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mcl_skins: Fix attribute name

objects
Wuzzy 2019-03-05 10:41:57 +01:00
parent 788ecbf178
commit b2c19d9ec6
1 changed files with 2 additions and 2 deletions

View File

@ -64,7 +64,7 @@ mcl_skins.set_player_skin = function(player, skin_id)
end
mcl_skins.skins[playername] = skin
mcl_skins.previews[playername] = preview
player:set_attribute("simple_skins:skin_id", skin_id)
player:set_attribute("mcl_skins:skin_id", tostring(skin_id))
mcl_skins.update_player_skin(player)
if minetest.get_modpath("3d_armor") then
armor.textures[playername].skin = skin .. ".png"
@ -88,7 +88,7 @@ end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local skin_id = player:get_attribute("simple_skins:skin_id")
local skin_id = player:get_attribute("mcl_skins:skin_id")
local set_skin
-- do we already have a skin in player attributes?
if skin_id then