Add player invulnerability & fix not continuously damaging players when holding the attack key
Player invulnerability is the same as Minecraft's Damage Immunity https://minecraft.wiki/w/Damage#Immunity The old code for some reason only allows a few damage by holding and does not continuously damage other players after a few hitsfix_pumpkin_typo_pumkin
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@ -663,6 +663,8 @@ minetest.register_on_joinplayer(function(player)
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lastPos = nil,
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lastPos = nil,
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swimDistance = 0,
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swimDistance = 0,
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jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
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jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
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last_damage = 0,
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invul_timestamp = 0,
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}
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}
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mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
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mcl_playerplus.elytra[player] = {active = false, rocketing = 0, speed = 0}
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@ -727,19 +729,35 @@ mcl_damage.register_modifier(function(obj, damage, reason)
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end
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end
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end, -200)
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end, -200)
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-- damage invulnerability
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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mcl_damage.register_modifier(function(obj, damage, reason)
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-- damage invulnerability
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local invul = obj:get_meta():get_int("mcl_damage:invulnerable")
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if hitter then
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if invul > 0 then
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local name = player:get_player_name()
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return 0
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local time_now = minetest.get_us_time()
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else
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local invul_timestamp = mcl_playerplus_internal[name].invul_timestamp
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obj:get_meta():set_int("mcl_damage:invulnerable", 1)
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local time_diff = time_now - invul_timestamp
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minetest.after(0.5, function()
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-- check for invulnerability time in microseconds (0.5 second)
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obj:get_meta():set_int("mcl_damage:invulnerable", 0)
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if time_diff <= 500000 and time_diff >= 0 then
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end)
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damage = damage - mcl_playerplus_internal[name].last_damage
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return damage
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if damage < 0 then
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damage = 0
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end
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return damage
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else
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mcl_playerplus_internal[name].last_damage = damage
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mcl_playerplus_internal[name].invul_timestamp = time_now
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end
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end
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end
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end, -1000)
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-- attack reach limit
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if hitter and hitter:is_player() then
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local player_pos = player:get_pos()
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local hitter_pos = hitter:get_pos()
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if vector.distance(player_pos, hitter_pos) > 3 then
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damage = 0
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return damage
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end
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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local pos = player:get_pos()
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local pos = player:get_pos()
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