Disable mob death animations because it's broken
parent
dc709ff35a
commit
b1408f14a8
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@ -75,9 +75,9 @@ local skeleton = {
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shoot_end = 90,
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punch_start = 70,
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punch_end = 90,
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die_start = 120,
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die_end = 130,
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die_loop = false,
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--die_start = 120,
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--die_end = 130,
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--die_loop = false,
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},
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water_damage = 1,
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lava_damage = 4,
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@ -70,9 +70,9 @@ mobs:register_mob("mobs_mc:witherskeleton", {
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shoot_end = 90,
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punch_start = 70,
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punch_end = 90,
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die_start = 120,
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die_end = 130,
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die_loop = false,
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--die_start = 120,
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--die_end = 130,
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--die_loop = false,
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-- Not supported yet
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hurt_start = 100,
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@ -45,9 +45,9 @@ mobs:register_mob("mobs_mc:snowman", {
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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die_start = 40,
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die_end = 50,
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die_loop = false,
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--die_start = 40,
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--die_end = 50,
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--die_loop = false,
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},
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blood_amount = 0,
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do_custom = function(self, dtime)
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@ -77,9 +77,9 @@ mobs:register_mob("mobs_mc:evoker", {
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walk_end = 40,
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shoot_start = 60,
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shoot_end = 80,
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die_start = 80,
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die_end = 130,
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die_loop = false,
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--die_start = 80,
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--die_end = 130,
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--die_loop = false,
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},
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water_damage = 0,
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lava_damage = 4,
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@ -34,9 +34,9 @@ mobs:register_mob("mobs_mc:illusioner", {
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walk_end = 40,
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shoot_start = 90,
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shoot_end = 110,
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die_start = 110,
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die_end = 130,
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die_loop = false,
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--die_start = 110,
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--die_end = 130,
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--die_loop = false,
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-- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting
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},
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view_range = 16,
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@ -58,9 +58,9 @@ mobs:register_mob("mobs_mc:vindicator", {
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walk_end = 40,
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punch_start = 90,
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punch_end = 110,
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die_start = 110,
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die_end = 130,
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die_loop = false,
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--die_start = 110,
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--die_end = 130,
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--die_loop = false,
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},
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water_damage = 1,
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lava_damage = 4,
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