Update sky instant if teleport between dimensions
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b0c87f74fe
commit
b1d15fb667
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@ -83,3 +83,54 @@ end
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-- Takes a position (pos) and returns true if clocks are working here
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mcl_worlds.clock_works = mcl_worlds.compass_works
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--------------- CALLBACKS ------------------
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mcl_worlds.registered_on_dimension_change = {}
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-- Register a callback function func(player, dimension).
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-- It will be called whenever a player changes between dimensions.
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-- The void counts as dimension.
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-- * player: The player who changed the dimension
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-- * dimension: The new dimension of the player ("overworld", "nether", "end", "void").
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function mcl_worlds.register_on_dimension_change(func)
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table.insert(mcl_worlds.registered_on_dimension_change, func)
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end
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-- Playername-indexed table containig the name of the last known dimension the
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-- player was in.
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local last_dimension = {}
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-- Notifies this mod about a dimension change of a player.
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-- * player: Player who changed the dimension
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function mcl_worlds.dimension_change(player, dimension)
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for i=1, #mcl_worlds.registered_on_dimension_change do
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mcl_worlds.registered_on_dimension_change[i](player, dimension)
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last_dimension[player:get_player_name()] = dimension
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end
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end
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----------------------- INTERNAL STUFF ----------------------
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-- Update the dimension callbacks every DIM_UPDATE seconds
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local DIM_UPDATE = 1
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local dimtimer = 0
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minetest.register_on_joinplayer(function(player)
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last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos())
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end)
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minetest.register_globalstep(function(dtime)
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-- regular updates based on iterval
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dimtimer = dimtimer + dtime;
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if dimtimer >= DIM_UPDATE then
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local players = minetest.get_connected_players()
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for p=1, #players do
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local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos())
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local name = players[p]:get_player_name()
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if dim ~= last_dimension[name] then
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mcl_worlds.dimension_change(players[p], dim)
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end
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end
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dimtimer = 0
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end
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end)
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@ -6,7 +6,7 @@ mcl_weather.skycolor = {
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force_update = true,
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-- Update interval.
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update_interval = 0.5,
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update_interval = 15,
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-- Main sky colors: starts from midnight to midnight.
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-- Please do not set directly. Use add_layer instead.
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@ -240,3 +240,7 @@ end
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minetest.register_on_joinplayer(initsky)
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minetest.register_on_respawnplayer(initsky)
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mcl_worlds.register_on_dimension_change(function(player)
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mcl_weather.skycolor.update_sky_color({player})
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end)
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@ -218,3 +218,5 @@ local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
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if weather_allow_abm ~= nil and weather_allow_abm == false then
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mcl_weather.allow_abm = false
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end
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@ -267,6 +267,7 @@ minetest.register_abm({
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if dim ~= "end" then
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obj:set_look_horizontal(math.pi/2)
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end
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
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end
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end
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@ -434,6 +434,7 @@ minetest.register_abm({
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-- Teleport
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obj:set_pos(target)
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mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(target))
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if obj:is_player() then
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
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end
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