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Add wear to some fished items

objects
Wuzzy 2017-02-01 15:56:40 +01:00
parent d6f8da2ab4
commit a9939b8e4b
1 changed files with 10 additions and 5 deletions

View File

@ -11,6 +11,7 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
if string.find(node.name, "mcl_core:water") then
local itemname
local itemcount = 1
local itemwear = 0
local r = math.random(1, 100)
if r <= 85 then
-- Fish
@ -30,12 +31,13 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
if r <= 10 then
itemname = "mcl_core:bowl"
elseif r <= 12 then
-- TODO: Damaged
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 22 then
itemname = "mcl_mobitems:leather"
elseif r <= 32 then
itemname = "3d_armor:boots_leather"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 42 then
itemname = "mcl_mobitems:rotten_flesh"
elseif r <= 47 then
@ -58,14 +60,16 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
-- Treasure
r = math.random(1, 6)
if r == 1 then
-- TODO: Enchanted and damaged
-- TODO: Enchanted
itemname = "mcl_throwing:bow"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 2 then
-- TODO: Enchanted book
itemname = "mcl_core:book"
elseif r == 3 then
-- TODO: Enchanted and damaged
-- TODO: Enchanted
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 4 then
itemname = "mobs:nametag"
elseif r == 5 then
@ -75,8 +79,9 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
end
end
local inv = user:get_inventory()
if inv:room_for_item("main", {name=itemname, count=itemcount, wear=0, metadata=""}) then
inv:add_item("main", {name=itemname, count=itemcount, wear=0, metadata=""})
local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
if inv:room_for_item("main", item) then
inv:add_item("main", item)
end
if not minetest.setting_get("creative_mode") then
itemstack:add_wear(66000/65) -- 65 uses