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Merge branch 'fixes' into animated_chests

objects
Elias Fleckenstein 2021-01-04 17:58:42 +01:00
commit a7c42306a7
1 changed files with 2 additions and 2 deletions

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@ -195,7 +195,7 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
if wielditem then if wielditem then
local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect") local fire_aspect_level = mcl_enchanting.get_enchantment(wielditem, "fire_aspect")
if fire_aspect_level > 0 then if fire_aspect_level > 0 then
mcl_burning.set_on_fire(player, 4, fire_aspect_level * 2, hitter:get_player_name()) mcl_burning.set_on_fire(player, 4, fire_aspect_level * 4 - 1, hitter:get_player_name())
end end
end end
end end
@ -704,7 +704,7 @@ mcl_enchanting.enchantments.unbreaking = {
weight = 5, weight = 5,
description = S("Increases item durability."), description = S("Increases item durability."),
curse = false, curse = false,
on_enchant = function(itemstack, level) on_enchant = function(itemstack, level)
local tool_capabilities = itemstack:get_tool_capabilities() local tool_capabilities = itemstack:get_tool_capabilities()
for group, capability in pairs(tool_capabilities.groupcaps) do for group, capability in pairs(tool_capabilities.groupcaps) do
capability.uses = capability.uses * (1 + level) capability.uses = capability.uses * (1 + level)