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Add hunger effect for poisonous foods

objects
Wuzzy 2017-05-21 00:01:39 +02:00
parent af4ef21675
commit aeff735b87
1 changed files with 19 additions and 14 deletions

View File

@ -25,12 +25,13 @@ end
-- food functions
local food = mcl_hunger.food
function mcl_hunger.register_food(name, hunger_change, replace_with_item, poison, heal, sound)
function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, sound)
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poison = poison -- time its poisoning
food[name].healing = heal -- amount of HP
food[name].poisontime = poisontime -- time its poisoning
food[name].poison = poison -- poison damage per tick for poisonous food
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
food[name].sound = sound -- special sound that is played when eating
end
@ -46,19 +47,19 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
def.saturation = hp_change
def.replace = replace_with_item
end
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poison, def.healing, def.sound)
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.sound)
return func(itemstack, user, pointed_thing)
end
-- Poison player
local function poisonp(tick, time, time_left, player)
local function poisonp(tick, time, time_left, damage, exhaustion, player)
-- First check if player is still there
if not player:is_player() then
return
end
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisonp, tick, time, time_left, player)
minetest.after(tick, poisonp, tick, time, time_left, damage, exhaustion, player)
else
mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
@ -66,13 +67,16 @@ local function poisonp(tick, time, time_left, player)
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
-- Deal damage and exhaust player
if player:get_hp()-damage > 0 then
player:set_hp(player:get_hp()-damage)
end
mcl_hunger.exhaust(player:get_player_name(), exhaustion)
end
function mcl_hunger.item_eat(hunger_change, replace_with_item, poison, heal, sound)
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, sound)
return function(itemstack, user, pointed_thing)
local itemname = itemstack:get_name()
if itemstack:take_item() ~= nil and user ~= nil then
@ -155,7 +159,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poison, heal, sou
-- Set poison bar
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
poisonp(1, poison, 0, user)
poisonp(1, poisontime, 0, poison, exhaust, user)
end
--sound:eat
@ -179,12 +183,13 @@ end)
-- Apply simple poison effect as long there are no real status effect
-- TODO: Remove this when status effects are in place
if minetest.get_modpath("mcl_farming") then
mcl_hunger.register_food("mcl_farming:potato_item_poison", 1, "", 3)
mcl_hunger.register_food("mcl_farming:potato_item_poison", 1, "", 4, 1, 0)
end
if minetest.get_modpath("mcl_mobitems") then
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 2, "", 8)
mcl_hunger.register_food("mcl_mobitems:spider_eye", 0, "", 4)
mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 2, "", 8, 1, 100)
mcl_hunger.register_food("mcl_mobitems:chicken_raw", 2, "", 30, 0, 100)
mcl_hunger.register_food("mcl_mobitems:spider_eye", 0, "", 4, 1, 0)
end
if minetest.get_modpath("mcl_fishing") then
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 0, "", 60)
mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 0, "", 60, 1, 300)
end