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Sheep improvements

- Breeding
- Fix light blue dye texture
- Tweak jump height
objects
Wuzzy 2017-02-23 18:39:13 +01:00
parent d60d68f878
commit b0f9ed3e2d
2 changed files with 14 additions and 27 deletions

View File

@ -35,7 +35,8 @@ mobs:register_mob("mobs_mc:sheep", {
water_damage = 1, water_damage = 1,
lava_damage = 5, lava_damage = 5,
light_damage = 0, light_damage = 0,
fear_height = 3, fear_height = 4,
jump_height = 4.5,
sounds = { sounds = {
random = "mobs_sheep", random = "mobs_sheep",
death = "mobs_sheep", death = "mobs_sheep",
@ -56,36 +57,22 @@ mobs:register_mob("mobs_mc:sheep", {
look_start = 78, look_start = 78,
look_end = 108, look_end = 108,
}, },
follow = "mcl_farming:wheat_item", follow = {"mcl_farming:wheat_item"},
view_range = 5, view_range = 5,
replace_rate = 10,
replace_what = {"mcl_core:dirt_with_grass", "mcl_core:tallgrass"},
replace_with = "air",
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_farming:wheat_item" then if mobs:feed_tame(self, clicker, 1, true, true) then
if not self.tamed then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.tamed = true
elseif self.naked then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
self.food = 0
self.naked = false
self.object:set_properties({
textures = {"sheep.png"},
})
end
end
return return
end end
if item:get_name() == "mcl_core:shears" and not self.naked then
self.naked = true local item = clicker:get_wielded_item()
if item:get_name() == "mcl_core:shears" and not self.gotten and not self.child then
self.gotten = true
local pos = self.object:getpos() local pos = self.object:getpos()
minetest.sound_play("shears", {pos = pos}) minetest.sound_play("shears", {pos = pos})
pos.y = pos.y + 0.5 pos.y = pos.y + 0.5
@ -102,7 +89,7 @@ mobs:register_mob("mobs_mc:sheep", {
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end end
end end
if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.naked then if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.gotten then
print(item:get_name(), minetest.get_item_group(item:get_name(), "dye")) print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
local name = item:get_name() local name = item:get_name()
local pname = name:split(":")[2] local pname = name:split(":")[2]

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