Merge pull request 'Fix enderman' (#1616) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1616mineclone5
commit
adeea8ed43
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@ -332,7 +332,7 @@ function mobs:register_mob(name, def)
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--end j4i stuff
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--end j4i stuff
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-- MCL2 extensions
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-- MCL2 extensions
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teleport = teleport,
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teleport = mobs.teleport,
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do_teleport = def.do_teleport,
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do_teleport = def.do_teleport,
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spawn_class = def.spawn_class,
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spawn_class = def.spawn_class,
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ignores_nametag = def.ignores_nametag or false,
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ignores_nametag = def.ignores_nametag or false,
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@ -667,6 +667,17 @@ mobs.mob_step = function(self, dtime)
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return
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return
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end
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end
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--do custom mob instructions
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if self.do_custom then
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print("doing custom instructions")
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-- when false skip going any further
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if self.do_custom(self, dtime) == false then
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--this overrides internal lua collision detection
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return
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end
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end
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local attacking = nil
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local attacking = nil
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--scan for players within eyesight
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--scan for players within eyesight
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@ -134,6 +134,11 @@ mobs.punch_attack_walk = function(self,dtime)
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end
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end
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--auto reset punch_timer
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if not self.punch_timer then
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self.punch_timer = 0
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end
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if self.punch_timer > 0 then
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if self.punch_timer > 0 then
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self.punch_timer = self.punch_timer - dtime
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self.punch_timer = self.punch_timer - dtime
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end
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end
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@ -309,13 +309,7 @@ local falling = function(self, pos)
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end
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end
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end
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end
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local teleport = function(self, target)
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if self.do_teleport then
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if self.do_teleport(self, target) == false then
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return
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end
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end
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end
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-- find someone to runaway from
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-- find someone to runaway from
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@ -205,3 +205,13 @@ mobs.node_ok = function(pos, fallback)
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return minetest_registered_nodes[fallback]
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return minetest_registered_nodes[fallback]
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end
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end
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--a teleport functoin
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mobs.teleport = function(self, target)
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if self.do_teleport then
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if self.do_teleport(self, target) == false then
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return
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end
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end
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end
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@ -192,18 +192,19 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_mob("mobs_mc:enderman", {
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mobs:register_mob("mobs_mc:enderman", {
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type = "monster",
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type = "monster",
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spawn_class = "passive",
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spawn_class = "passive",
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passive = true,
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neutral = true,
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pathfinding = 1,
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hp_min = 40,
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hp_min = 40,
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hp_max = 40,
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hp_max = 40,
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xp_min = 5,
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xp_min = 5,
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xp_max = 5,
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xp_max = 5,
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rotate = 270,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_enderman.b3d",
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mesh = "mobs_mc_enderman.b3d",
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textures = create_enderman_textures(),
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textures = create_enderman_textures(),
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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eye_height = 2.5,
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sounds = {
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sounds = {
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-- TODO: Custom war cry sound
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-- TODO: Custom war cry sound
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war_cry = "mobs_sandmonster",
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war_cry = "mobs_sandmonster",
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@ -212,8 +213,8 @@ mobs:register_mob("mobs_mc:enderman", {
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random = {name="mobs_mc_enderman_random", gain=0.5},
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random = {name="mobs_mc_enderman_random", gain=0.5},
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distance = 16,
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distance = 16,
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},
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},
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walk_velocity = 0.2,
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walk_velocity = 1,
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run_velocity = 3.4,
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run_velocity = 4,
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damage = 7,
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damage = 7,
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reach = 2,
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reach = 2,
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drops = {
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drops = {
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@ -281,8 +282,8 @@ mobs:register_mob("mobs_mc:enderman", {
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--self:teleport(nil)
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--self:teleport(nil)
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--self.state = ""
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--self.state = ""
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--else
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--else
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if self.attack then
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if self.attacking then
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local target = self.attack
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local target = self.attacking
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local pos = target:get_pos()
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local pos = target:get_pos()
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if pos ~= nil then
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if pos ~= nil then
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if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
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if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
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@ -359,11 +360,16 @@ mobs:register_mob("mobs_mc:enderman", {
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--if looking in general head position, turn hostile
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--if looking in general head position, turn hostile
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if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
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if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
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self.provoked = "staring"
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self.provoked = "staring"
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self.attack = minetest.get_player_by_name(obj:get_player_name())
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self.state = "stand"
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self.hostile = false
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break
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break
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else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
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--begin attacking the player
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else
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if self.provoked == "staring" then
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if self.provoked == "staring" then
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self.provoked = "broke_contact"
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self.provoked = "broke_contact"
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self.hostile = true
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self.state = "attack"
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self.attacking = obj
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end
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end
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end
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end
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@ -556,7 +562,7 @@ mobs:register_mob("mobs_mc:enderman", {
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water_damage = 8,
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water_damage = 8,
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view_range = 64,
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view_range = 64,
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fear_height = 4,
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fear_height = 4,
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attack_type = "dogfight",
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attack_type = "punch",
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})
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})
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