impliment crash damage for elytra
parent
dada1e9815
commit
aac9d6a105
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@ -4,6 +4,7 @@ mcl_playerplus = {
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elytra = {},
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elytra = {},
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}
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}
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local player_velocity_old = {x=0, y=0, z=0}
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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local dir_to_yaw = minetest.dir_to_yaw
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local dir_to_yaw = minetest.dir_to_yaw
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local get_item_group = minetest.get_item_group
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local get_item_group = minetest.get_item_group
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@ -195,6 +196,12 @@ minetest.register_globalstep(function(dtime)
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and (fly_node == "air" or fly_node == "ignore")
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and (fly_node == "air" or fly_node == "ignore")
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if elytra.active then
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if elytra.active then
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if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) then
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player:set_hp(player:get_hp() - (math.abs(player_velocity_old.x) * 0.2))
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end
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if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) then
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player:set_hp(player:get_hp() - (math.abs(player_velocity_old.z) * 0.2))
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end
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mcl_player.player_set_animation(player, "fly")
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mcl_player.player_set_animation(player, "fly")
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if player_velocity.y < -1.5 then
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if player_velocity.y < -1.5 then
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player:add_velocity({x=0, y=0.17, z=0})
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player:add_velocity({x=0, y=0.17, z=0})
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@ -240,6 +247,7 @@ minetest.register_globalstep(function(dtime)
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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playerphysics.remove_physics_factor(player, "gravity", "mcl_playerplus:elytra")
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end
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end
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player_velocity_old = player:get_velocity() or player:get_player_velocity()
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-- controls right and left arms pitch when shooting a bow
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-- controls right and left arms pitch when shooting a bow
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if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
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if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
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