Implement recipe registering API
parent
12568a6749
commit
b252e577ec
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@ -5,6 +5,30 @@
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local S = minetest.get_translator("mcl_stonecutter")
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local S = minetest.get_translator("mcl_stonecutter")
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mcl_stonecutter = {}
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mcl_stonecutter.registered_recipes = {}
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-- API
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-- input - string - name of a registered item
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-- output - string - name of a registered item
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-- count - int - number of the output -
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-- - defaults to 1
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-- - non-int rounded down
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function mcl_stonecutter.register_recipe(input, output, count)
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if not (minetest.registered_items[input] and minetest.registered_items[output]) then
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error("Input or output is not a registered item")
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end
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local n = count
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if type(count) ~= "number" then
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n = 1
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end
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n = math.floor(n)
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if not mcl_stonecutter.registered_recipes[input] then
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mcl_stonecutter.registered_recipes[input] = {}
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end
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mcl_stonecutter.registered_recipes[input][output] = n
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end
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-- formspecs
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-- formspecs
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local function show_stonecutter_formspec(items, input)
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local function show_stonecutter_formspec(items, input)
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local cut_items = {}
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local cut_items = {}
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@ -13,13 +37,13 @@ local function show_stonecutter_formspec(items, input)
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-- This loops through all the items that can be made and inserted into the formspec
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-- This loops through all the items that can be made and inserted into the formspec
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if items ~= nil then
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if items ~= nil then
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for index, value in pairs(items) do
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for name, count in pairs(items) do
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x_len = x_len + 1
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x_len = x_len + 1
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if x_len > 5 then
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if x_len > 5 then
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y_len = y_len + 1
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y_len = y_len + 1
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x_len = 1
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x_len = 1
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end
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end
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table.insert(cut_items,string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",x_len+1,y_len,1,1, value, value, ""))
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table.insert(cut_items,string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",x_len+1,y_len,1,1, name, name, tostring(count)))
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end
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end
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end
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end
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@ -43,66 +67,28 @@ local function show_stonecutter_formspec(items, input)
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return formspec
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return formspec
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end
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end
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--Checks for the string for the different stair and wall positions that shouldn't be craftable
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local function check(item_name, input_name)
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print(item_name)
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if string.match(item_name, "mcl_walls") then
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if string.match(item_name, "%d") then
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return true
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end
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end
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if string.match(item_name, "_outer") then
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return true
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elseif string.match(item_name, "_inner") then
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return true
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elseif string.match(item_name, "_top") then
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return true
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elseif string.match(item_name, "_double") then
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return true
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end
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if minetest.get_item_group(item_name, "stonecutter_stage") == 0 and minetest.get_item_group(input_name, "stonecutter_stage") > 0 then
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return true
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end
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return false
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end
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-- Updates the formspec
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-- Updates the formspec
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local function update_stonecutter_slots(pos,str)
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local function update_stonecutter_slots(pos, str)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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local input = inv:get_stack("input", 1)
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local input = inv:get_stack("input", 1)
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local name = input:get_name()
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local name = input:get_name()
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local compat_item = minetest.get_item_group(name, "stonecuttable")
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local recipes = mcl_stonecutter.registered_recipes[name]
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-- Checks if input is in the group
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if recipes then
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if compat_item > 0 then
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meta:set_string("formspec", show_stonecutter_formspec(recipes))
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local cuttable_recipes = {}
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if str then
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for item_name, item_def in pairs(minetest.registered_items) do
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local recipe = recipes[str]
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if item_def.groups and item_def.groups["stonecutter_output"] == compat_item then
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if not recipe then return end
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if check(item_name, name) == false and name ~= item_name then
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local cut_item = ItemStack(str)
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table.insert(cuttable_recipes, item_name)
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cut_item:set_count(recipe)
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end
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inv:set_stack("output", 1, cut_item)
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end
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else
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inv:set_stack("output", 1, "")
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end
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end
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meta:set_string("formspec", show_stonecutter_formspec(cuttable_recipes))
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else
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else
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meta:set_string("formspec", show_stonecutter_formspec(nil))
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meta:set_string("formspec", show_stonecutter_formspec(nil))
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end
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end
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-- Checks if the chosen item is a slab or not, if it's a slab set the output to be a stack of 2
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if minetest.get_item_group(str, "stonecutter_output") > 0 then
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local cut_item = ItemStack(str)
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if string.match(str, "mcl_stairs:slab_") then
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cut_item:set_count(2)
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else
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cut_item:set_count(1)
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end
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inv:set_stack("output", 1, cut_item)
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else
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inv:set_stack("output", 1, "")
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end
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end
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end
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-- Only drop the items that were in the input slot
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-- Only drop the items that were in the input slot
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@ -114,6 +100,7 @@ local function drop_stonecutter_items(pos, meta)
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if not stack:is_empty() then
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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minetest.add_item(p, stack)
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-- inv:set_stack("input", i, ItemStack())
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end
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end
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end
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end
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end
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end
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