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Abstracted variables in bamboo abm.

Fix Base scaffolding in Creative mode.
Fixed Lua Warnings.
hardcore_mode_test
Michieal 2022-12-22 16:08:05 -05:00
parent 2b11b5c17a
commit b0978d275d
1 changed files with 44 additions and 18 deletions

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@ -15,7 +15,6 @@ local node_sound = mcl_sounds.node_sound_wood_defaults()
local SIDE_SCAFFOLDING = false local SIDE_SCAFFOLDING = false
local MAKE_STAIRS = true local MAKE_STAIRS = true
local DEBUG = false local DEBUG = false
local USE_END_CAPS = false
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
local bamboo_dirt_nodes = { local bamboo_dirt_nodes = {
@ -570,6 +569,7 @@ local function create_nodes()
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
_mcl_hardness = 0, _mcl_hardness = 0,
on_place = function(itemstack, placer, ptd) on_place = function(itemstack, placer, ptd)
local scaff_node_name = "mcl_bamboo:scaffolding"
if SIDE_SCAFFOLDING then if SIDE_SCAFFOLDING then
-- count param2 up when placing to the sides. Fall when > 6 -- count param2 up when placing to the sides. Fall when > 6
local ctrl = placer:get_player_control() local ctrl = placer:get_player_control()
@ -586,29 +586,51 @@ local function create_nodes()
return itemstack return itemstack
end end
end end
if DEBUG then
minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.")
end
local node = minetest.get_node(ptd.under)
local pos = ptd.under
local pname = placer:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
if DEBUG then
minetest.log("mcl_bamboo::placement of scaffolding is not protected.")
end
--place on solid nodes --place on solid nodes
local node = minetest.get_node(ptd.under)
if itemstack:get_name() ~= node.name then if itemstack:get_name() ~= node.name then
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding", param2 = 0}) minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0})
itemstack:take_item(1) if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1)
end
return itemstack return itemstack
end end
--build up when placing on existing scaffold --build up when placing on existing scaffold
local h = 0 local h = 0
local pos = ptd.under
repeat repeat
pos.y = pos.y + 1 pos.y = pos.y + 1
h = h + 1
local cn = minetest.get_node(pos) local cn = minetest.get_node(pos)
local cnb = minetest.get_node(ptd.under)
local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0))
if cn.name == "air" then if cn.name == "air" then
-- first step to making scaffolding work like Minecraft scaffolding.
if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then
return itemstack
end
minetest.set_node(pos, node) minetest.set_node(pos, node)
itemstack:take_item(1) if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item(1)
end
placer:set_wielded_item(itemstack) placer:set_wielded_item(itemstack)
return itemstack return itemstack
end end
until cn.name ~= node.name or h >= 32 h = h + 1
until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128
end, end,
on_destruct = function(pos) on_destruct = function(pos)
-- Node destructor; called before removing node. -- Node destructor; called before removing node.
@ -762,11 +784,13 @@ register_craftings()
-- BAMBOO_TOO (Bamboo two) -- BAMBOO_TOO (Bamboo two)
dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") dofile(minetest.get_modpath(modname) .. "/bambootoo.lua")
local BAMBOO_MAX_HEIGHT_CHECK = -16 local BAMBOO_SOIL_DIST = -16
local BAM_MAX_HEIGHT_STCHK = 11
local BAM_MAX_HEIGHT_TOP = 15
--ABMs --ABMs
minetest.register_abm({ minetest.register_abm({
nodenames = {"mcl_bamboo:bamboo"}, nodenames = {bamboo},
interval = 40, interval = 40,
chance = 40, chance = 40,
action = function(pos, _) action = function(pos, _)
@ -775,7 +799,7 @@ minetest.register_abm({
return return
end end
local found_soil = false local found_soil = false
for py = -1, BAMBOO_MAX_HEIGHT_CHECK, -1 do for py = -1, BAMBOO_SOIL_DIST, -1 do
local chk_pos = vector.offset(pos, 0, py, 0) local chk_pos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(chk_pos).name local name = minetest.get_node(chk_pos).name
if minetest.get_item_group(name, "soil") ~= 0 then if minetest.get_item_group(name, "soil") ~= 0 then
@ -789,14 +813,16 @@ minetest.register_abm({
if not found_soil then if not found_soil then
return return
end end
for py = 1, 14 do for py = 1, 15 do
local npos = vector.offset(pos, 0, py, 0) local npos = vector.offset(pos, 0, py, 0)
local name = minetest.get_node(npos).name local name = minetest.get_node(npos).name
if vector.distance(soil_pos, npos) >= 15 then local dist = vector.distance(soil_pos, npos)
if dist >= BAM_MAX_HEIGHT_STCHK then
-- stop growing check. -- stop growing check.
if USE_END_CAPS then if name == "air" then
if name == "air" then local height = math.random(BAM_MAX_HEIGHT_STCHK, BAM_MAX_HEIGHT_TOP)
minetest.set_node(npos, {name = "mcl_bamboo:bamboo_top"}) if height == dist then
minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"})
end end
end end
break break
@ -804,7 +830,7 @@ minetest.register_abm({
if name == "air" then if name == "air" then
minetest.set_node(npos, {name = "mcl_bamboo:bamboo"}) minetest.set_node(npos, {name = "mcl_bamboo:bamboo"})
break break
elseif name ~= "mcl_bamboo:bamboo" then elseif name ~= bamboo then
break break
end end
end end
@ -827,7 +853,7 @@ minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:sc
todo -- make scaffolds do side scaffold blocks, so that they jut out. todo -- make scaffolds do side scaffold blocks, so that they jut out.
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions. todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions.
todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing. todo -- Add Flourish to the endcap node for bamboo.
todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place. todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
todo -- Raft todo -- Raft
todo -- Raft with Chest. todo -- Raft with Chest.