Print error message when player picked up hand
This is __builtin:item with itemstring == "" and should never happenobjects
parent
f449f4637b
commit
ae74eb3b33
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@ -67,7 +67,7 @@ minetest.register_globalstep(function(dtime)
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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-- Collection
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-- Collection
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if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect then
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if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect and not object:get_luaentity()._collected then
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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@ -77,11 +77,21 @@ minetest.register_globalstep(function(dtime)
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gain = 1.0,
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gain = 1.0,
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})
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})
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check_pickup_achievements(object, player)
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check_pickup_achievements(object, player)
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object:get_luaentity().itemstring = ""
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object:remove()
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-- If this happens, itemstring was "" (=hand). This is always a bug, the hand must never drop as item.
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collected = true
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else
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-- Scream this to the error log because this is bad.
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minetest.log("error", "Player "..player:get_player_name().." collected a hand at "..minetest.pos_to_string(object:getpos()).."!")
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end
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end
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-- Destroy entity
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-- This just prevents this sectino to be run again because object:remove() doesn't remove the item immediately.
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object:get_luaentity()._collected = true
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object:remove()
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collected = true
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-- Magnet
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-- Magnet
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else
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else
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@ -119,7 +129,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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if not object:get_luaentity()._collected then
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minetest.sound_play("item_drop_pickup", {
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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pos = pos,
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max_hear_distance = 16,
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max_hear_distance = 16,
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@ -127,7 +137,7 @@ minetest.register_globalstep(function(dtime)
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})
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})
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end
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end
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check_pickup_achievements(object, player)
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check_pickup_achievements(object, player)
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object:get_luaentity().itemstring = ""
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object:get_luaentity()._collected = true
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object:remove()
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object:remove()
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else
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else
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enable_physics(object, object:get_luaentity())
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enable_physics(object, object:get_luaentity())
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@ -480,6 +490,13 @@ core.register_entity(":__builtin:item", {
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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-- If, for some reason, an item entity with itemstring == "" (hand) appears, this is very bad.
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if not self._hand_bug_detected and self.age > 1 and self.itemstring == "" then
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-- We must this scream this into the error console. The bug is rare an
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minetest.log("error", "A hand item entity appeared at "..minetest.pos_to_string(self.object:getpos()).. "!")
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self._hand_bug_detected = true
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end
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local p = self.object:getpos()
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local p = self.object:getpos()
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local node = core.get_node_or_nil(p)
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local node = core.get_node_or_nil(p)
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local in_unloaded = (node == nil)
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local in_unloaded = (node == nil)
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