Clear mob animation on activate
parent
d0695e7929
commit
adc683c6a7
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@ -74,6 +74,9 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
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self.wandering = true
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self.wandering = true
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end
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end
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--clear animation
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self.current_animation = nil
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-- select random texture, set model and size
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-- select random texture, set model and size
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if not self.base_texture then
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if not self.base_texture then
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