Make golem go home. Fixes #3288
parent
fdf823fff6
commit
ae5564e658
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@ -9,7 +9,8 @@ local S = minetest.get_translator("mobs_mc")
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--################### IRON GOLEM
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--################### IRON GOLEM
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--###################
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--###################
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local etime = 0
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local walk_dist = 40
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local tele_dist = 80
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mcl_mobs.register_mob("mobs_mc:iron_golem", {
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mcl_mobs.register_mob("mobs_mc:iron_golem", {
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description = S("Iron Golem"),
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description = S("Iron Golem"),
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@ -85,11 +86,23 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
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punch_start = 40, punch_end = 50,
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punch_start = 40, punch_end = 50,
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},
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},
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jump = true,
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jump = true,
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on_step = function(self,dtime)
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do_custom = function(self, dtime)
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etime = etime + dtime
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self.home_timer = (self.home_timer or 0) + dtime
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if etime > 10 then
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if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then
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if self.home_timer > 10 then
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self:gopath(self._home)
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self.home_timer = 0
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if self._home then
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local dist = vector.distance(self._home,self.object:get_pos())
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if dist >= tele_dist then
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self.object:set_pos(self._home)
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self.state = "stand"
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self.order = "follow"
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elseif dist >= walk_dist then
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self:gopath(self._home, function(self)
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self.state = "stand"
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self.order = "follow"
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end)
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end
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end
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end
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end
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end
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end,
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end,
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