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Remove `settlements_in_world` and `settlements.txt`

The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag.  This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
dyable-leather-armor
kabou 2022-03-30 11:22:33 +02:00
parent 85d1f61188
commit ace0dc00c7
4 changed files with 0 additions and 33 deletions

View File

@ -93,10 +93,6 @@ function settlements.create_site_plan(maxp, minp, pr)
-- go build settlement around center
if not center_surface then return false end
-- add settlement to list
table.insert(settlements_in_world, center_surface)
-- save list to file
settlements.save()
-- initialize all settlement_info table
local count_buildings, number_of_buildings, number_built = settlements.initialize_settlement_info(pr)
-- first building is townhall in the center

View File

@ -65,11 +65,6 @@ settlements.schematic_table = {
{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = basic_pseudobiome_villages },
}
--
-- list of settlements, load on server start up
--
settlements_in_world = {}
--
--
-- maximum allowed difference in height for building a sttlement
--

View File

@ -10,7 +10,6 @@ dofile(settlements.modpath.."/paths.lua")
--
-- load settlements on server
--
settlements_in_world = settlements.load()
settlements.grundstellungen()

View File

@ -88,29 +88,6 @@ function settlements.check_distance(settlement_info, building_pos, building_size
return true
end
-------------------------------------------------------------------------------
-- save list of generated settlements
-------------------------------------------------------------------------------
function settlements.save()
local file = io.open(minetest.get_worldpath().."/settlements.txt", "w")
if file then
file:write(minetest.serialize(settlements_in_world))
file:close()
end
end
-------------------------------------------------------------------------------
-- load list of generated settlements
-------------------------------------------------------------------------------
function settlements.load()
local file = io.open(minetest.get_worldpath().."/settlements.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
end
end
return {}
end
-------------------------------------------------------------------------------
-- fill chests
-------------------------------------------------------------------------------
function settlements.fill_chest(pos, pr)