Add bonemealing callback for dirt with grass.
* Add new file mcl_flowers/bonemeal.lua, containing the bonemealing callback for "mcl_core:dirt_with_grass". * Override "mcl_core:dirt_with_grass" with a _mcl_on_bonemealing handler calling a function defined in mcl_flowers. This sidesteps the problem that bonemealing a node from mcl_core needs knowledge of mcl_flowers, which would create a circular dependency. H/t to cora for suggesting this solution. H/t to wsor for suggesting a solution that also works.bonemeal
parent
dcbf5cffdd
commit
b0111847b7
|
@ -0,0 +1,123 @@
|
|||
-- bonemealing grass nodes
|
||||
--
|
||||
-- When bonemealing "mcl_core:dirt_with_grass", it spawns grass and flowers
|
||||
-- over a 7x7 patch of adjacent grassy nodes.
|
||||
--
|
||||
-- Because of potential dependency complications it is not advisable to add
|
||||
-- callbacks to mcl_core that create dependencies on mods that depend on
|
||||
-- mcl_core, such as mcl_flowers.
|
||||
--
|
||||
-- To work around this restriction, the bonemealing callback is defined here
|
||||
-- and the _mcl_on_bonemealing callback in "mcl_core:dirt_with_grass" node
|
||||
-- definition is overwritten with it.
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local flowers_table_simple = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
}
|
||||
local flowers_table_plains = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
"mcl_flowers:oxeye_daisy",
|
||||
"mcl_flowers:tulip_orange",
|
||||
"mcl_flowers:tulip_red",
|
||||
"mcl_flowers:tulip_white",
|
||||
"mcl_flowers:tulip_pink",
|
||||
"mcl_flowers:azure_bluet",
|
||||
}
|
||||
local flowers_table_swampland = {
|
||||
"mcl_flowers:blue_orchid",
|
||||
}
|
||||
local flowers_table_flower_forest = {
|
||||
"mcl_flowers:dandelion",
|
||||
"mcl_flowers:poppy",
|
||||
"mcl_flowers:oxeye_daisy",
|
||||
"mcl_flowers:tulip_orange",
|
||||
"mcl_flowers:tulip_red",
|
||||
"mcl_flowers:tulip_white",
|
||||
"mcl_flowers:tulip_pink",
|
||||
"mcl_flowers:azure_bluet",
|
||||
"mcl_flowers:allium",
|
||||
}
|
||||
|
||||
local biome_flowers_tables = {
|
||||
["Plains"] = flowers_table_plains,
|
||||
["Plains_beach"] = flowers_table_plains,
|
||||
["Plains_ocean"] = flowers_table_plains,
|
||||
["Plains_deep_ocean"] = flowers_table_plains,
|
||||
["Plains_underground"] = flowers_table_plains,
|
||||
["SunflowerPlains"] = flowers_table_plains,
|
||||
["SunflowerPlains_ocean"] = flowers_table_plains,
|
||||
["SunflowerPlains_deep_ocean"] = flowers_table_plains,
|
||||
["SunflowerPlains_underground"] = flowers_table_plains,
|
||||
["Swampland"] = flowers_table_swampland,
|
||||
["Swampland_shore"] = flowers_table_swampland,
|
||||
["Swampland_ocean"] = flowers_table_swampland,
|
||||
["Swampland_deep_ocean"] = flowers_table_swampland,
|
||||
["Swampland_underground"] = flowers_table_swampland,
|
||||
["FlowerForest"] = flowers_table_flower_forest,
|
||||
["FlowerForest_beach"] = flowers_table_flower_forest,
|
||||
["FlowerForest_ocean"] = flowers_table_flower_forest,
|
||||
["FlowerForest_deep_ocean"] = flowers_table_flower_forest,
|
||||
["FlowerForest_underground"] = flowers_table_flower_forest,
|
||||
}
|
||||
|
||||
-- Randomly generate flowers, tall grass or nothing
|
||||
-- pos: node to place into
|
||||
-- color: param2 value for tall grass
|
||||
--
|
||||
local function add_random_flower(pos, color)
|
||||
-- 90% tall grass, 10% flower
|
||||
if math.random(1,100) <= 90 then
|
||||
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=color})
|
||||
else
|
||||
local flowers_table
|
||||
if mg_name == "v6" then
|
||||
flowers_table = flowers_table_plains
|
||||
else
|
||||
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
|
||||
flowers_table = biome_flowers_tables[biome] or flowers_table_simple
|
||||
end
|
||||
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
|
||||
end
|
||||
end
|
||||
|
||||
--- Generate tall grass and random flowers in a 7x7 area
|
||||
-- Bonemealing callback handler for "mcl_core:dirt_with_grass"
|
||||
--
|
||||
local function bonemeal_grass(pointed_thing, placer)
|
||||
local pos, below, r, color
|
||||
for i = -7, 7 do for j = -7, 7 do for y = -1, 1 do
|
||||
pos = vector.offset(pointed_thing.above, i, y, j)
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
below = minetest.get_node(vector.offset(pos, 0, -1, 0))
|
||||
r = ((math.abs(i) + math.abs(j)) / 2)
|
||||
if (minetest.get_item_group(below.name, "grass_block_no_snow") == 1) and
|
||||
math.random(1, 100) <= 90 / r then
|
||||
color = below.param2
|
||||
add_random_flower(pos, color)
|
||||
end
|
||||
end
|
||||
end end end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Overwrite "mcl_core:dirt_with_grass" bonemealing handler.
|
||||
local nodename = "mcl_core:dirt_with_grass"
|
||||
local olddef = minetest.registered_nodes[nodename]
|
||||
if not olddef then
|
||||
minetest.log("warning", "'mcl_core:dirt_with_grass' not registered, cannot add override!")
|
||||
else
|
||||
local oldhandler = olddef._mcl_on_bonemealing
|
||||
local newdef = table.copy(olddef)
|
||||
newdef._mcl_on_bonemealing = function (pointed_thing, placer)
|
||||
bonemeal_grass(pointed_thing, placer)
|
||||
if oldhandler then
|
||||
oldhandler(pointed_thing, placer)
|
||||
end
|
||||
end
|
||||
minetest.register_node(":" .. nodename, newdef)
|
||||
end
|
|
@ -519,3 +519,6 @@ if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
|
|||
end
|
||||
|
||||
dofile(modpath.."/register.lua")
|
||||
|
||||
-- Bonemealing handler and override for "mcl_core:dirt_with_grass":
|
||||
dofile(modpath.."/bonemealing.lua")
|
||||
|
|
Loading…
Reference in New Issue