local BREED_TIME = 30
|
||||
--local BREED_TIME_AGAIN = 300
|
||||
--local CHILD_GROW_TIME = 60*20
|
||||
--local DEATH_DELAY = 0.5
|
||||
local DEFAULT_FALL_SPEED = -10
|
||||
local FLOP_HEIGHT = 5.0
|
||||
local FLOP_HOR_SPEED = 1.5
|
||||
--local FLOP_HEIGHT = 5.0
|
||||
--local FLOP_HOR_SPEED = 1.5
|
||||
local GRAVITY = minetest_settings:get("movement_gravity")-- + 9.81
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
local MOB_CAP = {}
|
||||
|
||||
--[[local MOB_CAP = {}
|
||||
MOB_CAP.hostile = 70
|
||||
MOB_CAP.passive = 10
|
||||
MOB_CAP.ambient = 15
|
||||
MOB_CAP.water = 15
|
||||
]]
|
||||
|
||||
-- Load main settings
|
||||
local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||
local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||
local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||
local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||
local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||
local remove_far = true
|
||||
--local damage_enabled = minetest_settings:get_bool("enable_damage")
|
||||
--local disable_blood = minetest_settings:get_bool("mobs_disable_blood")
|
||||
--local mobs_drop_items = minetest_settings:get_bool("mobs_drop_items") ~= false
|
||||
--local mobs_griefing = minetest_settings:get_bool("mobs_griefing") ~= false
|
||||
--local spawn_protected = minetest_settings:get_bool("mobs_spawn_protected") ~= false
|
||||
--local remove_far = true
|
||||
local difficulty = tonumber(minetest_settings:get("mob_difficulty")) or 1.0
|
||||
local show_health = false
|
||||
local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||
local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||
--local show_health = false
|
||||
--local max_per_block = tonumber(minetest_settings:get("max_objects_per_block") or 64)
|
||||
---local mobs_spawn_chance = tonumber(minetest_settings:get("mobs_spawn_chance") or 2.5)
|
||||
|
||||
-- pathfinding settings
|
||||
local enable_pathfinding = true
|
||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
--local enable_pathfinding = true
|
||||
--local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
--local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
|
||||
-- default nodes
|
||||
local node_ice = "mcl_core:ice"
|
||||
local node_snowblock = "mcl_core:snowblock"
|
||||
local node_snow = "mcl_core:snow"
|
||||
--local node_ice = "mcl_core:ice"
|
||||
--local node_snowblock = "mcl_core:snowblock"
|
||||
--local node_snow = "mcl_core:snow"
|
||||
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
|
||||
local mod_weather = minetest_get_modpath("mcl_weather") ~= nil
|
||||
local mod_explosions = minetest_get_modpath("mcl_explosions") ~= nil
|
||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners") ~= nil
|
||||
local mod_hunger = minetest_get_modpath("mcl_hunger") ~= nil
|
||||
local mod_worlds = minetest_get_modpath("mcl_worlds") ~= nil
|
||||
local mod_armor = minetest_get_modpath("mcl_armor") ~= nil
|
||||
local mod_experience = minetest_get_modpath("mcl_experience") ~= nil
|
||||
--local mod_weather = minetest_get_modpath("mcl_weather")
|
||||
--local mod_explosions = minetest_get_modpath("mcl_explosions")
|
||||
local mod_mobspawners = minetest_get_modpath("mcl_mobspawners")
|
||||
--local mod_hunger = minetest_get_modpath("mcl_hunger")
|
||||
--local mod_worlds = minetest_get_modpath("mcl_worlds")
|
||||
--local mod_armor = minetest_get_modpath("mcl_armor")
|
||||
--local mod_experience = minetest_get_modpath("mcl_experience")
|
||||
|
||||
|
||||
-- random locals I found
|
||||
local los_switcher = false
|
||||
local height_switcher = false
|
||||
--local los_switcher = false
|
||||
--local height_switcher = false
|
||||
|
||||
-- Get translator
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- CMI support check
|
||||
local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
|
||||
-- Invisibility mod check
|
||||
mobs.invis = {}
|
||||
if minetest.global_exists("invisibility") then
|
||||
mobs.invis = invisibility
|
||||
end
|
||||
|
||||
--local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
-- creative check
|
||||
function mobs.is_creative(name)
|
||||
return minetest_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
|
||||
local atan = function(x)
|
||||
--[[local function atan(x)
|
||||
if not x or x ~= x then
|
||||
return 0
|
||||
else
|
||||
return math_atan(x)
|
||||
return math.atan(x)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end]]
|
||||
|
||||
-- Shows helpful debug info above each mob
|
||||
local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||
--local mobs_debug = minetest_settings:get_bool("mobs_debug", false)
|
||||
|
||||
-- Peaceful mode message so players will know there are no monsters
|
||||
if minetest_settings:get_bool("only_peaceful_mobs", false) then
|
||||
|
@ -191,7 +169,7 @@ function mobs:register_mob(name, def)
|
|||
if (not value) or (value == default) or (value == special) then
|
||||
return default
|
||||
else
|
||||
return math_max(min, value * difficulty)
|
||||
return math.max(min, value * difficulty)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -366,15 +344,11 @@ function mobs:register_mob(name, def)
|
|||
random_sound_timer_min = 3,
|
||||
random_sound_timer_max = 10,
|
||||
|
||||
|
||||
--head code variables
|
||||
--defaults are for the cow's default
|
||||
--because I don't know what else to set them
|
||||
--to :P
|
||||
|
||||
has_head = def.has_head or false,
|
||||
head_bone = def.head_bone,
|
||||
|
||||
--you must use these to adjust the mob's head positions
|
||||
|
||||
--has_head is used as a logic gate (quick easy check)
|
||||
|
@ -444,7 +418,7 @@ function mobs:register_mob(name, def)
|
|||
--on_detach_child = mob_detach_child,
|
||||
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
self.object:set_acceleration(vector_new(0,-GRAVITY, 0))
|
||||
self.object:set_acceleration(vector.new(0,-GRAVITY, 0))
|
||||
return mobs.mob_activate(self, staticdata, def, dtime)
|
||||
end,
|
||||
|
||||
|
@ -455,7 +429,7 @@ function mobs:register_mob(name, def)
|
|||
--harmed_by_heal = def.harmed_by_heal,
|
||||
})
|
||||
|
||||
if minetest_get_modpath("doc_identifier") ~= nil then
|
||||
if minetest_get_modpath("doc_identifier") then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
|
@ -556,10 +530,10 @@ function mobs:register_arrow(name, def)
|
|||
and def.tail_texture then
|
||||
|
||||
--do this to prevent clipping through main entity sprite
|
||||
local pos_adjustment = vector_multiply(vector_normalize(vel), -1)
|
||||
local pos_adjustment = vector.multiply(vector.normalize(vel), -1)
|
||||
local divider = def.tail_distance_divider or 1
|
||||
pos_adjustment = vector_divide(pos_adjustment, divider)
|
||||
local new_pos = vector_add(pos, pos_adjustment)
|
||||
pos_adjustment = vector.divide(pos_adjustment, divider)
|
||||
local new_pos = vector.add(pos, pos_adjustment)
|
||||
minetest.add_particle({
|
||||
pos = new_pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
|
@ -693,12 +667,12 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
|
||||
if pos
|
||||
--and within_limits(pos, 0)
|
||||
and not minetest_is_protected(pos, placer:get_player_name()) then
|
||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest_is_protected(pointed_thing.under, name) then
|
||||
if minetest.is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
|
@ -743,7 +717,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
|
|||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
update_tag(ent)
|
||||
--update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
|
|
|
@ -1,12 +1,8 @@
|
|||
local math_random = math.random
|
||||
local math_pi = math.pi
|
||||
local math_floor = math.floor
|
||||
local math_round = math.round
|
||||
local math = math
|
||||
local vector = vector
|
||||
local string = string
|
||||
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_add = vector.add
|
||||
local vector_new = vector.new
|
||||
local vector_distance = vector.distance
|
||||
local tonumber = tonumber
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
|
@ -17,9 +13,8 @@ local minetest_get_node_light = minetest.get_node_light
|
|||
local DOUBLE_PI = math.pi * 2
|
||||
local THIRTY_SECONDTH_PI = DOUBLE_PI * 0.03125
|
||||
|
||||
|
||||
--a simple helper function which is too small to move into movement.lua
|
||||
local quick_rotate = function(self,dtime)
|
||||
local function quick_rotate(self,dtime)
|
||||
self.yaw = self.yaw + THIRTY_SECONDTH_PI
|
||||
if self.yaw > DOUBLE_PI then
|
||||
self.yaw = self.yaw - DOUBLE_PI
|
||||
|
@ -28,46 +23,45 @@ end
|
|||
|
||||
--a simple helper function for rounding
|
||||
--http://lua-users.org/wiki/SimpleRound
|
||||
function round2(num, numDecimalPlaces)
|
||||
local function round2(num, numDecimalPlaces)
|
||||
return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num))
|
||||
end
|
||||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]--
|
||||
|
||||
--this is basically reverse jump_check
|
||||
local cliff_check = function(self,dtime)
|
||||
local function cliff_check(self,dtime)
|
||||
--mobs will flip out if they are falling without this
|
||||
if self.object:get_velocity().y ~= 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
dir = vector_multiply(dir,radius)
|
||||
dir = vector.multiply(dir,radius)
|
||||
|
||||
local free_fall, blocker = minetest_line_of_sight(
|
||||
local free_fall = minetest_line_of_sight(
|
||||
{x = pos.x + dir.x, y = pos.y, z = pos.z + dir.z},
|
||||
{x = pos.x + dir.x, y = pos.y - self.fear_height, z = pos.z + dir.z})
|
||||
|
||||
return free_fall
|
||||
end
|
||||
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local land_state_list_wandering = {"stand", "walk"}
|
||||
|
||||
local land_state_switch = function(self, dtime)
|
||||
local function land_state_switch(self, dtime)
|
||||
|
||||
--do math before sure not attacking, following, or running away so continue
|
||||
--doing random walking for mobs if all states are not met
|
||||
|
@ -93,8 +87,8 @@ local land_state_switch = function(self, dtime)
|
|||
end
|
||||
|
||||
--ignore everything else if following
|
||||
if mobs.check_following(self) and
|
||||
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
||||
if mobs.check_following(self) and
|
||||
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
||||
(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
|
||||
self.state = "follow"
|
||||
return
|
||||
|
@ -120,7 +114,7 @@ local land_state_switch = function(self, dtime)
|
|||
end
|
||||
|
||||
-- states are executed here
|
||||
local land_state_execution = function(self,dtime)
|
||||
local function land_state_execution(self, dtime)
|
||||
|
||||
--[[ -- this is a debug which shows the timer and makes mobs breed 100 times faster
|
||||
print(self.breed_timer)
|
||||
|
@ -136,7 +130,6 @@ local land_state_execution = function(self,dtime)
|
|||
if not self.object:get_properties() then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--timer to time out looking for mate
|
||||
if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
|
||||
|
@ -176,12 +169,12 @@ local land_state_execution = function(self,dtime)
|
|||
if velocity.y < 0 then
|
||||
--lua is acting really weird so we have to help it
|
||||
if round2(self.object:get_acceleration().y, 1) == -self.gravity then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
mobs.mob_fall_slow(self)
|
||||
end
|
||||
else
|
||||
if round2(self.object:get_acceleration().y, 1) == 0 then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -206,15 +199,13 @@ local land_state_execution = function(self,dtime)
|
|||
end
|
||||
|
||||
mobs.lock_yaw(self)
|
||||
elseif self.state == "follow" then
|
||||
|
||||
elseif self.state == "follow" then
|
||||
--always look at players
|
||||
mobs.set_yaw_while_following(self)
|
||||
|
||||
--check distance
|
||||
local distance_from_follow_person = vector_distance(self.object:get_pos(), self.following_person:get_pos())
|
||||
local distance_from_follow_person = vector.distance(self.object:get_pos(), self.following_person:get_pos())
|
||||
local distance_2d = mobs.get_2d_distance(self.object:get_pos(), self.following_person:get_pos())
|
||||
|
||||
--don't push the player if too close
|
||||
--don't spin around randomly
|
||||
if self.follow_distance < distance_from_follow_person and self.minimum_follow_distance < distance_2d then
|
||||
|
@ -240,7 +231,7 @@ local land_state_execution = function(self,dtime)
|
|||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
self.yaw = (math.random() * (math.pi * 2))
|
||||
end
|
||||
|
||||
--do animation
|
||||
|
@ -253,15 +244,13 @@ local land_state_execution = function(self,dtime)
|
|||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
|
||||
mobs.jump(self)
|
||||
|
||||
--turn if on the edge of cliff
|
||||
--(this is written like this because unlike
|
||||
--jump_check which simply tells the mob to jump
|
||||
--this requires a mob to turn, removing the
|
||||
--ease of a full implementation for it in a single
|
||||
--function)
|
||||
--turn if on the edge of cliff
|
||||
--(this is written like this because unlike
|
||||
--jump_check which simply tells the mob to jump
|
||||
--this requires a mob to turn, removing the
|
||||
--ease of a full implementation for it in a single
|
||||
--function)
|
||||
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
|
||||
--turn 45 degrees if so
|
||||
quick_rotate(self,dtime)
|
||||
|
@ -292,9 +281,7 @@ local land_state_execution = function(self,dtime)
|
|||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
|
||||
mobs.jump(self)
|
||||
|
||||
--turn if on the edge of cliff
|
||||
--(this is written like this because unlike
|
||||
--jump_check which simply tells the mob to jump
|
||||
|
@ -342,7 +329,7 @@ local land_state_execution = function(self,dtime)
|
|||
mobs.set_velocity(self, self.walk_velocity)
|
||||
|
||||
--smoosh together basically
|
||||
if vector_distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
|
||||
if vector.distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
|
||||
mobs.set_mob_animation(self, "stand")
|
||||
if self.special_breed_timer == 0 then
|
||||
self.special_breed_timer = 2 --breeding takes 2 seconds
|
||||
|
@ -353,7 +340,7 @@ local land_state_execution = function(self,dtime)
|
|||
|
||||
--pop a baby out, it's a miracle!
|
||||
local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
|
||||
local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
|
||||
minetest.add_entity(baby_pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
|
||||
|
||||
mobs.play_sound_specific(self,"item_drop_pickup")
|
||||
|
||||
|
@ -375,14 +362,13 @@ local land_state_execution = function(self,dtime)
|
|||
mobs.set_velocity(self,0)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
if float_now then
|
||||
mobs.float(self)
|
||||
else
|
||||
local acceleration = self.object:get_acceleration()
|
||||
if acceleration and acceleration.y == 0 then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -391,10 +377,10 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
@ -404,7 +390,7 @@ end
|
|||
-- state switching logic (stand, walk, run, attacks)
|
||||
local swim_state_list_wandering = {"stand", "swim"}
|
||||
|
||||
local swim_state_switch = function(self, dtime)
|
||||
local function swim_state_switch(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
|
@ -414,41 +400,40 @@ end
|
|||
|
||||
|
||||
--check if a mob needs to turn while swimming
|
||||
local swim_turn_check = function(self,dtime)
|
||||
local function swim_turn_check(self,dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
vector.multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
return green_flag_1
|
||||
end
|
||||
|
||||
--this is to swap the built in engine acceleration modifier
|
||||
local swim_physics_swapper = function(self,inside_swim_node)
|
||||
|
||||
local function swim_physics_swapper(self, inside_swim_node)
|
||||
--should be swimming, gravity is applied, switch to floating
|
||||
if inside_swim_node and self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
--not be swim, gravity isn't applied, switch to falling
|
||||
elseif not inside_swim_node and self.object:get_acceleration().y == 0 then
|
||||
self.pitch = 0
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
-- states are executed here
|
||||
local swim_state_execution = function(self,dtime)
|
||||
local function swim_state_execution(self, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
@ -465,7 +450,7 @@ local swim_state_execution = function(self,dtime)
|
|||
end
|
||||
|
||||
--turn gravity on or off
|
||||
swim_physics_swapper(self,inside_swim_node)
|
||||
swim_physics_swapper(self, inside_swim_node)
|
||||
|
||||
--swim properly if inside swim node
|
||||
if inside_swim_node then
|
||||
|
@ -482,22 +467,17 @@ local swim_state_execution = function(self,dtime)
|
|||
end
|
||||
|
||||
mobs.lock_yaw(self)
|
||||
|
||||
elseif self.state == "swim" then
|
||||
|
||||
self.walk_timer = self.walk_timer - dtime
|
||||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
self.yaw = (math.random() * (math.pi * 2))
|
||||
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
||||
self.pitch = math.random() * math.random(1,3) * random_pitch_multiplier[math.random(1,2)]
|
||||
end
|
||||
|
||||
--do animation
|
||||
|
@ -535,20 +515,20 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- state switching logic (stand, walk, run, attacks)
|
||||
local fly_state_list_wandering = {"stand", "fly"}
|
||||
|
||||
local fly_state_switch = function(self, dtime)
|
||||
local function fly_state_switch(self, dtime)
|
||||
|
||||
if self.hostile and self.attacking then
|
||||
self.state = "attack"
|
||||
|
@ -564,41 +544,41 @@ end
|
|||
|
||||
|
||||
--check if a mob needs to turn while flying
|
||||
local fly_turn_check = function(self,dtime)
|
||||
local function fly_turn_check(self, dtime)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
vector.multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
return green_flag_1
|
||||
end
|
||||
|
||||
--this is to swap the built in engine acceleration modifier
|
||||
local fly_physics_swapper = function(self,inside_fly_node)
|
||||
local function fly_physics_swapper(self, inside_fly_node)
|
||||
|
||||
--should be flyming, gravity is applied, switch to floating
|
||||
if inside_fly_node and self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
--not be fly, gravity isn't applied, switch to falling
|
||||
elseif not inside_fly_node and self.object:get_acceleration().y == 0 then
|
||||
self.pitch = 0
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
-- states are executed here
|
||||
local fly_state_execution = function(self,dtime)
|
||||
local function fly_state_execution(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local current_node = minetest_get_node(pos).name
|
||||
|
@ -635,15 +615,13 @@ local fly_state_execution = function(self,dtime)
|
|||
|
||||
--reset the walk timer
|
||||
if self.walk_timer <= 0 then
|
||||
|
||||
--re-randomize the walk timer
|
||||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
self.yaw = (math.random() * (math.pi * 2))
|
||||
|
||||
--create a truly random pitch, since there is no easy access to pitch math that I can find
|
||||
self.pitch = math_random() * math.random(1,3) * random_pitch_multiplier[math_random(1,2)]
|
||||
self.pitch = math.random() * math.random(1,3) * random_pitch_multiplier[math.random(1,2)]
|
||||
end
|
||||
|
||||
--do animation
|
||||
|
@ -663,9 +641,7 @@ local fly_state_execution = function(self,dtime)
|
|||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
elseif self.state == "attack" then
|
||||
|
||||
--execute mob attack type
|
||||
--if self.attack_type == "explode" then
|
||||
|
||||
|
@ -697,40 +673,39 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
|
||||
--check if a mob needs to turn while jumping
|
||||
local jump_turn_check = function(self,dtime)
|
||||
--[[local function jump_turn_check(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 0.1
|
||||
local dir = minetest_yaw_to_dir(self.yaw)
|
||||
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
local radius = collisionbox[4] + 0.5
|
||||
|
||||
vector_multiply(dir, radius)
|
||||
vector.multiply(dir, radius)
|
||||
|
||||
local test_dir = vector.add(pos,dir)
|
||||
local test_dir = vector.add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
return(green_flag_1)
|
||||
end
|
||||
return green_flag_1
|
||||
end]]
|
||||
|
||||
-- state switching logic (stand, jump, run, attacks)
|
||||
local jump_state_list_wandering = {"stand", "jump"}
|
||||
|
||||
local jump_state_switch = function(self, dtime)
|
||||
local function jump_state_switch(self, dtime)
|
||||
self.state_timer = self.state_timer - dtime
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
|
@ -739,8 +714,8 @@ local jump_state_switch = function(self, dtime)
|
|||
end
|
||||
|
||||
-- states are executed here
|
||||
local jump_state_execution = function(self,dtime)
|
||||
|
||||
local function jump_state_execution(self, dtime)
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
local pos = self.object:get_pos()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
--get the center of the mob
|
||||
|
@ -775,7 +750,7 @@ local jump_state_execution = function(self,dtime)
|
|||
self.walk_timer = math.random(1,6) + math.random()
|
||||
|
||||
--set the mob into a random direction
|
||||
self.yaw = (math_random() * (math.pi * 2))
|
||||
self.yaw = (math.random() * (math.pi * 2))
|
||||
end
|
||||
|
||||
--do animation
|
||||
|
@ -793,15 +768,10 @@ local jump_state_execution = function(self,dtime)
|
|||
mobs.jump_move(self,self.walk_velocity)
|
||||
|
||||
elseif self.state == "run" then
|
||||
|
||||
print("run")
|
||||
|
||||
elseif self.state == "attack" then
|
||||
|
||||
print("attack")
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
if float_now then
|
||||
mobs.float(self)
|
||||
end
|
||||
|
@ -811,18 +781,18 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
___ ___ _ _ _
|
||||
| \/ | (_) | | (_)
|
||||
| . . | __ _ _ _ __ | | ___ __ _ _ ___
|
||||
___ ___ _ _ _
|
||||
| \/ | (_) | | (_)
|
||||
| . . | __ _ _ _ __ | | ___ __ _ _ ___
|
||||
| |\/| |/ _` | | '_ \ | | / _ \ / _` | |/ __|
|
||||
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
||||
| | | | (_| | | | | | | |___| (_) | (_| | | (__
|
||||
\_| |_/\__,_|_|_| |_| \_____/\___/ \__, |_|\___|
|
||||
__/ |
|
||||
|___/
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
--the main loop
|
||||
mobs.mob_step = function(self, dtime)
|
||||
function mobs.mob_step(self, dtime)
|
||||
|
||||
--do not continue if non-existent
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
|
@ -859,13 +829,13 @@ mobs.mob_step = function(self, dtime)
|
|||
end
|
||||
|
||||
--color modifier which coincides with the pause_timer
|
||||
if self.old_health and self.health < self.old_health then
|
||||
if self.old_health and self.health < self.old_health then
|
||||
self.object:set_texture_mod("^[colorize:red:120")
|
||||
--fix double death sound
|
||||
if self.health > 0 then
|
||||
mobs.play_sound(self,"damage")
|
||||
end
|
||||
end
|
||||
end
|
||||
self.old_health = self.health
|
||||
|
||||
--do death logic (animation, poof, explosion, etc)
|
||||
|
@ -916,7 +886,6 @@ mobs.mob_step = function(self, dtime)
|
|||
|
||||
elseif self.breath < self.breath_max then
|
||||
self.breath = self.breath + dtime
|
||||
|
||||
--clean timer reset
|
||||
if self.breath > self.breath_max then
|
||||
self.breath = self.breath_max
|
||||
|
@ -948,10 +917,6 @@ mobs.mob_step = function(self, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--baby grows up
|
||||
if self.baby then
|
||||
--print(self.grow_up_timer)
|
||||
|
@ -968,8 +933,6 @@ mobs.mob_step = function(self, dtime)
|
|||
mobs.baby_grow_up(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--do custom mob instructions
|
||||
if self.do_custom then
|
||||
|
@ -1015,7 +978,7 @@ mobs.mob_step = function(self, dtime)
|
|||
self.memory = self.memory - dtime
|
||||
--get if memory player is within viewing range
|
||||
if self.attacking and self.attacking:is_player() then
|
||||
local distance = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
local distance = vector.distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
if distance > self.view_range then
|
||||
self.memory = 0
|
||||
end
|
||||
|
@ -1027,7 +990,7 @@ mobs.mob_step = function(self, dtime)
|
|||
if self.memory <= 0 then
|
||||
|
||||
--reset states when coming out of hostile state
|
||||
if self.attacking ~= nil then
|
||||
if self.attacking then
|
||||
self.state_timer = -1
|
||||
end
|
||||
|
||||
|
@ -1090,7 +1053,7 @@ mobs.mob_step = function(self, dtime)
|
|||
--jump only (like slimes)
|
||||
if self.jump_only then
|
||||
jump_state_switch(self, dtime)
|
||||
jump_state_execution(self, dtime)
|
||||
jump_state_execution(self, dtime)
|
||||
--swimming
|
||||
elseif self.swim then
|
||||
swim_state_switch(self, dtime)
|
||||
|
@ -1124,28 +1087,22 @@ mobs.mob_step = function(self, dtime)
|
|||
--overrides absolutely everything
|
||||
--mobs get stuck in cobwebs like players
|
||||
if not self.ignores_cobwebs then
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local node = pos and minetest_get_node(pos).name
|
||||
|
||||
if node == "mcl_core:cobweb" then
|
||||
|
||||
--fight the rest of the api
|
||||
if self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
end
|
||||
|
||||
mobs.stick_in_cobweb(self)
|
||||
|
||||
self.was_stuck_in_cobweb = true
|
||||
|
||||
else
|
||||
--do not override other functions
|
||||
if self.was_stuck_in_cobweb == true then
|
||||
--return the mob back to normal
|
||||
self.was_stuck_in_cobweb = nil
|
||||
if self.object:get_acceleration().y == 0 and not self.swim and not self.fly then
|
||||
self.object:set_acceleration(vector_new(0,-self.gravity,0))
|
||||
self.object:set_acceleration(vector.new(0,-self.gravity,0))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
local math_pi = math.pi
|
||||
local math_floor = math.floor
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi/2
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local HALF_PI = math.pi/2
|
||||
|
||||
|
||||
local vector_direction = vector.direction
|
||||
|
@ -48,8 +48,7 @@ mobs.set_mob_animation = function(self, anim, fixed_frame)
|
|||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
|
||||
|
||||
self.current_animation = anim
|
||||
self.current_animation = anim
|
||||
end
|
||||
|
||||
|
||||
|
@ -65,14 +64,14 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
|||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math_pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math_pi/2})
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
|
@ -88,7 +87,7 @@ mobs.death_effect = function(pos, yaw, collisionbox, rotate)
|
|||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest_sound_play("mcl_mobs_mob_poof", {
|
||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
|
@ -99,7 +98,6 @@ end
|
|||
--this allows auto facedir rotation while making it so mobs
|
||||
--don't look like wet noodles flopping around
|
||||
mobs.movement_rotation_lock = function(self)
|
||||
|
||||
local current_engine_yaw = self.object:get_yaw()
|
||||
local current_lua_yaw = self.yaw
|
||||
|
||||
|
@ -159,7 +157,7 @@ local calculate_pitch = function(self)
|
|||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI)
|
||||
return minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos.x,0,pos.z),vector_new(pos2.x,0,pos2.z)),0,pos.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--this is a helper function used to make mobs pitch rotation dynamically flow when flying/swimming
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
local vector_direction = vector.direction
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local vector_distance = vector.distance
|
||||
local vector_multiply = vector.multiply
|
||||
local math_random = math.random
|
||||
|
||||
--[[
|
||||
_ _ _ _
|
||||
_ _ _ _
|
||||
| | | | | | | |
|
||||
| | | | __ _ _ __ __| | | |
|
||||
| | | | / _` | '_ \ / _` | | |
|
||||
|
@ -16,14 +16,14 @@ local math_random = math.random
|
|||
|
||||
|
||||
--[[
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
_____ _ _
|
||||
| ___| | | | |
|
||||
| |____ ___ __ | | ___ __| | ___
|
||||
| __\ \/ / '_ \| |/ _ \ / _` |/ _ \
|
||||
| |___> <| |_) | | (_) | (_| | __/
|
||||
\____/_/\_\ .__/|_|\___/ \__,_|\___|
|
||||
| |
|
||||
|_|
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
mobs.explode_attack_walk = function(self,dtime)
|
||||
|
@ -41,7 +41,7 @@ mobs.explode_attack_walk = function(self,dtime)
|
|||
--make mob walk up to player within 2 nodes distance then start exploding
|
||||
if distance_from_attacking >= self.reach and
|
||||
--don't allow explosion to cancel unless out of the reach boundary
|
||||
not (self.explosion_animation ~= nil and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
||||
not (self.explosion_animation and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
||||
|
||||
mobs.set_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
|
@ -74,7 +74,6 @@ mobs.explode_attack_walk = function(self,dtime)
|
|||
if node_in_front_of == 1 then
|
||||
mobs.jump(self)
|
||||
end
|
||||
|
||||
|
||||
--do biggening explosion thing
|
||||
if self.explosion_animation and self.explosion_animation > self.explosion_timer then
|
||||
|
@ -86,9 +85,8 @@ end
|
|||
|
||||
--this is a small helper function to make working with explosion animations easier
|
||||
mobs.reverse_explosion_animation = function(self,dtime)
|
||||
|
||||
--if explosion animation was greater than 0 then reverse it
|
||||
if self.explosion_animation ~= nil and self.explosion_animation > 0 then
|
||||
if self.explosion_animation and self.explosion_animation > 0 then
|
||||
self.explosion_animation = self.explosion_animation - dtime
|
||||
if self.explosion_animation < 0 then
|
||||
self.explosion_animation = 0
|
||||
|
@ -102,10 +100,10 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
______ _
|
||||
| ___ \ | |
|
||||
| |_/ / _ _ __ ___| |__
|
||||
| __/ | | | '_ \ / __| '_ \
|
||||
| | | |_| | | | | (__| | | |
|
||||
\_| \__,_|_| |_|\___|_| |_|
|
||||
]]--
|
||||
|
@ -113,7 +111,6 @@ ______ _
|
|||
|
||||
|
||||
mobs.punch_attack_walk = function(self,dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
|
@ -187,14 +184,14 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
|
||||
|
@ -255,40 +252,39 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
_ ______ _ _
|
||||
_ ______ _ _
|
||||
| | | ___| | | |
|
||||
| | | |_ | |_ _ | |
|
||||
| | | _| | | | | | | |
|
||||
|_| | | | | |_| | |_|
|
||||
(_) \_| |_|\__, | (_)
|
||||
__/ |
|
||||
|___/
|
||||
__/ |
|
||||
|___/
|
||||
]]--
|
||||
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
______ _ _ _ _
|
||||
| ___ \ (_) | | (_) |
|
||||
| |_/ / __ ___ _ ___ ___| |_ _| | ___
|
||||
| __/ '__/ _ \| |/ _ \/ __| __| | |/ _ \
|
||||
| | | | | (_) | | __/ (__| |_| | | __/
|
||||
\_| |_| \___/| |\___|\___|\__|_|_|\___|
|
||||
_/ |
|
||||
|__/
|
||||
_/ |
|
||||
|__/
|
||||
]]--
|
||||
|
||||
local random_pitch_multiplier = {-1,1}
|
||||
|
||||
mobs.projectile_attack_fly = function(self, dtime)
|
||||
|
||||
--this needs an exception
|
||||
if self.attacking == nil or not self.attacking:is_player() then
|
||||
self.attacking = nil
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--this is specifically for random ghast movement
|
||||
if self.fly_random_while_attack then
|
||||
|
||||
|
@ -315,7 +311,7 @@ mobs.projectile_attack_fly = function(self, dtime)
|
|||
|
||||
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||
|
||||
if distance_from_attacking >= self.reach then
|
||||
if distance_from_attacking >= self.reach then
|
||||
mobs.set_pitch_while_attacking(self)
|
||||
mobs.set_fly_velocity(self, self.run_velocity)
|
||||
mobs.set_mob_animation(self,"run")
|
||||
|
|
|
@ -1,4 +1,7 @@
|
|||
local disable_physics = function(object, luaentity, ignore_check, reset_movement)
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local function disable_physics(object, luaentity, ignore_check, reset_movement)
|
||||
if luaentity.physical_state == true or ignore_check == true then
|
||||
luaentity.physical_state = false
|
||||
object:set_properties({
|
||||
|
@ -12,7 +15,7 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
|
|||
end
|
||||
|
||||
----For Water Flowing:
|
||||
local enable_physics = function(object, luaentity, ignore_check)
|
||||
local function enable_physics(object, luaentity, ignore_check)
|
||||
if luaentity.physical_state == false or ignore_check == true then
|
||||
luaentity.physical_state = true
|
||||
object:set_properties({
|
||||
|
@ -272,7 +275,7 @@ local falling = function(self, pos)
|
|||
|
||||
self.object:set_acceleration({
|
||||
x = 0,
|
||||
y = -self.fall_speed / (math_max(1, v.y) ^ 2),
|
||||
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
|
||||
z = 0
|
||||
})
|
||||
end
|
||||
|
@ -503,9 +506,9 @@ local follow_flop = function(self)
|
|||
if sdef and sdef.walkable then
|
||||
mob_sound(self, "flop")
|
||||
self.object:set_velocity({
|
||||
x = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
y = FLOP_HEIGHT,
|
||||
z = math_random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
z = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -987,7 +990,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
item_drop(self, cooked, looting)
|
||||
|
||||
if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest_get_us_time() - self.xp_timestamp <= 5000000) then
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -1361,7 +1364,7 @@ local do_attack = function(self, player)
|
|||
self.state = "attack"
|
||||
|
||||
-- TODO: Implement war_cry sound without being annoying
|
||||
--if math_random(0, 100) < 90 then
|
||||
--if math.random(0, 100) < 90 then
|
||||
--mob_sound(self, "war_cry", true)
|
||||
--end
|
||||
end
|
||||
|
@ -1396,7 +1399,7 @@ local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
|
|||
pitch = base_pitch
|
||||
end
|
||||
-- randomize the pitch a bit
|
||||
pitch = pitch + math_random(-10, 10) * 0.005
|
||||
pitch = pitch + math.random(-10, 10) * 0.005
|
||||
end
|
||||
minetest_sound_play(sound, {
|
||||
object = self.object,
|
||||
|
@ -1699,7 +1702,7 @@ local do_env_damage = function(self)
|
|||
end
|
||||
if drowning then
|
||||
|
||||
self.breath = math_max(0, self.breath - 1)
|
||||
self.breath = math.max(0, self.breath - 1)
|
||||
|
||||
effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
||||
if self.breath <= 0 then
|
||||
|
@ -2044,7 +2047,7 @@ local breed = function(self)
|
|||
|
||||
-- Give XP
|
||||
if mod_experience then
|
||||
mcl_experience.throw_experience(pos, math_random(1, 7))
|
||||
mcl_experience.throw_experience(pos, math.random(1, 7))
|
||||
end
|
||||
|
||||
-- custom breed function
|
||||
|
@ -2061,7 +2064,7 @@ local breed = function(self)
|
|||
|
||||
|
||||
-- Use texture of one of the parents
|
||||
local p = math_random(1, 2)
|
||||
local p = math.random(1, 2)
|
||||
if p == 1 then
|
||||
ent_c.base_texture = parent1.base_texture
|
||||
else
|
||||
|
@ -2091,7 +2094,7 @@ local replace = function(self, pos)
|
|||
or not self.replace_what
|
||||
or self.child == true
|
||||
or self.object:get_velocity().y ~= 0
|
||||
or math_random(1, self.replace_rate) > 1 then
|
||||
or math.random(1, self.replace_rate) > 1 then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -2099,7 +2102,7 @@ local replace = function(self, pos)
|
|||
|
||||
if type(self.replace_what[1]) == "table" then
|
||||
|
||||
local num = math_random(#self.replace_what)
|
||||
local num = math.random(#self.replace_what)
|
||||
|
||||
what = self.replace_what[num][1] or ""
|
||||
with = self.replace_what[num][2] or ""
|
||||
|
@ -2163,7 +2166,7 @@ function do_states(self)
|
|||
|
||||
if self.state == "stand" then
|
||||
|
||||
if math_random(1, 4) == 1 then
|
||||
if math.random(1, 4) == 1 then
|
||||
|
||||
local lp = nil
|
||||
local s = self.object:get_pos()
|
||||
|
@ -2189,7 +2192,7 @@ function do_states(self)
|
|||
|
||||
if lp.x > s.x then yaw = yaw + math_pi end
|
||||
else
|
||||
yaw = yaw + math_random(-0.5, 0.5)
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
end
|
||||
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
|
@ -2204,7 +2207,7 @@ function do_states(self)
|
|||
|
||||
if self.walk_chance ~= 0
|
||||
and self.facing_fence ~= true
|
||||
and math_random(1, 100) <= self.walk_chance
|
||||
and math.random(1, 100) <= self.walk_chance
|
||||
and is_at_cliff_or_danger(self) == false then
|
||||
|
||||
set_velocity(self, self.walk_velocity)
|
||||
|
@ -2254,7 +2257,7 @@ function do_states(self)
|
|||
{x = s.x + 5, y = s.y + 1, z = s.z + 5},
|
||||
{"group:solid"})
|
||||
|
||||
lp = #lp > 0 and lp[math_random(#lp)]
|
||||
lp = #lp > 0 and lp[math.random(#lp)]
|
||||
|
||||
-- did we find land?
|
||||
if lp then
|
||||
|
@ -2280,8 +2283,8 @@ function do_states(self)
|
|||
else
|
||||
|
||||
-- Randomly turn
|
||||
if math_random(1, 100) <= 30 then
|
||||
yaw = yaw + math_random(-0.5, 0.5)
|
||||
if math.random(1, 100) <= 30 then
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
end
|
||||
end
|
||||
|
@ -2289,9 +2292,9 @@ function do_states(self)
|
|||
yaw = set_yaw(self, yaw, 8)
|
||||
|
||||
-- otherwise randomly turn
|
||||
elseif math_random(1, 100) <= 30 then
|
||||
elseif math.random(1, 100) <= 30 then
|
||||
|
||||
yaw = yaw + math_random(-0.5, 0.5)
|
||||
yaw = yaw + math.random(-0.5, 0.5)
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
end
|
||||
|
||||
|
@ -2302,7 +2305,7 @@ function do_states(self)
|
|||
end
|
||||
if self.facing_fence == true
|
||||
or cliff_or_danger
|
||||
or math_random(1, 100) <= 30 then
|
||||
or math.random(1, 100) <= 30 then
|
||||
|
||||
set_velocity(self, 0)
|
||||
self.state = "stand"
|
||||
|
@ -2602,7 +2605,7 @@ function do_states(self)
|
|||
self.timer = 0
|
||||
|
||||
if self.double_melee_attack
|
||||
and math_random(1, 2) == 1 then
|
||||
and math.random(1, 2) == 1 then
|
||||
set_animation(self, "punch2")
|
||||
else
|
||||
set_animation(self, "punch")
|
||||
|
@ -2669,7 +2672,7 @@ function do_states(self)
|
|||
if self.shoot_interval
|
||||
and self.timer > self.shoot_interval
|
||||
and not minetest_raycast(p, self.attack:get_pos(), false, false):next()
|
||||
and math_random(1, 100) <= 60 then
|
||||
and math.random(1, 100) <= 60 then
|
||||
|
||||
self.timer = 0
|
||||
set_animation(self, "shoot")
|
||||
|
@ -2759,7 +2762,7 @@ end
|
|||
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
local function on_rightclick_prefix(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
|
@ -2785,17 +2788,17 @@ local on_rightclick_prefix = function(self, clicker)
|
|||
return false
|
||||
end
|
||||
|
||||
local create_mob_on_rightclick = function(on_rightclick)
|
||||
--[[local function create_mob_on_rightclick(on_rightclick)
|
||||
return function(self, clicker)
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
end]]
|
||||
|
||||
-- set and return valid yaw
|
||||
local set_yaw = function(self, yaw, delay, dtime)
|
||||
local function set_yaw(self, yaw, delay, dtime)
|
||||
|
||||
if not yaw or yaw ~= yaw then
|
||||
yaw = 0
|
||||
|
@ -2805,7 +2808,7 @@ local set_yaw = function(self, yaw, delay, dtime)
|
|||
|
||||
if delay == 0 then
|
||||
if self.shaking and dtime then
|
||||
yaw = yaw + (math_random() * 2 - 1) * 5 * dtime
|
||||
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||
end
|
||||
self.yaw(yaw)
|
||||
update_roll(self)
|
||||
|
@ -2825,8 +2828,7 @@ function mobs:yaw(self, yaw, delay, dtime)
|
|||
end
|
||||
|
||||
|
||||
mob_step = function()
|
||||
|
||||
--mob_step = function()
|
||||
--if self.state == "die" then
|
||||
-- print("need custom die stop moving thing")
|
||||
-- return
|
||||
|
@ -2901,7 +2903,7 @@ mob_step = function()
|
|||
--end
|
||||
|
||||
-- mob plays random sound at times
|
||||
--if math_random(1, 70) == 1 then
|
||||
--if math.random(1, 70) == 1 then
|
||||
-- mob_sound(self, "random", true)
|
||||
--end
|
||||
|
||||
|
@ -2934,11 +2936,11 @@ mob_step = function()
|
|||
|
||||
|
||||
--if is_at_water_danger(self) and self.state ~= "attack" then
|
||||
-- if math_random(1, 10) <= 6 then
|
||||
-- if math.random(1, 10) <= 6 then
|
||||
-- set_velocity(self, 0)
|
||||
-- self.state = "stand"
|
||||
-- set_animation(self, "stand")
|
||||
-- yaw = yaw + math_random(-0.5, 0.5)
|
||||
-- yaw = yaw + math.random(-0.5, 0.5)
|
||||
-- yaw = set_yaw(self, yaw, 8)
|
||||
-- end
|
||||
--end
|
||||
|
@ -2982,7 +2984,7 @@ mob_step = function()
|
|||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
elseif self.lifetimer <= 10 then
|
||||
if math_random(10) < 4 then
|
||||
if math.random(10) < 4 then
|
||||
self.despawn_immediately = true
|
||||
else
|
||||
self.lifetimer = 20
|
||||
|
@ -2991,4 +2993,4 @@ mob_step = function()
|
|||
end
|
||||
]]--
|
||||
|
||||
end
|
||||
--end
|
|
@ -1,14 +1,13 @@
|
|||
local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
|
||||
local vector_distance = vector.distance
|
||||
local vector = vector
|
||||
|
||||
--check to see if someone nearby has some tasty food
|
||||
mobs.check_following = function(self) -- returns true or false
|
||||
|
||||
--ignore
|
||||
if not self.follow then
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
--hey look, this thing works for passive mobs too!
|
||||
|
@ -20,20 +19,20 @@ mobs.check_following = function(self) -- returns true or false
|
|||
--safety check
|
||||
if not stack then
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.following_person = follower
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--everything failed
|
||||
self.following_person = nil
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
--a function which attempts to make mobs enter
|
||||
|
@ -42,30 +41,30 @@ mobs.enter_breed_state = function(self,clicker)
|
|||
|
||||
--do not breed if baby
|
||||
if self.baby then
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
--do not do anything if looking for mate or
|
||||
--if cooling off from breeding
|
||||
if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
--if this is caught, that means something has gone
|
||||
--seriously wrong
|
||||
if not clicker or not clicker:is_player() then
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
if item_name == self.follow then
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
|
@ -73,11 +72,11 @@ mobs.enter_breed_state = function(self,clicker)
|
|||
self.breed_lookout_timer = self.breed_lookout_timer_goal
|
||||
self.bred = true
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
|
||||
--everything failed
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
@ -96,23 +95,23 @@ mobs.look_for_mate = function(self)
|
|||
for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
|
||||
|
||||
--look for a breeding mate
|
||||
if mate and mate:get_luaentity()
|
||||
and mate:get_luaentity()._cmi_is_mob
|
||||
and mate:get_luaentity().name == self.name
|
||||
if mate and mate:get_luaentity()
|
||||
and mate:get_luaentity()._cmi_is_mob
|
||||
and mate:get_luaentity().name == self.name
|
||||
and mate:get_luaentity().breed_lookout_timer > 0
|
||||
and mate:get_luaentity() ~= self then
|
||||
|
||||
local pos2 = mate:get_pos()
|
||||
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
local distance = vector.distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
if minetest.line_of_sight then
|
||||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||
if minetest.line_of_sight(
|
||||
vector.new(pos1.x, pos1.y, pos1.z),
|
||||
vector.new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
mates_detected = mates_detected + 1
|
||||
mates_in_area[mate] = distance
|
||||
|
@ -141,9 +140,7 @@ mobs.look_for_mate = function(self)
|
|||
winner_mate = mate
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_mate)
|
||||
|
||||
return winner_mate
|
||||
end
|
||||
|
||||
--make the baby grow up
|
||||
|
@ -160,14 +157,14 @@ mobs.make_baby_grow_faster = function(self,clicker)
|
|||
if clicker and clicker:is_player() then
|
||||
local stack = clicker:get_wielded_item()
|
||||
--safety check
|
||||
if not stack then
|
||||
return(false)
|
||||
if not stack then
|
||||
return false
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
|
@ -175,10 +172,8 @@ mobs.make_baby_grow_faster = function(self,clicker)
|
|||
end
|
||||
|
||||
mobs.play_sound_specific(self,"mobs_mc_animal_eat_generic")
|
||||
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return(false)
|
||||
return false
|
||||
end
|
|
@ -8,10 +8,8 @@ local vector_direction = vector.direction
|
|||
local integer_test = {-1,1}
|
||||
|
||||
mobs.collision = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
@ -20,7 +18,7 @@ mobs.collision = function(self)
|
|||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
pos.y = pos.y + collisionbox[2]
|
||||
|
||||
|
||||
local collision_boundary = collisionbox[4]
|
||||
|
||||
local radius = collision_boundary
|
||||
|
@ -41,7 +39,7 @@ mobs.collision = function(self)
|
|||
for _,object in ipairs(minetest_get_objects_inside_radius(pos, radius*1.25)) do
|
||||
if object and object ~= self.object and (object:is_player() or (object:get_luaentity() and object:get_luaentity()._cmi_is_mob == true and object:get_luaentity().health > 0)) and
|
||||
--don't collide with rider, rider don't collide with thing
|
||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
(not object:get_attach() or (object:get_attach() and object:get_attach() ~= self.object)) and
|
||||
(not self.object:get_attach() or (self.object:get_attach() and self.object:get_attach() ~= object)) then
|
||||
--stop infinite loop
|
||||
collision_count = collision_count + 1
|
||||
|
@ -52,7 +50,7 @@ mobs.collision = function(self)
|
|||
end
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
|
||||
|
||||
local object_collisionbox = object:get_properties().collisionbox
|
||||
|
||||
pos2.y = pos2.y + object_collisionbox[2]
|
||||
|
@ -74,7 +72,7 @@ mobs.collision = function(self)
|
|||
local dir = vector.direction(pos,pos2)
|
||||
|
||||
dir.y = 0
|
||||
|
||||
|
||||
--eliminate mob being stuck in corners
|
||||
if dir.x == 0 and dir.z == 0 then
|
||||
--slightly adjust mob position to prevent equal length
|
||||
|
@ -84,7 +82,7 @@ mobs.collision = function(self)
|
|||
end
|
||||
|
||||
local velocity = dir
|
||||
|
||||
|
||||
--0.5 is the max force multiplier
|
||||
local force = 0.5 - (0.5 * distance / (collision_boundary + object_collision_boundary))
|
||||
|
||||
|
@ -104,11 +102,9 @@ mobs.collision = function(self)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.object:add_velocity(vel1)
|
||||
object:add_velocity(vel2)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -116,7 +112,6 @@ end
|
|||
|
||||
--this is used for arrow collisions
|
||||
mobs.arrow_hit = function(self, player)
|
||||
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local minetest_add_item = minetest.add_item
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
--local minetest_sound_play = minetest.sound_play
|
||||
|
||||
local math_pi = math.pi
|
||||
local math_random = math.random
|
||||
|
@ -19,7 +19,7 @@ local item_drop = function(self, cooked, looting_level)
|
|||
return
|
||||
end
|
||||
|
||||
local obj, item, num
|
||||
local obj, item
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {} -- nil check
|
||||
|
@ -56,8 +56,11 @@ local item_drop = function(self, cooked, looting_level)
|
|||
-- cook items when true
|
||||
if cooked then
|
||||
|
||||
local output = minetest_get_craft_result({
|
||||
method = "cooking", width = 1, items = {item}})
|
||||
local output = minetest.get_craft_result({
|
||||
method = "cooking",
|
||||
width = 1,
|
||||
items = {item},
|
||||
})
|
||||
|
||||
if output and output.item and not output.item:is_empty() then
|
||||
item = output.item:get_name()
|
||||
|
@ -117,15 +120,10 @@ mobs.death_logic = function(self, dtime)
|
|||
|
||||
--the final POOF of a mob despawning
|
||||
if self.death_animation_timer >= 1.25 then
|
||||
|
||||
item_drop(self,false,1)
|
||||
|
||||
mobs.death_effect(self)
|
||||
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
local minetest_line_of_sight = minetest.line_of_sight
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
--local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_item_group = minetest.get_item_group
|
||||
|
@ -18,19 +18,16 @@ local table_copy = table.copy
|
|||
local math_abs = math.abs
|
||||
|
||||
-- default function when mobs are blown up with TNT
|
||||
local do_tnt = function(obj, damage)
|
||||
|
||||
--[[local function do_tnt(obj, damage)
|
||||
obj.object:punch(obj.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
|
||||
return false, true, {}
|
||||
end
|
||||
end]]
|
||||
|
||||
--a fast function to be able to detect only players without using objects_in_radius
|
||||
mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius, object_height_adder)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
local players_in_area = {}
|
||||
local winner_player = nil
|
||||
|
@ -49,7 +46,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||
--must add eye height or stuff breaks randomly because of
|
||||
--seethrough nodes being a blocker (like grass)
|
||||
if minetest_line_of_sight(
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos1.x, pos1.y + object_height_adder, pos1.z),
|
||||
vector_new(pos2.x, pos2.y + player:get_properties().eye_height, pos2.z)
|
||||
) then
|
||||
players_detected = players_detected + 1
|
||||
|
@ -79,8 +76,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||
winner_player = player
|
||||
end
|
||||
end
|
||||
|
||||
return(winner_player)
|
||||
return winner_player
|
||||
end
|
||||
|
||||
|
||||
|
@ -107,14 +103,13 @@ mobs.jump_check = function(self,dtime)
|
|||
|
||||
if green_flag_1 and green_flag_2 then
|
||||
--can jump over node
|
||||
return(1)
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
return 1
|
||||
elseif green_flag_1 and not green_flag_2 then
|
||||
--wall in front of mob
|
||||
return(2)
|
||||
return 2
|
||||
end
|
||||
|
||||
--nothing to jump over
|
||||
return(0)
|
||||
return 0
|
||||
end
|
||||
|
||||
-- a helper function to quickly turn neutral passive mobs hostile
|
||||
|
@ -180,15 +175,10 @@ end
|
|||
-- check if within physical map limits (-30911 to 30927)
|
||||
-- within_limits, wmin, wmax = nil, -30913, 30928
|
||||
mobs.within_limits = function(pos, radius)
|
||||
local wmin, wmax
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
within_limits = function(pos, radius)
|
||||
return pos
|
||||
and (pos.x - radius) > wmin and (pos.x + radius) < wmax
|
||||
and (pos.y - radius) > wmin and (pos.y + radius) < wmax
|
||||
and (pos.z - radius) > wmin and (pos.z + radius) < wmax
|
||||
end
|
||||
end
|
||||
end
|
||||
return pos
|
||||
|
@ -231,12 +221,12 @@ mobs.check_for_player_within_area = function(self, radius)
|
|||
local distance = vector_distance(pos1,pos2)
|
||||
if distance < radius then
|
||||
--found a player
|
||||
return(true)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
--did not find a player
|
||||
return(false)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
@ -244,7 +234,7 @@ end
|
|||
mobs.get_2d_distance = function(pos1,pos2)
|
||||
pos1.y = 0
|
||||
pos2.y = 0
|
||||
return(vector_distance(pos1, pos2))
|
||||
return vector_distance(pos1, pos2)
|
||||
end
|
||||
|
||||
-- fall damage onto solid ground
|
||||
|
|
|
@ -1,112 +1,98 @@
|
|||
local vector_new = vector.new
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
--converts yaw to degrees
|
||||
local degrees = function(yaw)
|
||||
return(yaw*180.0/math.pi)
|
||||
return yaw*180.0/math.pi
|
||||
end
|
||||
|
||||
|
||||
mobs.do_head_logic = function(self,dtime)
|
||||
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
local player = minetest.get_player_by_name("singleplayer")
|
||||
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
local look_at = player:get_pos()
|
||||
look_at.y = look_at.y + player:get_properties().eye_height
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local body_yaw = self.object:get_yaw()
|
||||
|
||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||
|
||||
pos.y = pos.y + self.head_height_offset
|
||||
|
||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||
|
||||
pos = vector.add(pos, head_offset)
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.2,
|
||||
size = 1,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
local bone_pos = vector.new(0,0,0)
|
||||
|
||||
--(horizontal)
|
||||
bone_pos.y = self.head_bone_pos_y
|
||||
|
||||
--(vertical)
|
||||
bone_pos.z = self.head_bone_pos_z
|
||||
|
||||
--print(yaw)
|
||||
|
||||
--local _, bone_rot = self.object:get_bone_position("head")
|
||||
|
||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||
|
||||
local head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||
|
||||
if self.reverse_head_yaw then
|
||||
head_yaw = head_yaw * -1
|
||||
end
|
||||
|
||||
--over rotation protection
|
||||
--stops radians from going out of spec
|
||||
if head_yaw > math.pi then
|
||||
head_yaw = head_yaw - (math.pi * 2)
|
||||
elseif head_yaw < -math.pi then
|
||||
head_yaw = head_yaw + (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
local check_failed = false
|
||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||
if head_yaw > math.pi - (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
end
|
||||
|
||||
local head_pitch = 0
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
--head_yaw = 0
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
|
||||
local body_yaw = self.object:get_yaw()
|
||||
if not check_failed then
|
||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||
end
|
||||
|
||||
local body_dir = minetest.yaw_to_dir(body_yaw)
|
||||
if self.head_pitch_modifier then
|
||||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
|
||||
pos.y = pos.y + self.head_height_offset
|
||||
|
||||
local head_offset = vector.multiply(body_dir, self.head_direction_offset)
|
||||
|
||||
pos = vector.add(pos, head_offset)
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.2,
|
||||
size = 1,
|
||||
texture = "default_dirt.png",
|
||||
})
|
||||
|
||||
|
||||
local bone_pos = vector_new(0,0,0)
|
||||
|
||||
|
||||
--(horizontal)
|
||||
bone_pos.y = self.head_bone_pos_y
|
||||
|
||||
--(vertical)
|
||||
bone_pos.z = self.head_bone_pos_z
|
||||
|
||||
--print(yaw)
|
||||
|
||||
--local _, bone_rot = self.object:get_bone_position("head")
|
||||
|
||||
--bone_rot.x = bone_rot.x + (dtime * 10)
|
||||
--bone_rot.z = bone_rot.z + (dtime * 10)
|
||||
|
||||
|
||||
local head_yaw
|
||||
head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
|
||||
|
||||
if self.reverse_head_yaw then
|
||||
head_yaw = head_yaw * -1
|
||||
end
|
||||
|
||||
--over rotation protection
|
||||
--stops radians from going out of spec
|
||||
if head_yaw > math.pi then
|
||||
head_yaw = head_yaw - (math.pi * 2)
|
||||
elseif head_yaw < -math.pi then
|
||||
head_yaw = head_yaw + (math.pi * 2)
|
||||
end
|
||||
|
||||
|
||||
local check_failed = false
|
||||
--upper check + 90 degrees or upper math.radians (3.14/2)
|
||||
if head_yaw > math.pi - (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
--lower check - 90 degrees or lower negative math.radians (-3.14/2)
|
||||
elseif head_yaw < -math.pi + (math.pi/2) then
|
||||
head_yaw = 0
|
||||
check_failed = true
|
||||
end
|
||||
|
||||
local head_pitch = 0
|
||||
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
--head_yaw = 0
|
||||
--DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG DEBUG
|
||||
|
||||
if not check_failed then
|
||||
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
|
||||
end
|
||||
|
||||
if self.head_pitch_modifier then
|
||||
head_pitch = head_pitch + self.head_pitch_modifier
|
||||
end
|
||||
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
|
||||
|
||||
--set_bone_position([bone, position, rotation])
|
||||
if self.swap_y_with_x then
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||
else
|
||||
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||
end
|
||||
--set_bone_position([bone, position, rotation])
|
||||
end
|
|
@ -2,22 +2,19 @@ local minetest_after = minetest.after
|
|||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_min = math.min
|
||||
local math_random = math.random
|
||||
|
||||
local vector_direction = vector.direction
|
||||
local vector_multiply = vector.multiply
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
local mod_hunger = minetest.get_modpath("mcl_hunger")
|
||||
|
||||
mobs.feed_tame = function(self)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
|
||||
local function on_rightclick_prefix(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
-- Name mob with nametag
|
||||
|
@ -60,7 +57,6 @@ end
|
|||
|
||||
-- deal damage and effects when mob punched
|
||||
mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
--don't do anything if the mob is already dead
|
||||
if self.health <= 0 then
|
||||
return
|
||||
|
@ -94,14 +90,13 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
pos2.y = 0
|
||||
|
||||
|
||||
local dir = vector_direction(pos2,pos1)
|
||||
local dir = vector.direction(pos2,pos1)
|
||||
|
||||
local yaw = minetest_dir_to_yaw(dir)
|
||||
|
||||
self.yaw = yaw
|
||||
end
|
||||
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
-- when false skip going any further
|
||||
|
@ -113,23 +108,20 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
--don't do damage until pause timer resets
|
||||
if self.pause_timer > 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
|
||||
local punch_interval = 1.4
|
||||
--local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if mod_hunger and is_player then
|
||||
|
@ -139,7 +131,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
local tmp
|
||||
|
||||
--calculate damage groups
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
|
@ -163,13 +154,13 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math_floor(damage)
|
||||
self.health = self.health - math.floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
if tool_capabilities then
|
||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
end
|
||||
--if tool_capabilities then
|
||||
-- punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
--end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
|
@ -183,7 +174,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math_floor(65535/tool_capabilities.punch_attack_uses)
|
||||
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
|
@ -224,7 +215,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
-- knock back effect
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
|
||||
--2d direction
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
|
@ -240,9 +231,8 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
up = 0
|
||||
end
|
||||
|
||||
|
||||
--0.75 for perfect distance to not be too easy, and not be too hard
|
||||
local multiplier = 0.75
|
||||
local multiplier = 0.75
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
local knockback_enchant = mcl_enchanting.get_enchantment(hitter:get_wielded_item(), "knockback")
|
||||
|
@ -254,21 +244,16 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
--it's coming for you
|
||||
if self.hostile then
|
||||
multiplier = multiplier + 2
|
||||
end
|
||||
|
||||
dir = vector_multiply(dir,multiplier)
|
||||
|
||||
end
|
||||
dir = vector.multiply(dir,multiplier)
|
||||
dir.y = up
|
||||
|
||||
--add the velocity
|
||||
self.object:add_velocity(dir)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--do internal per mob projectile calculations
|
||||
mobs.shoot_projectile = function(self)
|
||||
|
||||
local pos1 = self.object:get_pos()
|
||||
--add mob eye height
|
||||
pos1.y = pos1.y + self.eye_height
|
||||
|
@ -278,7 +263,7 @@ mobs.shoot_projectile = function(self)
|
|||
pos2.y = pos2.y + self.attacking:get_properties().eye_height
|
||||
|
||||
--get direction
|
||||
local dir = vector_direction(pos1,pos2)
|
||||
local dir = vector.direction(pos1,pos2)
|
||||
|
||||
--call internal shoot_arrow function
|
||||
self.shoot_arrow(self,pos1,dir)
|
||||
|
|
|
@ -1,9 +1,8 @@
|
|||
local minetest_add_particlespawner = minetest.add_particlespawner
|
||||
|
||||
mobs.death_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
@ -33,7 +32,7 @@ end
|
|||
mobs.critical_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
@ -62,9 +61,8 @@ end
|
|||
|
||||
--when feeding a mob
|
||||
mobs.feed_effect = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
@ -94,7 +92,7 @@ end
|
|||
--hearts when tamed
|
||||
mobs.tamed_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
@ -124,7 +122,7 @@ end
|
|||
--hearts when breeding
|
||||
mobs.breeding_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
--local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
|
|
@ -1,16 +1,10 @@
|
|||
local math_pi = math.pi
|
||||
local math_sin = math.sin
|
||||
local math_cos = math.cos
|
||||
local math_random = math.random
|
||||
local HALF_PI = math_pi / 2
|
||||
local DOUBLE_PI = math_pi * 2
|
||||
-- localize math functions
|
||||
local math = math
|
||||
local HALF_PI = math.pi / 2
|
||||
local DOUBLE_PI = math.pi * 2
|
||||
|
||||
-- localize vector functions
|
||||
local vector_new = vector.new
|
||||
local vector_length = vector.length
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
local vector_normalize = vector.normalize
|
||||
local vector = vector
|
||||
|
||||
local minetest_yaw_to_dir = minetest.yaw_to_dir
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
@ -19,18 +13,17 @@ local DEFAULT_JUMP_HEIGHT = 5
|
|||
local DEFAULT_FLOAT_SPEED = 4
|
||||
local DEFAULT_CLIMB_SPEED = 3
|
||||
|
||||
|
||||
mobs.stick_in_cobweb = function(self)
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = vector_multiply(vector_normalize(current_velocity), 0.4)
|
||||
|
||||
local goal_velocity = vector.multiply(vector.normalize(current_velocity), 0.4)
|
||||
|
||||
goal_velocity.y = -0.5
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -38,8 +31,11 @@ end
|
|||
--this is a generic float function
|
||||
mobs.float = function(self)
|
||||
|
||||
if self.object:get_acceleration().y ~= 0 then
|
||||
self.object:set_acceleration(vector_new(0,0,0))
|
||||
local acceleration = self.object:get_acceleration()
|
||||
if acceleration and acceleration.y ~= 0 then
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
@ -56,7 +52,7 @@ mobs.float = function(self)
|
|||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -78,7 +74,7 @@ mobs.climb = function(self)
|
|||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -86,10 +82,10 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
_ _
|
||||
_ _
|
||||
| | | |
|
||||
| | __ _ _ __ __| |
|
||||
| | / _` | '_ \ / _` |
|
||||
| | / _` | '_ \ / _` |
|
||||
| |___| (_| | | | | (_| |
|
||||
\_____/\__,_|_| |_|\__,_|
|
||||
]]
|
||||
|
@ -100,28 +96,28 @@ end
|
|||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_velocity = function(self, v)
|
||||
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = 0,
|
||||
z = (math_cos(yaw) * v),
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.y = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -136,7 +132,7 @@ mobs.get_velocity = function(self)
|
|||
v.y = 0
|
||||
|
||||
if v then
|
||||
return vector_length(v)
|
||||
return vector.length(v)
|
||||
end
|
||||
|
||||
return 0
|
||||
|
@ -152,7 +148,7 @@ mobs.jump = function(self, velocity)
|
|||
--fallback velocity to allow modularity
|
||||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
self.object:add_velocity(vector_new(0,velocity,0))
|
||||
self.object:add_velocity(vector.new(0,velocity,0))
|
||||
end
|
||||
|
||||
--make mobs fall slowly
|
||||
|
@ -172,15 +168,15 @@ mobs.mob_fall_slow = function(self)
|
|||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
new_velocity_addition.x = 0
|
||||
new_velocity_addition.z = 0
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
|
||||
|
@ -188,10 +184,10 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
_____ _
|
||||
/ ___| (_)
|
||||
\ `--.__ ___ _ __ ___
|
||||
`--. \ \ /\ / / | '_ ` _ \
|
||||
/\__/ /\ V V /| | | | | | |
|
||||
\____/ \_/\_/ |_|_| |_| |_|
|
||||
]]--
|
||||
|
@ -212,16 +208,16 @@ mobs.flop = function(self, velocity)
|
|||
velocity = velocity or DEFAULT_JUMP_HEIGHT
|
||||
|
||||
--create a random direction (2d yaw)
|
||||
local dir = DOUBLE_PI * math_random()
|
||||
local dir = DOUBLE_PI * math.random()
|
||||
|
||||
--create a random force value
|
||||
local force = math_random(0,3) + math_random()
|
||||
local force = math.random(0,3) + math.random()
|
||||
|
||||
--convert the yaw to a direction vector then multiply it times the force
|
||||
local final_additional_force = vector_multiply(minetest_yaw_to_dir(dir), force)
|
||||
local final_additional_force = vector.multiply(minetest_yaw_to_dir(dir), force)
|
||||
|
||||
--place in the "flop" velocity to make the mob flop
|
||||
final_additional_force.y = velocity
|
||||
final_additional_force.y = velocity
|
||||
|
||||
self.object:add_velocity(final_additional_force)
|
||||
|
||||
|
@ -235,7 +231,7 @@ end
|
|||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_swim_velocity = function(self, v)
|
||||
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
|
@ -246,33 +242,33 @@ mobs.set_swim_velocity = function(self, v)
|
|||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
______ _
|
||||
| ___| |
|
||||
| |_ | |_ _
|
||||
| _| | | | | |
|
||||
| | | | |_| |
|
||||
\_| |_|\__, |
|
||||
__/ |
|
||||
|___/
|
||||
|___/
|
||||
]]--
|
||||
|
||||
-- move mob in facing direction
|
||||
|
@ -280,7 +276,7 @@ ______ _
|
|||
--internal = lua (self.yaw)
|
||||
--engine = c++ (self.object:get_yaw())
|
||||
mobs.set_fly_velocity = function(self, v)
|
||||
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
local pitch = (self.pitch or 0)
|
||||
|
||||
|
@ -291,20 +287,20 @@ mobs.set_fly_velocity = function(self, v)
|
|||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -v),
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = pitch,
|
||||
z = (math_cos(yaw) * v),
|
||||
z = (math.cos(yaw) * v),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -316,7 +312,7 @@ mobs.calculate_pitch = function(pos1, pos2)
|
|||
return false
|
||||
end
|
||||
|
||||
return(minetest_dir_to_yaw(vector_new(vector_distance(vector_new(pos1.x,0,pos1.z),vector_new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI)
|
||||
return minetest_dir_to_yaw(vector.new(vector.distance(vector.new(pos1.x,0,pos1.z),vector.new(pos2.x,0,pos2.z)),0,pos1.y - pos2.y)) + HALF_PI
|
||||
end
|
||||
|
||||
--make mobs fly up or down based on their y difference
|
||||
|
@ -332,14 +328,14 @@ end
|
|||
|
||||
|
||||
--[[
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
___
|
||||
|_ |
|
||||
| |_ _ _ __ ___ _ __
|
||||
| | | | | '_ ` _ \| '_ \
|
||||
/\__/ / |_| | | | | | | |_) |
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
\____/ \__,_|_| |_| |_| .__/
|
||||
| |
|
||||
|_|
|
||||
]]--
|
||||
|
||||
--special mob jump movement
|
||||
|
@ -353,27 +349,27 @@ mobs.jump_move = function(self, velocity)
|
|||
mobs.set_velocity(self,0)
|
||||
|
||||
--fallback velocity to allow modularity
|
||||
jump_height = DEFAULT_JUMP_HEIGHT
|
||||
local jump_height = DEFAULT_JUMP_HEIGHT
|
||||
|
||||
local yaw = (self.yaw or 0)
|
||||
|
||||
local current_velocity = self.object:get_velocity()
|
||||
|
||||
local goal_velocity = {
|
||||
x = (math_sin(yaw) * -velocity),
|
||||
x = (math.sin(yaw) * -velocity),
|
||||
y = jump_height,
|
||||
z = (math_cos(yaw) * velocity),
|
||||
z = (math.cos(yaw) * velocity),
|
||||
}
|
||||
|
||||
|
||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||
|
||||
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||
if vector.length(new_velocity_addition) > vector.length(goal_velocity) then
|
||||
vector.multiply(new_velocity_addition, (vector.length(goal_velocity) / vector.length(new_velocity_addition)))
|
||||
end
|
||||
|
||||
--smooths out mobs a bit
|
||||
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||
if vector.length(new_velocity_addition) >= 0.0001 then
|
||||
self.object:add_velocity(new_velocity_addition)
|
||||
end
|
||||
end
|
||||
|
@ -388,4 +384,4 @@ mobs.swap_auto_step_height_adjust = function(self)
|
|||
elseif y_vel ~= 0 and self.stepheight ~= 0 then
|
||||
self.stepheight = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -36,9 +36,8 @@ mobs.shoot_projectile_handling = function(arrow_item, pos, dir, yaw, shooter, po
|
|||
le._collectable = collectable
|
||||
|
||||
--play custom shoot sound
|
||||
if shooter ~= nil and shooter.shoot_sound then
|
||||
if shooter and shooter.shoot_sound then
|
||||
minetest.sound_play(shooter.shoot_sound, {pos=pos, max_hear_distance=16}, true)
|
||||
end
|
||||
|
||||
return obj
|
||||
end
|
|
@ -1,10 +1,12 @@
|
|||
local math_random = math.random
|
||||
|
||||
local minetest_settings = minetest.settings
|
||||
local minetest_settings = minetest.settings
|
||||
|
||||
-- CMI support check
|
||||
local use_cmi = minetest.global_exists("cmi")
|
||||
|
||||
-- get entity staticdata
|
||||
mobs.mob_staticdata = function(self)
|
||||
|
||||
--despawn mechanism
|
||||
--don't despawned tamed or bred mobs
|
||||
if not self.tamed and not self.bred then
|
||||
|
@ -142,8 +144,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
self.health = math_random (self.hp_min, self.hp_max)
|
||||
end
|
||||
|
||||
|
||||
|
||||
if not self.random_sound_timer then
|
||||
self.random_sound_timer = math_random(self.random_sound_timer_min,self.random_sound_timer_max)
|
||||
end
|
||||
|
@ -185,7 +185,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
self.opinion_sound_cooloff = 0 -- used to prevent sound spam of particular sound types
|
||||
|
||||
self.texture_mods = {}
|
||||
|
||||
|
||||
self.v_start = false
|
||||
self.timer = 0
|
||||
|
@ -199,7 +198,6 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
else
|
||||
self.object:set_texture_mod("")
|
||||
end
|
||||
|
||||
|
||||
-- set anything changed above
|
||||
self.object:set_properties(self)
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local enable_crash = false
|
||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||
--local enable_crash = false
|
||||
--local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||
|
||||
local math = math
|
||||
local vector = vector
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
|
@ -10,7 +13,7 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
|
|||
-- Helper functions
|
||||
--
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
--[[local function node_ok(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
|
@ -21,10 +24,10 @@ local node_ok = function(pos, fallback)
|
|||
end
|
||||
|
||||
return {name = fallback}
|
||||
end
|
||||
end]]
|
||||
|
||||
|
||||
local function node_is(pos)
|
||||
--[[local function node_is(pos)
|
||||
|
||||
local node = node_ok(pos)
|
||||
|
||||
|
@ -45,7 +48,7 @@ local function node_is(pos)
|
|||
end
|
||||
|
||||
return "other"
|
||||
end
|
||||
end]]
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
|
@ -60,13 +63,11 @@ local function get_sign(i)
|
|||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
|
||||
--[[local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
end]]
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
|
@ -172,7 +173,7 @@ function mobs.detach(player, offset)
|
|||
|
||||
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
|
||||
player:add_velocity(vector.new(math.random(-6,6),math.random(5,8),math.random(-6,6))) --throw the rider off
|
||||
player:add_velocity(vector.new(math.random(-6,6), math.random(5,8), math.random(-6,6))) --throw the rider off
|
||||
|
||||
--[[
|
||||
minetest.after(0.1, function(name, pos)
|
||||
|
@ -187,13 +188,13 @@ end
|
|||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local rot_view = 0
|
||||
--local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = math.pi/2
|
||||
end
|
||||
--if entity.player_rotation.y == 90 then
|
||||
-- rot_view = math.pi/2
|
||||
--end
|
||||
|
||||
local acce_y = 0
|
||||
--local acce_y = 0
|
||||
local velo = entity.object:get_velocity()
|
||||
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
@ -388,7 +389,6 @@ end
|
|||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
|
||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
if true then
|
||||
print("succ")
|
||||
return
|
||||
|
|
|
@ -5,19 +5,21 @@ local get_node_light = minetest.get_node_light
|
|||
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||
local get_biome_name = minetest.get_biome_name
|
||||
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
|
||||
|
||||
local math_random = math.random
|
||||
local math_floor = math.floor
|
||||
local max = math.max
|
||||
--local max = math.max
|
||||
|
||||
local vector_distance = vector.distance
|
||||
--local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
local vector_floor = vector.floor
|
||||
|
||||
local table_copy = table.copy
|
||||
local table_remove = table.remove
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
-- range for mob count
|
||||
local aoc_range = 48
|
||||
|
@ -167,7 +169,7 @@ Overworld regular:
|
|||
|
||||
|
||||
-- count how many mobs are in an area
|
||||
local count_mobs = function(pos)
|
||||
local function count_mobs(pos)
|
||||
local num = 0
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
|
||||
|
@ -242,8 +244,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||
end
|
||||
|
||||
--[[
|
||||
local spawn_action
|
||||
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
||||
local function spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
||||
|
||||
local orig_pos = table.copy(pos)
|
||||
-- is mob actually registered?
|
||||
|
@ -280,7 +281,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||
end
|
||||
|
||||
-- if toggle set to nil then ignore day/night check
|
||||
if day_toggle ~= nil then
|
||||
if day_toggle then
|
||||
|
||||
local tod = (minetest.get_timeofday() or 0) * 24000
|
||||
|
||||
|
@ -370,7 +371,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
|||
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
|
||||
-- inside block
|
||||
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
|
||||
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
||||
if ent.spawn_small_alternative and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
|
||||
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
|
||||
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
|
||||
end
|
||||
|
@ -486,7 +487,8 @@ local axis
|
|||
local inner = 15
|
||||
local outer = 64
|
||||
local int = {-1,1}
|
||||
local position_calculation = function(pos)
|
||||
|
||||
local function position_calculation(pos)
|
||||
|
||||
pos = vector_floor(pos)
|
||||
|
||||
|
@ -501,7 +503,7 @@ local position_calculation = function(pos)
|
|||
pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)]
|
||||
pos.x = pos.x + math_random(-outer,outer)
|
||||
end
|
||||
return(pos)
|
||||
return pos
|
||||
end
|
||||
|
||||
--[[
|
||||
|
@ -540,7 +542,7 @@ if mobs_spawn then
|
|||
timer = timer + dtime
|
||||
if timer >= 10 then
|
||||
timer = 0
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_spawning = true
|
||||
repeat
|
||||
|
@ -548,15 +550,15 @@ if mobs_spawn then
|
|||
--they happen in a single server step
|
||||
|
||||
local player_pos = player:get_pos()
|
||||
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
|
||||
local dimension = mcl_worlds.pos_to_dimension(player_pos)
|
||||
|
||||
if dimension == "void" or dimension == "default" then
|
||||
break -- ignore void and unloaded area
|
||||
end
|
||||
|
||||
local min,max = decypher_limits(player_pos.y)
|
||||
local min, max = decypher_limits(player_pos.y)
|
||||
|
||||
for i = 1,math_random(1,4) do
|
||||
for i = 1, math_random(1,4) do
|
||||
-- after this line each "break" means "continue"
|
||||
local do_mob_algorithm = true
|
||||
repeat
|
||||
|
@ -573,10 +575,10 @@ if mobs_spawn then
|
|||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||
|
||||
--Prevent strange behavior --- this is commented out: /too close to player --fixed with inner circle
|
||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||
if not spawning_position then -- or vector_distance(player_pos, spawning_position) < 15
|
||||
break
|
||||
end
|
||||
|
||||
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then
|
||||
break
|
||||
|
@ -606,7 +608,7 @@ if mobs_spawn then
|
|||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
|
||||
local mob_def = nil
|
||||
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- name tag
|
||||
minetest.register_craftitem("mcl_mobs:nametag", {
|
||||
|
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_mobs
|
||||
Peaceful mode active! No monsters will spawn.=Tryb pokojowy aktywowany! Potwory nie będą się pojawiać.
|
||||
This allows you to place a single mob.=To pozwala na przywołanie jednego moba.
|
||||
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Postaw to w miejscu w którym chcesz aby pojawił się mob. Zwierzęta pojawią się jako oswojone chyba, że będziesz się skradał podczas stawiania. Jeśli postawisz to na spawnerze to zmienisz którego moba przywołuje.
|
||||
You need the “maphack” privilege to change the mob spawner.=Potrzebujesz przywileju "maphack", aby zmienić spawner.
|
||||
Name Tag=Znacznik
|
||||
A name tag is an item to name a mob.=Znacznik jest przedmiotem pozwalającym nazwać moba.
|
||||
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Zanim użyjesz znacznika musisz wybrać imię przy kowadle. Następnie możesz użyć znacznika by nazwać moba. To zużywa znacznik.
|
||||
Only peaceful mobs allowed!=Tylko pokojowe moby są dozwolone!
|
||||
Give names to mobs=Nazwij moby
|
||||
Set name at anvil=Wybierz imię przy kowadle
|
|
@ -2,4 +2,4 @@ name = mcl_mobs
|
|||
author = PilzAdam
|
||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||
depends = mcl_particles
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
mcl_paintings = {}
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/paintings.lua")
|
||||
local modname = minetest.get_current_modname()
|
||||
dofile(minetest.get_modpath(modname).."/paintings.lua")
|
||||
|
||||
local S = minetest.get_translator("mcl_paintings")
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
local math = math
|
||||
|
||||
local wood = "[combine:16x16:-192,0=mcl_paintings_paintings.png"
|
||||
|
||||
local is_protected = function(pos, name)
|
||||
local function is_protected(pos, name)
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
|
@ -17,7 +20,7 @@ end
|
|||
-- Check if there's a painting for provided painting size.
|
||||
-- If yes, returns the arguments.
|
||||
-- If not, returns the next smaller available painting.
|
||||
local shrink_painting = function(x, y)
|
||||
local function shrink_painting(x, y)
|
||||
if x > 4 or y > 4 then
|
||||
return nil
|
||||
end
|
||||
|
@ -43,7 +46,7 @@ local shrink_painting = function(x, y)
|
|||
end
|
||||
end
|
||||
|
||||
local get_painting = function(x, y, motive)
|
||||
local function get_painting(x, y, motive)
|
||||
local painting = mcl_paintings.paintings[y] and mcl_paintings.paintings[y][x] and mcl_paintings.paintings[y][x][motive]
|
||||
if not painting then
|
||||
return nil
|
||||
|
@ -53,7 +56,7 @@ local get_painting = function(x, y, motive)
|
|||
return "[combine:"..sx.."x"..sy..":"..px..","..py.."=mcl_paintings_paintings.png"
|
||||
end
|
||||
|
||||
local get_random_painting = function(x, y)
|
||||
local function get_random_painting(x, y)
|
||||
if not mcl_paintings.paintings[y] or not mcl_paintings.paintings[y][x] then
|
||||
return nil
|
||||
end
|
||||
|
@ -65,7 +68,7 @@ local get_random_painting = function(x, y)
|
|||
return get_painting(x, y, r), r
|
||||
end
|
||||
|
||||
local size_to_minmax = function(size)
|
||||
--[[local function size_to_minmax(size)
|
||||
local min, max
|
||||
if size == 2 then
|
||||
min = -0.5
|
||||
|
@ -81,13 +84,13 @@ local size_to_minmax = function(size)
|
|||
max = 0.5
|
||||
end
|
||||
return min, max
|
||||
end
|
||||
end]]
|
||||
|
||||
local size_to_minmax_entity = function(size)
|
||||
local function size_to_minmax_entity(size)
|
||||
return -size/2, size/2
|
||||
end
|
||||
|
||||
local set_entity = function(object)
|
||||
local function set_entity(object)
|
||||
local ent = object:get_luaentity()
|
||||
local wallm = ent._facing
|
||||
local xsize = ent._xsize
|
||||
|
@ -169,7 +172,7 @@ minetest.register_entity("mcl_paintings:painting", {
|
|||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
-- Drop as item on punch
|
||||
if puncher and puncher:is_player() then
|
||||
kname = puncher:get_player_name()
|
||||
local kname = puncher:get_player_name()
|
||||
local pos = self._pos
|
||||
if not pos then
|
||||
pos = self.object:get_pos()
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain:mcl_paintings
|
||||
Painting=Obraz
|
|
@ -3,7 +3,7 @@ local TS = 16 -- texture size
|
|||
mcl_paintings.paintings = {
|
||||
[1] = {
|
||||
[1] = {
|
||||
{ cx = 0, cy = 0 },
|
||||
{ cx = 0, cy = 0 },
|
||||
{ cx = TS, cy = 0 },
|
||||
{ cx = 2*TS, cy = 0 },
|
||||
{ cx = 3*TS, cy = 0 },
|
||||
|
@ -26,7 +26,7 @@ mcl_paintings.paintings = {
|
|||
{ cx = 0, cy = 4*TS },
|
||||
{ cx = TS, cy = 4*TS },
|
||||
},
|
||||
[2] = {
|
||||
[2] = {
|
||||
{ cx = 0, cy = 8*TS },
|
||||
{ cx = 2*TS, cy = 8*TS },
|
||||
{ cx = 4*TS, cy = 8*TS },
|
||||
|
@ -35,7 +35,7 @@ mcl_paintings.paintings = {
|
|||
{ cx = 10*TS, cy = 8*TS },
|
||||
},
|
||||
[3] = 2,
|
||||
[4] = {
|
||||
[4] = {
|
||||
{ cx = 0, cy = 6*TS },
|
||||
},
|
||||
},
|
||||
|
|
|
@ -15,7 +15,7 @@ with name "mobs_mc_gameconfig". ]]
|
|||
-- Set to false in your gameconfig mod if you create your own monster egg nodes.
|
||||
mobs_mc.create_monster_egg_nodes = true
|
||||
|
||||
mobs_mc.items = {}
|
||||
--mobs_mc.items = {}
|
||||
|
||||
mobs_mc.items = {
|
||||
-- Items defined in mobs_mc
|
||||
|
@ -83,7 +83,7 @@ mobs_mc.items = {
|
|||
water_source = "default:water_source",
|
||||
water_flowing = "default:water_flowing",
|
||||
river_water_source = "default:river_water_source",
|
||||
water_flowing = "default:river_water_flowing",
|
||||
--water_flowing = "default:river_water_flowing",
|
||||
black_dye = "dye:black",
|
||||
poppy = "flowers:rose",
|
||||
dandelion = "flowers:dandelion_yellow",
|
||||
|
@ -128,7 +128,6 @@ mobs_mc.items = {
|
|||
|
||||
nether_portal = "nether:portal",
|
||||
netherrack = "nether:rack",
|
||||
nether_brick_block = "nether:brick",
|
||||
|
||||
-- Wool (Minecraft color scheme)
|
||||
wool_white = "wool:white",
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local c = mobs_mc.is_item_variable_overridden
|
||||
|
||||
|
@ -234,8 +234,8 @@ end
|
|||
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'mobs_mc:ender_eye',
|
||||
recipe = { 'mobs_mc:blaze_powder', 'mobs_mc:blaze_rod'},
|
||||
output = "mobs_mc:ender_eye",
|
||||
recipe = { "mobs_mc:blaze_powder", "mobs_mc:blaze_rod"},
|
||||
})
|
||||
end
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
--local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--maikerumines throwing code
|
||||
--arrow (weapon)
|
||||
|
@ -83,7 +83,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
if self.timer>0.2 then
|
||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity() then
|
||||
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
local damage = 3
|
||||
minetest.sound_play("damage", {pos = pos}, true)
|
||||
|
@ -108,7 +108,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
if self.lastpos.x~=nil then
|
||||
if node.name ~= "air" then
|
||||
minetest.sound_play("bowhit1", {pos = pos}, true)
|
||||
minetest.add_item(self.lastpos, 'mobs_mc:arrow')
|
||||
minetest.add_item(self.lastpos, "mobs_mc:arrow")
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
@ -155,7 +155,7 @@ end
|
|||
|
||||
if c("arrow") and c("flint") and c("feather") and c("stick") then
|
||||
minetest.register_craft({
|
||||
output = 'mobs_mc:arrow 4',
|
||||
output = "mobs_mc:arrow 4",
|
||||
recipe = {
|
||||
{mobs_mc.items.flint},
|
||||
{mobs_mc.items.stick},
|
||||
|
@ -181,11 +181,11 @@ if c("bow") then
|
|||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mobs_mc:bow_wood',
|
||||
output = "mobs_mc:bow_wood",
|
||||
recipe = {
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ''},
|
||||
{mobs_mc.items.string, '', mobs_mc.items.stick},
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ''},
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ""},
|
||||
{mobs_mc.items.string, "", mobs_mc.items.stick},
|
||||
{mobs_mc.items.string, mobs_mc.items.stick, ""},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
@ -259,7 +259,7 @@ if c("egg") then
|
|||
})
|
||||
|
||||
-- shoot egg
|
||||
local mobs_shoot_egg = function (item, player, pointed_thing)
|
||||
local function mobs_shoot_egg(item, player, pointed_thing)
|
||||
|
||||
local playerpos = player:get_pos()
|
||||
|
||||
|
@ -349,7 +349,7 @@ mobs:register_arrow("mobs_mc:snowball_entity", {
|
|||
|
||||
if c("snowball") then
|
||||
-- shoot snowball
|
||||
local mobs_shoot_snowball = function (item, player, pointed_thing)
|
||||
local function mobs_shoot_snowball(item, player, pointed_thing)
|
||||
|
||||
local playerpos = player:get_pos()
|
||||
|
||||
|
|
|
@ -3,8 +3,9 @@
|
|||
|
||||
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
|
||||
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
|
||||
-- TODO: Add translation.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
--local S = local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- Heads system
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
--################### AGENT - seemingly unused
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:agent", {
|
||||
type = "npc",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:bat", {
|
||||
description = S("Bat"),
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
-- Model and mobs_blaze.png see https://github.com/22i/minecraft-voxel-blender-models -hi 22i ~jordan4ibanez
|
||||
-- blaze.lua partial copy of mobs_mc/ghast.lua
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### BLAZE
|
||||
|
@ -20,7 +20,7 @@ mobs:register_mob("mobs_mc:blaze", {
|
|||
xp_max = 10,
|
||||
tilt_fly = false,
|
||||
hostile = true,
|
||||
rotate = 270,
|
||||
--rotate = 270,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.79, 0.3},
|
||||
rotate = -180,
|
||||
visual = "mesh",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### CHICKEN
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local cow_def = {
|
||||
description = S("Cow"),
|
||||
|
@ -89,7 +89,7 @@ local cow_def = {
|
|||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
|
@ -168,7 +168,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||
pos.y = pos.y + 0.5
|
||||
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### CREEPER
|
||||
|
@ -72,7 +72,7 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
-- TODO: Make creeper flash after doing this as well.
|
||||
-- TODO: Test and debug this code.
|
||||
on_rightclick = function(self, clicker)
|
||||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
if self._forced_explosion_countdown_timer then
|
||||
return
|
||||
end
|
||||
local item = clicker:get_wielded_item()
|
||||
|
@ -92,7 +92,7 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
end
|
||||
end,
|
||||
do_custom = function(self, dtime)
|
||||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
if self._forced_explosion_countdown_timer then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
|
@ -196,7 +196,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
-- TODO: Make creeper flash after doing this as well.
|
||||
-- TODO: Test and debug this code.
|
||||
on_rightclick = function(self, clicker)
|
||||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
if self._forced_explosion_countdown_timer then
|
||||
return
|
||||
end
|
||||
local item = clicker:get_wielded_item()
|
||||
|
@ -216,7 +216,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
end
|
||||
end,
|
||||
do_custom = function(self, dtime)
|
||||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
if self._forced_explosion_countdown_timer then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
--################### ENDERDRAGON
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:enderdragon", {
|
||||
description = S("Ender Dragon"),
|
||||
|
@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.random(2,4)
|
||||
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_max = 200,
|
||||
hp_min = 200,
|
||||
|
@ -24,7 +24,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
xp_max = 500,
|
||||
collisionbox = {-2, 0, -2, 2, 2, 2},
|
||||
eye_height = 1,
|
||||
physical = false,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_dragon.b3d",
|
||||
textures = {
|
||||
|
@ -60,8 +59,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
arrow = "mobs_mc:dragon_fireball",
|
||||
shoot_interval = 0.5,
|
||||
shoot_offset = -1.0,
|
||||
xp_min = 500,
|
||||
xp_max = 500,
|
||||
animation = {
|
||||
fly_speed = 8, stand_speed = 8,
|
||||
stand_start = 0, stand_end = 20,
|
||||
|
@ -114,8 +111,8 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
fire_resistant = true,
|
||||
})
|
||||
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
--TODO: replace this setting by a proper gamerules system
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
|
||||
|
||||
-- dragon fireball (projectile)
|
||||
mobs:register_arrow("mobs_mc:dragon_fireball", {
|
||||
|
@ -143,7 +140,9 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
|
|||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
--mobs:boom(self, pos, 2)
|
||||
mcl_explosions.explode(self.object:get_pos(), 2,{ drop_chance = 1.0 })
|
||||
if mobs_griefing then
|
||||
mcl_explosions.explode(self.object:get_pos(), 2, { drop_chance = 1.0 })
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
|
|
@ -24,9 +24,11 @@
|
|||
-- added rain damage.
|
||||
-- fixed the grass_with_dirt issue.
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local telesound = function(pos, is_source)
|
||||
local vector = vector
|
||||
|
||||
local function telesound(pos, is_source)
|
||||
local snd
|
||||
if is_source then
|
||||
snd = "mobs_mc_enderman_teleport_src"
|
||||
|
@ -302,7 +304,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
if self.attacking then
|
||||
local target = self.attacking
|
||||
local pos = target:get_pos()
|
||||
if pos ~= nil then
|
||||
if pos then
|
||||
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
|
||||
self:teleport(target)
|
||||
end
|
||||
|
@ -318,12 +320,12 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
for n = 1, #objs do
|
||||
local obj = objs[n]
|
||||
if obj then
|
||||
if minetest.is_player(obj) then
|
||||
--if minetest.is_player(obj) then
|
||||
-- Warp from players during day.
|
||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
-- self:teleport(nil)
|
||||
--end
|
||||
else
|
||||
if not obj:is_player() then
|
||||
local lua = obj:get_luaentity()
|
||||
if lua then
|
||||
if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
|
||||
|
@ -341,8 +343,8 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
-- self:teleport(nil)
|
||||
-- self.state = ""
|
||||
--else
|
||||
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
|
||||
self.state = 'attack'
|
||||
if self.attack and not minetest.settings:get_bool("creative_mode") then
|
||||
self.state = "attack"
|
||||
end
|
||||
--end
|
||||
end
|
||||
|
@ -459,7 +461,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
end
|
||||
end
|
||||
end
|
||||
elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= self._next_take_place_time then
|
||||
elseif self._taken_node and self._taken_node ~= "" and self._take_place_timer >= self._next_take_place_time then
|
||||
-- Place taken node
|
||||
self._take_place_timer = 0
|
||||
self._next_take_place_time = math.random(take_frequency_min, take_frequency_max)
|
||||
|
@ -485,12 +487,12 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
end
|
||||
end,
|
||||
do_teleport = function(self, target)
|
||||
if target ~= nil then
|
||||
if target then
|
||||
local target_pos = target:get_pos()
|
||||
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
|
||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
|
||||
local telepos
|
||||
if nodes ~= nil then
|
||||
if nodes then
|
||||
if #nodes > 0 then
|
||||
-- Up to 64 attempts to teleport
|
||||
for n=1, math.min(64, #nodes) do
|
||||
|
@ -525,7 +527,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
|
||||
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
|
||||
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
|
||||
if nodes ~= nil then
|
||||
if nodes then
|
||||
if #nodes > 0 then
|
||||
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
|
||||
for n=1, math.min(8, #nodes) do
|
||||
|
@ -557,13 +559,13 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
end,
|
||||
on_die = function(self, pos)
|
||||
-- Drop carried node on death
|
||||
if self._taken_node ~= nil and self._taken_node ~= "" then
|
||||
if self._taken_node and self._taken_node ~= "" then
|
||||
minetest.add_item(pos, self._taken_node)
|
||||
end
|
||||
end,
|
||||
do_punch = function(self, hitter, tflp, tool_caps, dir)
|
||||
-- damage from rain caused by itself so we don't want it to attack itself.
|
||||
if hitter ~= self.object and hitter ~= nil then
|
||||
if hitter ~= self.object and hitter then
|
||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
-- self:teleport(nil)
|
||||
--else
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
--################### ENDERMITE
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:endermite", {
|
||||
description = S("Endermite"),
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### GHAST
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
--################### GUARDIAN
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:guardian", {
|
||||
description = S("Guardian"),
|
||||
|
@ -13,7 +13,7 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
xp_min = 10,
|
||||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
passive = false,
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
|
@ -94,7 +94,6 @@ mobs:register_mob("mobs_mc:guardian", {
|
|||
makes_footstep_sound = false,
|
||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
--################### GUARDIAN
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:guardian_elder", {
|
||||
description = S("Elder Guardian"),
|
||||
|
@ -15,7 +15,7 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
xp_min = 10,
|
||||
xp_max = 10,
|
||||
breath_max = -1,
|
||||
passive = false,
|
||||
passive = false,
|
||||
attack_type = "punch",
|
||||
pathfinding = 1,
|
||||
view_range = 16,
|
||||
|
@ -104,7 +104,6 @@ mobs:register_mob("mobs_mc:guardian_elder", {
|
|||
makes_footstep_sound = false,
|
||||
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
})
|
||||
|
||||
-- Spawning disabled due to size issues <- what do you mean? -j4i
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### HORSE
|
||||
|
@ -38,9 +38,9 @@ end
|
|||
local can_equip_horse_armor = function(entity_id)
|
||||
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
|
||||
end
|
||||
local can_equip_chest = function(entity_id)
|
||||
--[[local can_equip_chest = function(entity_id)
|
||||
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
||||
end
|
||||
end]]
|
||||
local can_breed = function(entity_id)
|
||||
return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
|
||||
end
|
||||
|
@ -314,7 +314,7 @@ local horse = {
|
|||
-- Make sure tamed horse is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
--local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local path = minetest.get_modpath("mobs_mc")
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
if not minetest.get_modpath("mobs_mc_gameconfig") then
|
||||
mobs_mc = {}
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### IRON GOLEM
|
||||
|
@ -18,7 +18,7 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||
passive = true,
|
||||
rotate = 270,
|
||||
hp_min = 100,
|
||||
hp_max = 100,
|
||||
hp_max = 100,
|
||||
protect = true,
|
||||
neutral = true,
|
||||
breath_max = -1,
|
||||
|
@ -158,11 +158,11 @@ mobs_mc.tools.check_iron_golem_summon = function(pos)
|
|||
if ok then
|
||||
-- Remove the nodes
|
||||
minetest.remove_node(pos)
|
||||
core.check_for_falling(pos)
|
||||
minetest.check_for_falling(pos)
|
||||
for i=1, 4 do
|
||||
local cpos = vector.add(pos, checks[c][i])
|
||||
minetest.remove_node(cpos)
|
||||
core.check_for_falling(cpos)
|
||||
minetest.check_for_falling(cpos)
|
||||
end
|
||||
-- Summon iron golem
|
||||
local place
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### LLAMA
|
||||
|
@ -35,7 +35,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
shoot_arrow = function(self, pos, dir)
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = 1
|
||||
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
end,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
|
@ -146,7 +146,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
self.tamed = true
|
||||
self.owner = clicker:get_player_name()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--ignore other logic
|
||||
--make baby grow faster
|
||||
|
@ -307,19 +307,19 @@ mobs:register_arrow("mobs_mc:spit", {
|
|||
tail_distance_divider = 4,
|
||||
|
||||
hit_player = function(self, player)
|
||||
if rawget(_G, "armor") and armor.last_damage_types then
|
||||
--[[if rawget(_G, "armor") and armor.last_damage_types then
|
||||
armor.last_damage_types[player:get_player_name()] = "spit"
|
||||
end
|
||||
end]]
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = _damage},
|
||||
damage_groups = {fleshy = self._damage},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
|
|
|
@ -0,0 +1,75 @@
|
|||
# textdomain: mobs_mc
|
||||
Totem of Undying=Token nieśmiertelności
|
||||
A totem of undying is a rare artifact which may safe you from certain death.=Totem nieśmiertelności to rzadki artefakt, który może uchronić cię przed pewną śmiercią.
|
||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Totem działa tylko kiedy trzymasz go w dłoni. Jeśli otrzymasz obrażenia od upadku zostaniesz oszczędzony i pozostanie ci 1 HP, jednak totem zostanie wtedy zniszczony.
|
||||
Agent=Agent
|
||||
Bat=Nietoperz
|
||||
Blaze=Płomyk
|
||||
Chicken=Kurczak
|
||||
Cow=Krowa
|
||||
Mooshroom=Muuuchomor
|
||||
Creeper=Creeper
|
||||
Ender Dragon=Smok kresu
|
||||
Enderman=Enderman
|
||||
Endermite=Endermit
|
||||
Ghast=Ghast
|
||||
Elder Guardian=Prastrażnik
|
||||
Guardian=Strażnik
|
||||
Horse=Koń
|
||||
Skeleton Horse=Koń szkielet
|
||||
Zombie Horse=Koń zombie
|
||||
Donkey=Osioł
|
||||
Mule=Muł
|
||||
Iron Golem=Żelazny golem
|
||||
Llama=Lama
|
||||
Ocelot=Ocelot
|
||||
Parrot=Papuga
|
||||
Pig=Świnia
|
||||
Polar Bear=Niedźwiedź polarny
|
||||
Rabbit=Królik
|
||||
Killer Bunny=Królik zabójca
|
||||
Sheep=Owca
|
||||
Shulker=Shulker
|
||||
Silverfish=Rybik cukrowy
|
||||
Skeleton=Szkielet
|
||||
Stray=Tułacz
|
||||
Wither Skeleton=Witherowy szkielet
|
||||
Magma Cube=Kostka magmy
|
||||
Slime=Szlam
|
||||
Snow Golem=Śnieżny golem
|
||||
Spider=Pająk
|
||||
Cave Spider=Pająk jaskiniowy
|
||||
Squid=Kałamarnica
|
||||
Vex=Dręczyciel
|
||||
Evoker=Przywoływacz
|
||||
Illusioner=Iluzjonista
|
||||
Villager=Osadnik
|
||||
Vindicator=Obrońca
|
||||
Zombie Villager=Osadnik zombie
|
||||
Witch=Wiedźma
|
||||
Wither=Wither
|
||||
Wolf=Wilk
|
||||
Husk=Posuch
|
||||
Zombie=Zombie
|
||||
Zombie Pigman=Świniak zombie
|
||||
Iron Horse Armor=Żelazna zbroja dla konia
|
||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Żelazna zbroja dla konia może być noszona przez konie aby nieco zwiększyć ich odporność na obrażenia.
|
||||
Golden Horse Armor=Złota zbroja dla konia
|
||||
Golden horse armor can be worn by horses to increase their protection from harm.=Złota zbroja dla konia może być noszona przez konie aby zwiększyć ich odporność na obrażenia.
|
||||
Diamond Horse Armor=Diamentowa zbroja dla konia
|
||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Diamentowa zbroja dla konia może być noszona przez konie aby istotnie zwiększyć ich odporność na obrażenia.
|
||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Połóż ją na koniu aby założyć zbroję dla konia. Osły i muły nie mogą nosić zbroi dla konia.
|
||||
Farmer=Rolnik
|
||||
Fisherman=Rybak
|
||||
Fletcher=Łuczarz
|
||||
Shepherd=Pasterz
|
||||
Librarian=Bibliotekarz
|
||||
Cartographer=Kartograf
|
||||
Armorer=Płatnerz
|
||||
Leatherworker=Rymarz
|
||||
Butcher=Rzeźnik
|
||||
Weapon Smith=Zbrojmistrz
|
||||
Tool Smith=Narzędziarz
|
||||
Cleric=Kapłan
|
||||
Nitwit=Głupiec
|
||||
Protects you from death while wielding it=Chroni przed śmiercią gdy go trzymasz
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### OCELOT AND CAT
|
||||
|
@ -151,7 +151,7 @@ end
|
|||
|
||||
mobs:register_mob("mobs_mc:cat", cat)
|
||||
|
||||
local base_spawn_chance = 5000
|
||||
--local base_spawn_chance = 5000
|
||||
|
||||
-- Spawn ocelot
|
||||
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### PARROT
|
||||
|
@ -44,7 +44,7 @@ mobs:register_mob("mobs_mc:parrot", {
|
|||
max = 2,
|
||||
looting = "common",},
|
||||
},
|
||||
animation = {
|
||||
animation = {
|
||||
stand_speed = 50,
|
||||
walk_speed = 50,
|
||||
fly_speed = 50,
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:pig", {
|
||||
description = S("Pig"),
|
||||
|
@ -130,7 +130,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
-- Put saddle on pig
|
||||
local item = clicker:get_wielded_item()
|
||||
local wielditem = item
|
||||
|
||||
|
||||
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
|
||||
self.base_texture = {
|
||||
"blank.png", -- baby
|
||||
|
@ -163,7 +163,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
end
|
||||
|
||||
-- Mount or detach player
|
||||
local name = clicker:get_player_name()
|
||||
--local name = clicker:get_player_name()
|
||||
if self.driver and clicker == self.driver then
|
||||
-- Detach if already attached
|
||||
mobs.detach(clicker, {x=1, y=0, z=0})
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### POLARBEAR
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local rabbit = {
|
||||
description = S("Rabbit"),
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### SHEEP
|
||||
|
@ -38,7 +38,7 @@ local rainbow_colors = {
|
|||
"unicolor_red_violet"
|
||||
}
|
||||
|
||||
if minetest.get_modpath("mcl_wool") ~= nil then
|
||||
if minetest.get_modpath("mcl_wool") then
|
||||
colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
|
||||
end
|
||||
|
||||
|
@ -79,11 +79,11 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
|
||||
|
||||
--head code
|
||||
has_head = true,
|
||||
head_bone = "head",
|
||||
|
||||
|
||||
swap_y_with_x = false,
|
||||
reverse_head_yaw = false,
|
||||
|
||||
|
@ -150,7 +150,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
do_custom = function(self, dtime)
|
||||
if not self.initial_color_set then
|
||||
local r = math.random(0,100000)
|
||||
local textures
|
||||
if r <= 81836 then
|
||||
-- 81.836%
|
||||
self.color = "unicolor_white"
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### SHULKER
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
--################### SILVERFISH
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:silverfish", {
|
||||
description = S("Silverfish"),
|
||||
|
@ -46,7 +46,6 @@ mobs:register_mob("mobs_mc:silverfish", {
|
|||
view_range = 16,
|
||||
attack_type = "punch",
|
||||
damage = 1,
|
||||
reach = 1,
|
||||
})
|
||||
|
||||
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
|
||||
|
@ -62,7 +61,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||
description = "Stone Monster Egg",
|
||||
tiles = {"default_stone.png"},
|
||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||
drop = '',
|
||||
drop = "",
|
||||
is_ground_content = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
after_dig_node = spawn_silverfish,
|
||||
|
@ -73,7 +72,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||
tiles = {"default_cobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||
drop = '',
|
||||
drop = "",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
after_dig_node = spawn_silverfish,
|
||||
})
|
||||
|
@ -83,7 +82,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||
tiles = {"default_mossycobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||
drop = '',
|
||||
drop = "",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
after_dig_node = spawn_silverfish,
|
||||
})
|
||||
|
@ -95,7 +94,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||
tiles = {"default_stone_brick.png"},
|
||||
is_ground_content = false,
|
||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||
drop = '',
|
||||
drop = "",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
after_dig_node = spawn_silverfish,
|
||||
})
|
||||
|
@ -105,7 +104,7 @@ if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then
|
|||
tiles = {"default_stone_block.png"},
|
||||
is_ground_content = false,
|
||||
groups = {oddly_breakable_by_hand = 2, spawns_silverfish = 1},
|
||||
drop = '',
|
||||
drop = "",
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
after_dig_node = spawn_silverfish,
|
||||
})
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local mod_bows = minetest.get_modpath("mcl_bows")
|
||||
|
||||
--###################
|
||||
--################### SKELETON
|
||||
|
@ -31,12 +31,8 @@ local skeleton = {
|
|||
group_attack = true,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_skeleton.b3d",
|
||||
textures = { {
|
||||
"mcl_bows_bow_0.png", -- bow
|
||||
"mobs_mc_skeleton.png", -- skeleton
|
||||
} },
|
||||
|
||||
--head code
|
||||
--head code
|
||||
has_head = false,
|
||||
head_bone = "head",
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### WITHER SKELETON
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
-- Returns a function that spawns children in a circle around pos.
|
||||
-- To be used as on_die callback.
|
||||
|
@ -41,10 +41,10 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
|
|||
-- If mother was murdered, children attack the killer after 1 second
|
||||
if self.state == "attack" then
|
||||
minetest.after(1.0, function(children, enemy)
|
||||
for c=1, #children do
|
||||
for c = 1, #children do
|
||||
local child = children[c]
|
||||
local le = child:get_luaentity()
|
||||
if le ~= nil then
|
||||
if le then
|
||||
le.state = "attack"
|
||||
le.attack = enemy
|
||||
end
|
||||
|
|
|
@ -3,12 +3,12 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local mod_throwing = minetest.get_modpath("mcl_throwing") ~= nil
|
||||
local mod_throwing = minetest.get_modpath("mcl_throwing")
|
||||
|
||||
local gotten_texture = {
|
||||
"mobs_mc_snowman.png",
|
||||
|
@ -179,9 +179,9 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
|
|||
minetest.remove_node(pos)
|
||||
minetest.remove_node(b1)
|
||||
minetest.remove_node(b2)
|
||||
core.check_for_falling(pos)
|
||||
core.check_for_falling(b1)
|
||||
core.check_for_falling(b2)
|
||||
minetest.check_for_falling(pos)
|
||||
minetest.check_for_falling(b1)
|
||||
minetest.check_for_falling(b2)
|
||||
local obj = minetest.add_entity(place, "mobs_mc:snowman")
|
||||
if obj then
|
||||
summon_particles(obj)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
--###################
|
||||
--################### SPIDER
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
--################### SQUID
|
||||
--###################
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mobs:register_mob("mobs_mc:squid", {
|
||||
description = S("Squid"),
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue