Make potions handle delayed eating
parent
cc7a2e0b41
commit
a78b308a75
|
@ -61,7 +61,26 @@ function return_on_use(def, effect, dur)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
def.on_use(user, effect, dur)
|
||||
--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
|
||||
|
||||
-- Wrapper for handling mcl_hunger delayed eating
|
||||
local name = user:get_player_name()
|
||||
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
|
||||
mcl_hunger.eat_internal[name]._custom_var = {
|
||||
user = user,
|
||||
effect = effect,
|
||||
dur = dur,
|
||||
}
|
||||
mcl_hunger.eat_internal[name]._custom_func = def.on_use
|
||||
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
|
||||
|
||||
mcl_hunger.eat_internal[name]._custom_func(
|
||||
mcl_hunger.eat_internal[name]._custom_var.user,
|
||||
mcl_hunger.eat_internal[name]._custom_var.effect,
|
||||
mcl_hunger.eat_internal[name]._custom_var.dur
|
||||
)
|
||||
end
|
||||
|
||||
local old_name, old_count = itemstack:get_name(), itemstack:get_count()
|
||||
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
|
||||
if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
|
||||
|
|
Loading…
Reference in New Issue