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Add seagrass on dirt

objects
Wuzzy 2019-12-17 19:52:19 +01:00
parent 4dcbe75e84
commit a714751f8b
3 changed files with 101 additions and 0 deletions

View File

@ -3,3 +3,6 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/prismarine.lua")
-- Corals -- Corals
dofile(minetest.get_modpath(minetest.get_current_modname()).."/corals.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/corals.lua")
-- Seagrass
dofile(minetest.get_modpath(minetest.get_current_modname()).."/seagrass.lua")

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@ -0,0 +1,98 @@
local S = minetest.get_translator("mcl_ocean")
local function seagrass_on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
end
local player_name = placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
local node_under = minetest.get_node(pos_under)
local node_above = minetest.get_node(pos_above)
local def_under = minetest.registered_nodes[node_under.name]
local def_above = minetest.registered_nodes[node_above.name]
if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
return def_under.on_rightclick(pos_under, node_under,
placer, itemstack, pointed_thing) or itemstack
end
if pos_under.y >= pos_above.y then
return itemstack
end
-- Placement rules:
-- Seagrass can only be placed on top of dirt inside water
local g_above_water = minetest.get_item_group(node_above.name, "water")
if not (g_above_water ~= 0 and def_above.liquidtype == "source") then
return itemstack
end
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
minetest.log("action", player_name
.. " tried to place " .. itemstack:get_name()
.. " at protected position "
.. minetest.pos_to_string(pos_under))
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
if node_under.name ~= "mcl_core:dirt" then
return itemstack
end
node_under.name = "mcl_ocean:seagrass_dirt"
node_under.param2 = minetest.registered_items[itemstack:get_name()].place_param2 or 3
if node_under.param2 < 8 and math.random(1,2) == 1 then
-- Random horizontal displacement
node_under.param2 = node_under.param2 + 8
end
minetest.set_node(pos_under, node_under)
if not (minetest.settings:get_bool("creative_mode")) then
itemstack:take_item()
end
return itemstack
end
-- Seagrass on dirt
minetest.register_node("mcl_ocean:seagrass_dirt", {
description = S("Seagrass"),
drawtype = "plantlike_rooted",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 3,
tiles = { "default_dirt.png" },
special_tiles = {
{
image = "mcl_ocean_seagrass.png",
animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length=1.0},
}
},
inventory_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
wield_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
{ -6/16, -8/16, -6/16, 6/16, 4/16, 6/16 },
},
},
groups = { dig_immediate = 3, deco_block = 1, plant = 1, seagrass = 1, },
sounds = mcl_sounds.node_sound_leaves_defaults({footstep = mcl_sounds.node_sound_dirt_defaults().footstep}),
node_placement_prediction = "",
node_dig_prediction = "mcl_core:dirt",
on_place = seagrass_on_place,
after_destruct = function(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "seagrass") == 0 then
minetest.set_node(pos, {name="mcl_core:dirt"})
end
end,
drop = "",
_mcl_shears_drop = true,
_mcl_hardness = 0,
_mcl_blast_resistance = 0,
})

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