Merge pull request 'Make horse taming more similar to minecraft (#1249)' (#1460) from slaesvuo/MineClone2:master into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1460mineclone5
commit
b1f27dba6a
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@ -157,8 +157,29 @@ local horse = {
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self._regentimer = 0
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self._regentimer = 0
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end
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end
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-- if driver present allow control of horse
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-- Some weird human is riding. Buck them off?
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if self.driver and not self.tamed and self.buck_off_time <= 0 then
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if math.random() < 0.2 then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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-- TODO bucking animation
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else
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-- Nah, can't be bothered. Think about it again in one second
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self.buck_off_time = 20
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end
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end
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-- Tick the timer for trying to buck the player off
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if self.buck_off_time then
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if self.driver then
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if self.driver then
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self.buck_off_time = self.buck_off_time - 1
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else
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-- Player isn't riding anymore so no need to count
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self.buck_off_time = nil
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end
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end
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-- if driver present and horse has a saddle allow control of horse
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if self.driver and self._saddle then
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mobs.drive(self, "walk", "stand", false, dtime)
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mobs.drive(self, "walk", "stand", false, dtime)
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@ -191,6 +212,50 @@ local horse = {
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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local iname = item:get_name()
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local heal = 0
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local heal = 0
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-- Taming
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self.temper = self.temper or (math.random(1,100))
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if not self.tamed then
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local temper_increase = 0
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-- Feeding, intentionally not using mobs:feed_tame because horse taming is
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-- different and more complicated
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if (iname == mobs_mc.items.sugar) then
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temper_increase = 3
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elseif (iname == mobs_mc.items.wheat) then
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temper_increase = 3
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elseif (iname == mobs_mc.items.apple) then
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temper_increase = 3
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elseif (iname == mobs_mc.items.golden_carrot) then
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temper_increase = 5
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elseif (iname == mobs_mc.items.golden_apple) then
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temper_increase = 10
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-- Trying to ride
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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self.buck_off_time = 40 -- TODO how long does it take in minecraft?
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if self.temper > 100 then
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self.tamed = true -- NOTE taming can only be finished by riding the horse
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if not self.owner or self.owner == "" then
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self.owner = clicker:get_player_name()
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end
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end
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temper_increase = 5
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-- Clicking on the horse while riding ==> unmount
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elseif self.driver and self.driver == clicker then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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end
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-- If nothing happened temper_increase = 0 and addition does nothing
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self.temper = self.temper + temper_increase
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return
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end
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if can_breed(self.name) then
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if can_breed(self.name) then
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-- Breed horse with golden apple or golden carrot
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-- Breed horse with golden apple or golden carrot
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if (iname == mobs_mc.items.golden_apple) then
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if (iname == mobs_mc.items.golden_apple) then
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@ -202,7 +267,8 @@ local horse = {
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return
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return
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end
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end
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end
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end
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-- Feed/tame with anything else
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-- Feed with anything else
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-- TODO heal amounts don't work
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if (iname == mobs_mc.items.sugar) then
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if (iname == mobs_mc.items.sugar) then
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heal = 1
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heal = 1
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elseif (iname == mobs_mc.items.wheat) then
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elseif (iname == mobs_mc.items.wheat) then
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@ -212,7 +278,7 @@ local horse = {
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elseif (iname == mobs_mc.items.hay_bale) then
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elseif (iname == mobs_mc.items.hay_bale) then
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heal = 20
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heal = 20
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end
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end
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if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then
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if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
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return
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return
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end
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end
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