Add biomeinfo mod
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# Biome Info API
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This document explains the API of this mod.
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## v6 mapgen functions
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These are functions for the v6 mapgen only.
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Use these functions only in worlds in which the v6 mapgen is used.
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If you use these in any other mapgen, bad things might happen.
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### `biomeinfo.get_v6_humidity(pos)`
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Get the biome humidity at pos (for v6 mapgen).
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### `biomeinfo.get_v6_heat(pos)`
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Get the biome heat/temperature at pos (for v6 mapgen).
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### `biomeinfo.get_v6_biome(pos)`
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Get the v6 biome at pos.
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Returns a string, which is the unique biome name.
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Note: This function currently ignores the `biomeblend` v6 mapgen flag,
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it just pretends this setting is disabled.
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This is normally not a problem, but at areas where biomes blend,
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the result is not perfectly accurate and just an estimate.
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### `biomeinfo.get_active_v6_biomes()`
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Returns a table containing the names of all v6 biomes that are actively
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used in the current world, e.g. those that have been activated
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by the use of the mapgen v6 flags (`mgv6_spflags`).
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### `biomeinfo.all_v6_biomes`
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This is a table containing all v6 biomes (as strings), even those that
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might not be used in the current world.
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### v6 biome names
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These are the biome names used in this mod:
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* Normal
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* Desert
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* Jungle
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* Tundra
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* Taiga
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# Biome Info API [`biomeinfo`]
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This is an API mod for mod developers to add a couple of missing
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biome-related functions.
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Currently, this mod only adds v6-related functions.
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Most importantly, you can get the heat, humidity and biome in the v6 mapgen.
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See `API.md` for the API documentation.
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Current version: 1.0.1 (this is a [SemVer](https://semver.org/))
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License: MIT License
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biomeinfo = {}
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-- Copied from mapgen_v6.h
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local MGV6_FREQ_HOT = 0.4
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local MGV6_FREQ_SNOW = -0.4
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local MGV6_FREQ_TAIGA = 0.5
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local MGV6_FREQ_JUNGLE = 0.5
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-- Biome types
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local BT_NORMAL = "Normal"
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local BT_TUNDRA = "Tundra"
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local BT_TAIGA = "Taiga"
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local BT_DESERT = "Desert"
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local BT_JUNGLE = "Jungle"
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-- Get mapgen settings
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local seed = tonumber(minetest.get_mapgen_setting("seed")) or 0
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local mgv6_perlin_biome, mgv6_perlin_humidity, mgv6_np_biome
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local v6_flags_str = minetest.get_mapgen_setting("mgv6_spflags")
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if v6_flags_str == nil then
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v6_flags_str = ""
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end
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local v6_flags = string.split(v6_flags_str)
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local v6_use_snow_biomes = true
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local v6_use_jungles = true
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-- TODO: Implement biome blend.
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-- Currently we pretend biome blend is disabled.
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-- This just makes the calculations inaccurate near biome boundaries,
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-- but should be fine otherwise.
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local v6_use_biome_blend = false
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for f=1, #v6_flags do
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local flag = v6_flags[f]:trim()
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if flag == "nosnowbiomes" then
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v6_use_snow_biomes = false
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end
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if flag == "snowbiomes" then
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v6_use_snow_biomes = true
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end
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if flag == "nojungles" then
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v6_use_jungles = false
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end
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if flag == "jungles" then
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v6_use_jungles = true
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end
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if flag == "nobiomeblend" then
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v6_use_biome_blend = false
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end
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-- TODO
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-- if flag == "biomeblend" then
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-- v6_use_biome_blend = true
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-- end
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end
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-- Force-enable jungles when snowbiomes flag is set
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if v6_use_snow_biomes then
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v6_use_jungles = true
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end
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local v6_freq_desert = tonumber(minetest.get_mapgen_setting("mgv6_freq_desert") or 0.45)
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local NOISE_MAGIC_X = 1619
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local NOISE_MAGIC_Y = 31337
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local NOISE_MAGIC_Z = 52591
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local NOISE_MAGIC_SEED = 1013
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local noise2d = function(x, y, seed)
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-- TODO: implement noise2d function for biome blend
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return 0
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--[[
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local n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y
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+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
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n = (n >> 13) ^ n;
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n = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;
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return 1.0 - n / 0x40000000;
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]]
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end
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biomeinfo.all_v6_biomes = {
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BT_NORMAL,
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BT_DESERT,
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BT_JUNGLE,
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BT_TUNDRA,
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BT_TAIGA
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}
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local function init_perlins()
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if not mgv6_perlin_biome then
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mgv6_np_biome = minetest.get_mapgen_setting_noiseparams("mgv6_np_biome")
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if mgv6_np_biome then
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mgv6_perlin_biome = minetest.get_perlin(mgv6_np_biome)
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end
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end
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if not mgv6_perlin_humidity then
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local np_humidity = minetest.get_mapgen_setting_noiseparams("mgv6_np_humidity")
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if np_humidity then
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mgv6_perlin_humidity = minetest.get_perlin(np_humidity)
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end
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end
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end
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function biomeinfo.get_active_v6_biomes()
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local biomes = { BT_NORMAL, BT_DESERT }
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if v6_use_jungles then
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table.insert(biomes, BT_JUNGLE)
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end
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if v6_use_snow_biomes then
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table.insert(biomes, BT_TUNDRA)
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table.insert(biomes, BT_TAIGA)
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end
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return biomes
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end
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function biomeinfo.get_v6_heat(pos)
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init_perlins()
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local bpos = vector.floor(pos)
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-- The temperature noise needs a special offset (see calculateNoise in mapgen_v6.cpp)
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return mgv6_perlin_biome:get_2d({x=bpos.x + mgv6_np_biome.spread.x*0.6, y=bpos.z + mgv6_np_biome.spread.z*0.2})
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end
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function biomeinfo.get_v6_humidity(pos)
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init_perlins()
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local bpos = vector.floor(pos)
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return mgv6_perlin_humidity:get_2d({x=bpos.x, y=bpos.z})
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end
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-- Returns the v6 biome at pos.
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-- Returns a string representing the biome name.
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function biomeinfo.get_v6_biome(pos)
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init_perlins()
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local bpos = vector.floor(pos)
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-- Based on the algorithm MapgenV6::getBiome in mapgen_v6.cpp
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local pos2d = {x=bpos.x, y=bpos.z}
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if not mgv6_perlin_biome or not mgv6_perlin_humidity then
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return "???"
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end
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local d = biomeinfo.get_v6_heat(bpos)
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local h = biomeinfo.get_v6_humidity(bpos)
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if (v6_use_snow_biomes) then
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local blend
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if v6_use_biome_blend then
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blend = noise2d(pos2d.x, pos2d.y, seed) / 40
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else
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blend = 0
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end
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if (d > MGV6_FREQ_HOT + blend) then
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if (h > MGV6_FREQ_JUNGLE + blend) then
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return BT_JUNGLE
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end
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return BT_DESERT
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end
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if (d < MGV6_FREQ_SNOW + blend) then
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if (h > MGV6_FREQ_TAIGA + blend) then
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return BT_TAIGA
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end
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return BT_TUNDRA
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end
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return BT_NORMAL
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end
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if (d > v6_freq_desert) then
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return BT_DESERT
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end
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if ((v6_use_biome_blend) and (d > v6_freq_desert - 0.10) and
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((noise2d(pos2d.x, pos2d.y, seed) + 1.0) > (v6_freq_desert - d) * 20.0)) then
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return BT_DESERT
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end
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if ((v6_use_jungles) and (h > 0.75)) then
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return BT_JUNGLE
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end
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return BT_NORMAL
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end
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name = biomeinfo
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description = Simple API to get data about biomes.
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