Add 'mods/ITEMS/mcl_sweet_berry/init.lua'
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minetest.register_craftitem("mc_sweet_berry:sweet_berry", {
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description = "Sweet Berry",
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inventory_image = "sweet_berry.png",
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on_use = minetest.item_eat(2)
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})
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minetest.register_node("mc_sweet_berry:sweet_berry_bush_0", {
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drawtype = "plantlike",
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tiles = {"sweet_berry_bush_0.png"},
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damage_per_second = 1,
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drop = ""
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})
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minetest.register_node("mc_sweet_berry:sweet_berry_bush_1", {
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drawtype = "plantlike",
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tiles = {"sweet_berry_bush_1.png"},
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damage_per_second = 1,
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drop = ""
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})
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minetest.register_node("mc_sweet_berry:sweet_berry_bush_2", {
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drawtype = "plantlike",
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tiles = {"sweet_berry_bush_2.png"},
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damage_per_second = 2,
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drop = "mc:sweet_berry 2"
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})
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minetest.register_node("mc_sweet_berry:sweet_berry_bush_3", {
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drawtype = "plantlike",
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tiles = {"sweet_berry_bush_3.png"},
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damage_per_second = 2,
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drop = "mc:sweet_berry 3"
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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fill_ratio = 0.1,
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biomes = {"Taiga","Forest"},
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y_max = mcl_vars.mg_overworld_max,
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y_min = mcl_vars.mg_overworld_min,
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decoration = "mc_sweet_berry:sweet_berry_bush_2"
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})
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minetest.register_abm({
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nodenames = {"mc_sweet_berry:sweet_berry_bush_0"},
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interval = 10.0,
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chance = 16,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name = "mc_sweet_berry:sweet_berry_bush_1"})
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end
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})
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minetest.register_abm({
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nodenames = {"mc_sweet_berry:sweet_berry_bush_1"},
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interval = 10.0,
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chance = 16,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name = "mc_sweet_berry:sweet_berry_bush_2"})
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end
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})
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minetest.register_abm({
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nodenames = {"mc_sweet_berry:sweet_berry_bush_2"},
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interval = 10.0,
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chance = 16,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name = "mc_sweet_berry:sweet_berry_bush_3"})
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end
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})
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--taken from mc modpack by TechDude/TechDudie
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