Added tt support, made enchanted bows function properly
parent
1cef707c6c
commit
a76fb8dd57
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@ -86,7 +86,7 @@ function mcl_enchanting.get_enchantments(itemstack)
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return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
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return minetest.deserialize(itemstack:get_meta():get_string("mcl_enchanting:enchantments")) or {}
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end
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end
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function mcl_enchanting.set_enchantments(itemstack, enchantments, data)
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function mcl_enchanting.set_enchantments(itemstack, enchantments)
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return itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
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return itemstack:get_meta():set_string("mcl_enchanting:enchantments", minetest.serialize(enchantments))
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end
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end
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@ -156,12 +156,12 @@ function mcl_enchanting.can_enchant(itemstack, enchantment, level)
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end
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end
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function mcl_enchanting.enchant(itemstack, enchantment, level)
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function mcl_enchanting.enchant(itemstack, enchantment, level)
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local enchanted_itemstack = ItemStack({name = mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()), wear = itemstack:get_wear(), metadata = itemstack:get_metadata()})
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itemstack:set_name(mcl_enchanting.get_enchanted_itemstring(itemstack:get_name()))
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local enchantments = mcl_enchanting.get_enchantments(enchanted_itemstack)
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local enchantments = mcl_enchanting.get_enchantments(itemstack)
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enchantments[enchantment] = level
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enchantments[enchantment] = level
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mcl_enchanting.set_enchantments(enchanted_itemstack, enchantments)
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mcl_enchanting.set_enchantments(itemstack, enchantments)
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mcl_enchanting.reload_enchantments(enchanted_itemstack, enchantments)
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mcl_enchanting.reload_enchantments(itemstack, enchantments)
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return enchanted_itemstack
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return itemstack
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end
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end
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function mcl_enchanting.reload_enchantments(itemstack, enchantments)
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function mcl_enchanting.reload_enchantments(itemstack, enchantments)
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@ -172,4 +172,5 @@ function mcl_enchanting.reload_enchantments(itemstack, enchantments)
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func(itemstack, level, itemdef)
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func(itemstack, level, itemdef)
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end
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end
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end
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end
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tt.reload_itemstack_description(itemstack)
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end
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end
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@ -10,6 +10,7 @@ dofile(modpath .. "/enchantments.lua")
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dofile(modpath .. "/features.lua")
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dofile(modpath .. "/features.lua")
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dofile(modpath .. "/core.lua")
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dofile(modpath .. "/core.lua")
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dofile(modpath .. "/command.lua")
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dofile(modpath .. "/command.lua")
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dofile(modpath .. "/tt.lua")
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-- dofile(modpath .. "/ui.lua")
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-- dofile(modpath .. "/ui.lua")
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-- dofile(modpath .. "/fx.lua")
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-- dofile(modpath .. "/fx.lua")
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-- dofile(modpath .. "/book.lua")
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-- dofile(modpath .. "/book.lua")
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@ -1,5 +1,5 @@
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name = mcl_enchanting
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name = mcl_enchanting
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description = The rewrite of the Enchanting mod for MineClone2
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description = The rewrite of the Enchanting mod for MineClone2
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depends = mcl_formspec, _mcl_autogroup
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depends = mcl_formspec, tt
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optional_depends = screwdriver
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optional_depends = screwdriver
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author = Fleckenstein
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author = Fleckenstein
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@ -0,0 +1,15 @@
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function mcl_enchanting.enchantments_snippet(_, _, itemstack)
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if not itemstack then
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return
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end
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local enchantments = mcl_enchanting.get_enchantments(itemstack)
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local text = ""
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for enchantment, level in pairs(enchantments) do
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text = text .. mcl_enchanting.get_enchantment_description(enchantment, level) .. "\n"
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end
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if text ~= "" then
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return text, false
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end
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end
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table.insert(tt.registered_snippets, 1, mcl_enchanting.enchantments_snippet)
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@ -35,12 +35,12 @@ local function newline(str)
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end
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end
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-- Digging capabilities of tool
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-- Digging capabilities of tool
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tt.register_snippet(function(itemstring)
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tt.register_snippet(function(itemstring, toolcaps)
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local def = minetest.registered_items[itemstring]
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local def = minetest.registered_items[itemstring]
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if not def.tool_capabilities then
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if not toolcaps then
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return
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return
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end
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end
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local groupcaps = def.tool_capabilities.groupcaps
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local groupcaps = toolcaps.groupcaps
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if not groupcaps then
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if not groupcaps then
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return
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return
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end
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end
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@ -105,8 +105,8 @@ tt.register_snippet(function(itemstring)
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-- Capabilities
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-- Capabilities
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minestring = minestring .. capstr
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minestring = minestring .. capstr
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-- Max. drop level
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-- Max. drop level
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local mdl = def.tool_capabilities.max_drop_level
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local mdl = toolcaps.max_drop_level
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if not def.tool_capabilities.max_drop_level then
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if not toolcaps.max_drop_level then
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mdl = 0
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mdl = 0
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end
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end
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minestring = minestring .. S("Block breaking strength: @1", mdl)
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minestring = minestring .. S("Block breaking strength: @1", mdl)
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@ -114,8 +114,8 @@ tt.register_snippet(function(itemstring)
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local weaponstring = ""
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local weaponstring = ""
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-- Weapon stats
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-- Weapon stats
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if def.tool_capabilities.damage_groups then
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if toolcaps.damage_groups then
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for group, damage in pairs(def.tool_capabilities.damage_groups) do
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for group, damage in pairs(toolcaps.damage_groups) do
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local msg
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local msg
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if group == "fleshy" then
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if group == "fleshy" then
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if damage >= 0 then
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if damage >= 0 then
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@ -127,7 +127,7 @@ tt.register_snippet(function(itemstring)
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weaponstring = newline(weaponstring)
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weaponstring = newline(weaponstring)
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weaponstring = weaponstring .. msg
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weaponstring = weaponstring .. msg
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end
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end
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local full_punch_interval = def.tool_capabilities.full_punch_interval
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local full_punch_interval = toolcaps.full_punch_interval
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if not full_punch_interval then
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if not full_punch_interval then
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full_punch_interval = 1
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full_punch_interval = 1
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end
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end
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@ -13,8 +13,9 @@ Once this mod had overwritten the `description` field of an item was overwritten
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## `tt.register_snippet(func)`
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## `tt.register_snippet(func)`
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Register a custom snippet function.
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Register a custom snippet function.
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`func` is a function of the form `func(itemstring)`.
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`func` is a function of the form `func(itemstring, tool_capabilities, itemstack)`.
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It will be called for (nearly) every itemstring.
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It will be called for (nearly) every itemstring at startup and when `tt.reload_itemstack_description` is called for an itemstack.
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The `itemstack` parameter is only present when the snippet is called via `tt.reload_itemstack_description` and contains the itemstack.
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Returns: Two values, the first one is required.
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Returns: Two values, the first one is required.
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1st return value: A string you want to append to this item or `nil` if nothing shall be appended.
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1st return value: A string you want to append to this item or `nil` if nothing shall be appended.
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@ -29,3 +30,9 @@ tt.register_snippet(function(itemstring)
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end
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end
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end)
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end)
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```
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```
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## `tt.reload_itemstack_description(itemstack)`
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This function will dynamically reload the itemstack description,
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it becomes handy when `ìtemstack:get_meta():set_tool_capabilities(...)` was used
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or if some snippets are based on metadata.
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@ -14,15 +14,11 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/snippets.lua")
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-- Apply item description updates
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-- Apply item description updates
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local function append_snippets()
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local function apply_snippets(desc, itemstring, toolcaps, itemstack)
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for itemstring, def in pairs(minetest.registered_items) do
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if itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true then
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local desc = def.description
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local orig_desc = desc
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local first = true
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local first = true
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-- Apply snippets
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-- Apply snippets
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for s=1, #tt.registered_snippets do
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for s=1, #tt.registered_snippets do
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local str, snippet_color = tt.registered_snippets[s](itemstring)
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local str, snippet_color = tt.registered_snippets[s](itemstring, toolcaps, itemstack)
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if snippet_color == nil then
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if snippet_color == nil then
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snippet_color = tt.COLOR_DEFAULT
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snippet_color = tt.COLOR_DEFAULT
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elseif snippet_color == false then
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elseif snippet_color == false then
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@ -40,7 +36,19 @@ local function append_snippets()
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end
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end
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end
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end
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end
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end
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if desc ~= def.description then
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return desc
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end
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local function should_change(itemstring, def)
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return itemstring ~= "" and itemstring ~= "air" and itemstring ~= "ignore" and itemstring ~= "unknown" and def ~= nil and def.description ~= nil and def.description ~= "" and def._tt_ignore ~= true
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end
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local function append_snippets()
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for itemstring, def in pairs(minetest.registered_items) do
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if should_change(itemstring, def) then
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local orig_desc = def.description
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local desc = apply_snippets(orig_desc, itemstring, def.tool_capabilities, nil)
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if desc ~= orig_desc then
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minetest.override_item(itemstring, { description = desc, _tt_original_description = orig_desc })
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minetest.override_item(itemstring, { description = desc, _tt_original_description = orig_desc })
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end
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end
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end
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end
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@ -48,3 +56,16 @@ local function append_snippets()
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end
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end
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minetest.register_on_mods_loaded(append_snippets)
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minetest.register_on_mods_loaded(append_snippets)
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tt.reload_itemstack_description = function(itemstack)
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local itemstring = itemstack:get_name()
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local def = itemstack:get_definition()
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if should_change(itemstring, def) then
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local meta = itemstack:get_meta()
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local orig_desc = def._tt_original_description
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local desc = apply_snippets(orig_desc, itemstring, itemstack:get_tool_capabilities(), itemstack)
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if desc ~= orig_desc then
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meta:set_string("description", desc)
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end
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end
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end
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@ -130,6 +130,9 @@ local reset_bows = function(player)
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if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
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if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
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stack:set_name("mcl_bows:bow")
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stack:set_name("mcl_bows:bow")
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list[place] = stack
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list[place] = stack
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elseif stack:get_name()=="mcl_bows:bow_0_enchanted" or stack:get_name()=="mcl_bows:bow_1_enchanted" or stack:get_name()=="mcl_bows:bow_2_enchanted" then
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stack:set_name("mcl_bows:bow_enchanted")
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list[place] = stack
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end
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end
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end
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end
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inv:set_list("main", list)
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inv:set_list("main", list)
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@ -159,7 +162,11 @@ for level=0, 2 do
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1},
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1},
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on_drop = function(itemstack, dropper, pos)
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on_drop = function(itemstack, dropper, pos)
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reset_bow_state(dropper)
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reset_bow_state(dropper)
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if minetest.get_item_group(itemstack:get_name(), "enchanted") > 0 then
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itemstack:set_name("mcl_bows:bow_enchanted")
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else
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itemstack:set_name("mcl_bows:bow")
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itemstack:set_name("mcl_bows:bow")
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end
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minetest.item_drop(itemstack, dropper, pos)
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minetest.item_drop(itemstack, dropper, pos)
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itemstack:take_item()
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itemstack:take_item()
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return itemstack
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return itemstack
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@ -176,9 +183,11 @@ controls.register_on_release(function(player, key, time)
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if key~="RMB" then return end
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if key~="RMB" then return end
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local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
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local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2") then
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if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2" or
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wielditem:get_name()=="mcl_bows:bow_0_enchanted" or wielditem:get_name()=="mcl_bows:bow_1_enchanted" or wielditem:get_name()=="mcl_bows:bow_2_enchanted") then
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local has_shot = false
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local has_shot = false
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local enchanted = minetest.get_item_group(wielditem:get_name(), "enchanted") > 0
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local speed, damage
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local speed, damage
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local p_load = bow_load[player:get_player_name()]
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local p_load = bow_load[player:get_player_name()]
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local charge
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local charge
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has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical)
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has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical)
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if enchanted then
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wielditem:set_name("mcl_bows:bow_enchanted")
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else
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wielditem:set_name("mcl_bows:bow")
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wielditem:set_name("mcl_bows:bow")
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end
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if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then
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if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then
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wielditem:add_wear(65535/BOW_DURABILITY)
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wielditem:add_wear(65535/BOW_DURABILITY)
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end
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end
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@ -235,8 +249,13 @@ controls.register_on_hold(function(player, key, time)
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end
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end
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local inv = minetest.get_inventory({type="player", name=name})
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local inv = minetest.get_inventory({type="player", name=name})
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (creative or get_arrow(player)) then
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if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and (creative or get_arrow(player)) then
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local enchanted = (wielditem:get_name()=="mcl_bows:bow_enchanted")
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if enchanted then
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wielditem:set_name("mcl_bows:bow_0_enchanted")
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else
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wielditem:set_name("mcl_bows:bow_0")
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wielditem:set_name("mcl_bows:bow_0")
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end
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player:set_wielded_item(wielditem)
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player:set_wielded_item(wielditem)
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if minetest.get_modpath("playerphysics") then
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if minetest.get_modpath("playerphysics") then
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-- Slow player down when using bow
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-- Slow player down when using bow
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@ -249,12 +268,18 @@ controls.register_on_hold(function(player, key, time)
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if type(bow_load[name]) == "number" then
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if type(bow_load[name]) == "number" then
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if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
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if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
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wielditem:set_name("mcl_bows:bow_1")
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wielditem:set_name("mcl_bows:bow_1")
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elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
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wielditem:set_name("mcl_bows:bow_1_enchanted")
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elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
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elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
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wielditem:set_name("mcl_bows:bow_2")
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wielditem:set_name("mcl_bows:bow_2")
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elseif wielditem:get_name() == "mcl_bows:bow_1_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
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wielditem:set_name("mcl_bows:bow_2_enchanted")
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end
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end
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else
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else
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if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then
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if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then
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wielditem:set_name("mcl_bows:bow")
|
wielditem:set_name("mcl_bows:bow")
|
||||||
|
elseif wielditem:get_name() == "mcl_bows:bow_0_enchanted" or wielditem:get_name() == "mcl_bows:bow_1_enchanted" or wielditem:get_name() == "mcl_bows:bow_2_enchanted" then
|
||||||
|
wielditem:set_name("mcl_bows:bow_enchanted")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
player:set_wielded_item(wielditem)
|
player:set_wielded_item(wielditem)
|
||||||
|
@ -270,7 +295,7 @@ minetest.register_globalstep(function(dtime)
|
||||||
local wielditem = player:get_wielded_item()
|
local wielditem = player:get_wielded_item()
|
||||||
local wieldindex = player:get_wield_index()
|
local wieldindex = player:get_wield_index()
|
||||||
local controls = player:get_player_control()
|
local controls = player:get_player_control()
|
||||||
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2") or wieldindex ~= bow_index[name]) then
|
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2" and wielditem:get_name()~="mcl_bows:bow_0_enchanted" and wielditem:get_name()~="mcl_bows:bow_1_enchanted" and wielditem:get_name()~="mcl_bows:bow_2_enchanted") or wieldindex ~= bow_index[name]) then
|
||||||
reset_bow_state(player, true)
|
reset_bow_state(player, true)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -309,6 +334,12 @@ minetest.register_craft({
|
||||||
burntime = 15,
|
burntime = 15,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "mcl_bows:bow_enchanted",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
-- Add entry aliases for the Help
|
-- Add entry aliases for the Help
|
||||||
if minetest.get_modpath("doc") then
|
if minetest.get_modpath("doc") then
|
||||||
doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_0")
|
doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_0")
|
||||||
|
|
Loading…
Reference in New Issue