Implement review feedback.
parent
a8c989edd8
commit
b15482012e
|
@ -178,7 +178,7 @@ local function beacon_blockcheck(pos)
|
|||
end
|
||||
end
|
||||
|
||||
local function is_obstructed(pos) --also removes beacon beam if true
|
||||
local function clear_obstructed_beam(pos)
|
||||
for y=pos.y+1, pos.y+100 do
|
||||
local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
|
||||
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air
|
||||
|
@ -208,20 +208,25 @@ local function effect_player(effect,pos,power_level, effect_level,player)
|
|||
end
|
||||
end
|
||||
|
||||
local function abm_func(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local power_level = beacon_blockcheck(pos)
|
||||
local function apply_effects_to_all_players(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local effect_string = meta:get_string("effect")
|
||||
local effect_level = meta:get_int("effect_level")
|
||||
|
||||
if meta:get_int("effect_level") == 2 and power_level < 4 then --no need to run loops when beacon is in an invalid setup :P
|
||||
local power_level = beacon_blockcheck(pos)
|
||||
|
||||
if effect_level == 2 and power_level < 4 then --no need to run loops when beacon is in an invalid setup :P
|
||||
return
|
||||
end
|
||||
|
||||
for _, obj in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(pos,obj:get_pos()) > (power_level+1)*10 then return end --I used Pythagoras at first, and ignored this method lol
|
||||
if not is_obstructed(pos) then
|
||||
effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),obj)
|
||||
end
|
||||
local beacon_distance = (power_level + 1) * 10
|
||||
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(pos, player:get_pos()) <= beacon_distance then
|
||||
if not clear_obstructed_beam(pos) then
|
||||
effect_player(effect_string, pos, power_level, effect_level, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -335,7 +340,7 @@ minetest.register_node("mcl_beacons:beacon", {
|
|||
minetest.set_node({x=pos.x,y=y,z=pos.z},{name="mcl_beacons:beacon_beam",param2=beam_palette_index})
|
||||
end
|
||||
end
|
||||
abm_func(pos) --call it once outside the globalstep so the player gets the effect right after selecting it end
|
||||
apply_effects_to_all_players(pos) --call it once outside the globalstep so the player gets the effect right after selecting it
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -386,7 +391,7 @@ minetest.register_abm{
|
|||
interval = 3,
|
||||
chance = 1,
|
||||
action = function(pos)
|
||||
abm_func(pos) -- for some FUC**** reason I can't just say abm_func directly, so this is a dirty workaround
|
||||
apply_effects_to_all_players(pos)
|
||||
end,
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue