Looting actually works now
parent
da7240d6c1
commit
b017fd7405
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@ -776,9 +776,16 @@ local check_for_death = function(self, cause, cmi_cause)
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local function death_handle(self)
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local function death_handle(self)
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-- dropped cooked item if mob died in fire or lava
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-- dropped cooked item if mob died in fire or lava
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if cause == "lava" or cause == "fire" then
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if cause == "lava" or cause == "fire" then
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item_drop(self, true)
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item_drop(self, true, 0)
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else
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else
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item_drop(self, nil)
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local looting = 0
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if cause == "hit" then
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local puncher = cmi_cause.puncher
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if puncher then
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looting = mcl_enchanting.get_enchantment(puncher:get_wielded_item(), "looting")
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end
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end
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item_drop(self, nil, looting)
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end
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end
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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