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Add partial rotation of levers

objects
Wuzzy 2019-12-09 18:49:59 +01:00
parent 33ef45245c
commit ad13c71bf1
1 changed files with 26 additions and 2 deletions

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@ -2,6 +2,30 @@ local S = minetest.get_translator("mesecons_wallever")
local lever_get_output_rules = mesecon.rules.buttonlike_get
local on_rotate = function(pos, node, user, mode)
if mode == screwdriver.ROTATE_FACE then
if node.param2 == 10 then
node.param2 = 13
minetest.swap_node(pos, node)
return true
elseif node.param2 == 13 then
node.param2 = 10
minetest.swap_node(pos, node)
return true
elseif node.param2 == 8 then
node.param2 = 15
minetest.swap_node(pos, node)
return true
elseif node.param2 == 15 then
node.param2 = 8
minetest.swap_node(pos, node)
return true
end
end
-- TODO: Rotate axis
return false
end
-- LEVER
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "mesh",
@ -102,7 +126,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
rules = lever_get_output_rules,
state = mesecon.state.off
}},
on_rotate = false,
on_rotate = on_rotate,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})
@ -136,7 +160,7 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
rules = lever_get_output_rules,
state = mesecon.state.on
}},
on_rotate = false,
on_rotate = on_rotate,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 0.5,
})