Much more MC-like pumpkin growth, fix stem bugs
- Pumpkins now grow randomly - Stems now disconnect properly after removing pumpkin - Remove lots of ugly code duplicationobjects
parent
12bb62727d
commit
a841d02325
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@ -79,24 +79,21 @@ minetest.register_node("mcl_farming:pumpkin_face", {
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paramtype2 = "facedir",
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"},
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groups = {handy=1,axey=1, building_block=1},
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after_dig_node = function(pos, oldnode, oldmetadata, user)
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local have_change = 0
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for x=-1,1 do
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local p = {x=pos.x+x, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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if string.find(n.name, "pumpkintige_linked_") and have_change == 0 then
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have_change = 1
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minetest.add_node(p, {name="mcl_farming:pumpkintige_unconnect"})
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end
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end
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if have_change == 0 then
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for z=-1,1 do
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local p = {x=pos.x, y=pos.y, z=pos.z+z}
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local n = minetest.get_node(p)
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if string.find(n.name, "pumpkintige_linked_") and have_change == 0 then
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have_change = 1
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minetest.add_node(p, {name="mcl_farming:pumpkintige_unconnect"})
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end
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after_dig_node = function(blockpos, oldnode, oldmetadata, user)
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-- Disconnect any connected stems, turning them back to normal stems
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local neighbors = {
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{ { x=-1, y=0, z=0 }, "mcl_farming:pumpkintige_linked_r" },
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{ { x=1, y=0, z=0 }, "mcl_farming:pumpkintige_linked_l" },
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{ { x=0, y=0, z=-1 }, "mcl_farming:pumpkintige_linked_t" },
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{ { x=0, y=0, z=1 }, "mcl_farming:pumpkintige_linked_b" },
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}
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for n=1, #neighbors do
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local offset = neighbors[n][1]
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local expected_stem = neighbors[n][2]
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local stempos = vector.add(blockpos, offset)
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local stem = minetest.get_node(stempos)
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if stem.name == expected_stem then
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minetest.add_node(stempos, {name="mcl_farming:pumpkintige_unconnect"})
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end
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end
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end,
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@ -256,55 +253,49 @@ minetest.register_abm({
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neighbors = {"air"},
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interval = 1,
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chance = 1,
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action = function(pos)
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local have_change = 0
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local newpos = {x=pos.x, y=pos.y, z=pos.z}
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local light = minetest.get_node_light(pos)
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if light or light > 10 then
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for x=-1,1 do
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local p = {x=pos.x+x, y=pos.y-1, z=pos.z}
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newpos = {x=pos.x+x, y=pos.y, z=pos.z}
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local n = minetest.get_node(p)
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local nod = minetest.get_node(newpos)
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local soilgroup = minetest.get_item_group(n.name, "soil")
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if n.name=="mcl_core:dirt_with_grass" and nod.name=="air" and have_change == 0
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or n.name=="mcl_core:dirt" and nod.name=="air" and have_change == 0
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or (soilgroup == 2 or soilgroup == 3) and nod.name=="air" and have_change == 0 then
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have_change = 1
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local p2
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if x == 1 then
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minetest.add_node(pos, {name="mcl_farming:pumpkintige_linked_r" })
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p2 = 3
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else
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minetest.add_node(pos, {name="mcl_farming:pumpkintige_linked_l"})
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p2 = 1
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end
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minetest.add_node(newpos, {name="mcl_farming:pumpkin_face", param2=p2})
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action = function(stempos)
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local light = minetest.get_node_light(stempos)
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if light and light > 10 then
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-- Check the four neighbors and filter out neighbors where pumpkins can't grow
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local neighbors = {
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{ x=-1, y=0, z=0 },
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{ x=1, y=0, z=0 },
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{ x=0, y=0, z=-1 },
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{ x=0, y=0, z=1 },
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}
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for n=#neighbors, 1, -1 do
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local offset = neighbors[n]
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local blockpos = vector.add(stempos, offset)
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local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
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local floor = minetest.get_node(floorpos)
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local block = minetest.get_node(blockpos)
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local soilgroup = minetest.get_item_group(floor.name, "soil")
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if not ((floor.name=="mcl_core:dirt_with_grass" or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
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table.remove(neighbors, n)
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end
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end
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if have_change == 0 then
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for z=-1,1 do
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local p = {x=pos.x, y=pos.y-1, z=pos.z+z}
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newpos = {x=pos.x, y=pos.y, z=pos.z+z}
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local n = minetest.get_node(p)
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local nod2 = minetest.get_node(newpos)
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local soilgroup = minetest.get_item_group(n.name, "soil")
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if n.name=="mcl_core:dirt_with_grass" and nod2.name=="air" and have_change == 0
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or n.name=="mcl_core:dirt" and nod2.name=="air" and have_change == 0
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or (soilgroup == 2 or soilgroup == 3) and nod2.name=="air" and have_change == 0 then
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have_change = 1
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-- Pumpkins need at least 1 free neighbor to grow
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if #neighbors > 0 then
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-- From the remaining neighbors, grow randomly
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local r = math.random(1, #neighbors)
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local offset = neighbors[r]
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local blockpos = vector.add(stempos, offset)
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local p2
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if z == 1 then
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minetest.add_node(pos, {name="mcl_farming:pumpkintige_linked_t" })
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if offset.x == 1 then
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minetest.set_node(stempos, {name="mcl_farming:pumpkintige_linked_r" })
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p2 = 3
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elseif offset.x == -1 then
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minetest.set_node(stempos, {name="mcl_farming:pumpkintige_linked_l"})
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p2 = 1
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elseif offset.z == 1 then
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minetest.set_node(stempos, {name="mcl_farming:pumpkintige_linked_t"})
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p2 = 2
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else
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minetest.add_node(pos, {name="mcl_farming:pumpkintige_linked_b" })
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elseif offset.z == -1 then
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minetest.set_node(stempos, {name="mcl_farming:pumpkintige_linked_b"})
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p2 = 0
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end
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minetest.add_node(newpos, {name="mcl_farming:pumpkin_face", param2=p2})
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end
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end
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minetest.add_node(blockpos, {name="mcl_farming:pumpkin_face", param2=p2})
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end
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end
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end,
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