Implement very basic flopping
parent
cb08062926
commit
a9b59816c4
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@ -11,6 +11,8 @@ local HORNY_AGAIN_TIME = 300
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local CHILD_GROW_TIME = 60*20
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local CHILD_GROW_TIME = 60*20
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local DEATH_DELAY = 0.5
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local DEATH_DELAY = 0.5
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local DEFAULT_FALL_SPEED = -10
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local DEFAULT_FALL_SPEED = -10
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local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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local MOB_CAP = {}
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local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.hostile = 70
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@ -2147,13 +2149,23 @@ local follow_flop = function(self)
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if not flight_check(self, s) then
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if not flight_check(self, s) then
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self.state = "flop"
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self.state = "flop"
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self.object:set_velocity({x = 0, y = -5, z = 0})
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self.object:set_acceleration({x = 0, y = DEFAULT_FALL_SPEED, z = 0})
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set_animation(self, "stand")
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local sdef = minetest.registered_nodes[self.standing_on]
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if sdef and sdef.walkable then
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self.object:set_velocity({
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x = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
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y = FLOP_HEIGHT,
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z = math.random(-FLOP_HOR_SPEED, FLOP_HOR_SPEED),
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})
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end
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set_animation(self, "stand", true)
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return
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return
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elseif self.state == "flop" then
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elseif self.state == "flop" then
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self.state = "stand"
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self.state = "stand"
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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end
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end
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end
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end
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end
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end
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@ -47,7 +47,6 @@ mobs:register_mob("mobs_mc:squid", {
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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breathes_in_water = true,
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breathes_in_water = true,
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jump = false,
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jump = false,
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fall_speed = 0.5,
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view_range = 16,
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view_range = 16,
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runaway = true,
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runaway = true,
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fear_height = 4,
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fear_height = 4,
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