Ensure conditional doesn't mask bug crash issue
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0dee7792f4
commit
ae7cfdff69
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@ -625,27 +625,31 @@ function mob_class:do_env_damage()
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if node then
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if node then
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if node.name ~= "ignore" then
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if node.name ~= "ignore" then
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local sunlight = minetest.get_natural_light(pos, self.time_of_day)
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-- put below code in this block if we can prove that unloaded maps are causing crash.
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-- it should warn then error
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if self.light_damage ~= 0 and (sunlight or 0) > 12 then
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if self:deal_light_damage(pos, self.light_damage) then
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return true
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end
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end
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local _, dim = mcl_worlds.y_to_layer(pos.y)
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
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if self.ignited_by_sunlight then
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mcl_burning.set_on_fire(self.object, 10)
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else
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self:deal_light_damage(pos, self.sunlight_damage)
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return true
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end
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end
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end
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else
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else
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minetest.log("warning", "Pos is ignored: " .. dump(pos))
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minetest.log("warning", "Pos is ignored: " .. dump(pos))
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end
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end
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local sunlight = minetest.get_natural_light(pos, self.time_of_day)
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if self.light_damage ~= 0 and (sunlight or 0) > 12 then
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if self:deal_light_damage(pos, self.light_damage) then
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return true
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end
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end
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local _, dim = mcl_worlds.y_to_layer(pos.y)
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
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if self.ignited_by_sunlight then
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mcl_burning.set_on_fire(self.object, 10)
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else
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self:deal_light_damage(pos, self.sunlight_damage)
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return true
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end
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end
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end
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end
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end
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local y_level = self.collisionbox[2]
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local y_level = self.collisionbox[2]
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