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Don't play place sound when failed to place torch

objects
Wuzzy 2017-02-22 17:17:20 +01:00
parent a3f9d14cc1
commit a993ed6f06
1 changed files with 2 additions and 2 deletions

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@ -71,11 +71,11 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
return itemstack return itemstack
end end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir) itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring) itemstack:set_name(itemstring)
local idef = itemstack:get_definition() local idef = itemstack:get_definition()
if idef.sounds and idef.sounds.place then if success and idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=under, gain=1}) minetest.sound_play(idef.sounds.place, {pos=under, gain=1})
end end
return itemstack return itemstack