Add fix to crash when moving bought villager trade item to empty sell slot bug by JoseDouglas26 (#4079)
Add fix to #4062 by JoseDouglas26 https://git.minetest.land/MineClone2/MineClone2/issues/4062#issuecomment-74045 Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4079 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land> Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>mobile_bow_workaround
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@ -1941,6 +1941,7 @@ local trade_inventory = {
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if not wanted2:is_empty() then
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if not wanted2:is_empty() then
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inv:remove_item("input", inv:get_stack("wanted", 2))
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inv:remove_item("input", inv:get_stack("wanted", 2))
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end
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end
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local name = player:get_player_name()
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local trader = player_trading_with[name]
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local trader = player_trading_with[name]
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
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end
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end
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