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Merge pull request 'Change on scaffolding placement checking' (#4164) from JoseDouglas26/MineClone2:scaffolding_bug_fix into master

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4164
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
patch_skins
the-real-herowl 2024-01-25 13:30:41 +00:00
commit b3bcd949b9
1 changed files with 8 additions and 3 deletions

View File

@ -316,11 +316,16 @@ minetest.register_node(SCAFFOLDING_NAME, {
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes. -- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
local dir = vector.subtract(pointed.under, pointed.above) local dir = vector.subtract(pointed.under, pointed.above)
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
local anode = minetest.get_node(pointed.above).name
if wdir == 1 then if wdir == 1 then
if (anode == "air" or minetest.registered_nodes[anode].buildable_to) and not mcl_bamboo.is_protected(pointed.above, placer) then
minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 }) minetest.set_node(pointed.above, { name = SCAFFOLDING_NAME, param2 = 0 })
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1) itemstack:take_item(1)
end end
else
return
end
return itemstack return itemstack
else else
return return