Add glass group
parent
2a359b0d13
commit
a7fdfa13ef
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@ -90,6 +90,7 @@ These groups are used mostly for informational purposes
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* `bed=1`: Bed
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* `bed=1`: Bed
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* `door=1`: Door
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* `door=1`: Door
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* `door=2`: Trapdoor
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* `door=2`: Trapdoor
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* `glass=1`: Glass (full cubes only)
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* `rail=1`: Rail
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* `rail=1`: Rail
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* `music_record`: Music Disc (rating is track ID)
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* `music_record`: Music Disc (rating is track ID)
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* `tnt=1`: Block is TNT
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* `tnt=1`: Block is TNT
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@ -577,7 +577,7 @@ function mcl_core.add_glass(desc, recipeitem, color)
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paramtype = "light",
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paramtype = "light",
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use_texture_alpha = true,
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use_texture_alpha = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1, building_block=1},
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groups = {handy=1, glass=1, building_block=1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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drop = "",
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drop = "",
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_mcl_blast_resistance = 1.5,
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_mcl_blast_resistance = 1.5,
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@ -1116,7 +1116,7 @@ minetest.register_node("mcl_core:glass", {
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1, building_block=1},
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groups = {handy=1, glass=1, building_block=1},
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sounds = mcl_sounds.node_sound_glass_defaults(),
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sounds = mcl_sounds.node_sound_glass_defaults(),
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drop = "",
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drop = "",
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_mcl_blast_resistance = 1.5,
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_mcl_blast_resistance = 1.5,
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