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Move Lingering potion generation into single call

objects
Brandon 2020-07-12 07:59:29 -04:00
parent e3becf443e
commit a6dac52797
3 changed files with 64 additions and 192 deletions

View File

@ -14,6 +14,7 @@ mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR
mcl_potions.INV_FACTOR = 0.50 mcl_potions.INV_FACTOR = 0.50
mcl_potions.SPLASH_FACTOR = 0.75 mcl_potions.SPLASH_FACTOR = 0.75
mcl_potions.LINGERING_FACTOR = 0.25
local modpath = minetest.get_modpath("mcl_potions") local modpath = minetest.get_modpath("mcl_potions")

View File

@ -66,7 +66,7 @@ end)
local function register_lingering(name, descr, color, def) function mcl_potions.register_lingering(name, descr, color, def)
local id = "mcl_potions:"..name.."_lingering" local id = "mcl_potions:"..name.."_lingering"
minetest.register_craftitem(id, { minetest.register_craftitem(id, {
@ -134,186 +134,32 @@ local function register_lingering(name, descr, color, def)
}) })
end end
local function time_string(dur) -- -- register_lingering("weakness", S("Lingering Weakness Potion"), "#6600AA", {
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)) -- -- potion_fun = function(player) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end,
end -- -- -- TODO: Fix tooltip
-- -- tt = time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
register_lingering("water", S("Lingering Water Bottle"), "#0000FF", { -- -- })
potion_fun = function(player) end, -- --
tt = S("No effect") -- -- register_lingering("weakness_plus", S("Lingering Weakness Potion +"), "#7700BB", {
}) -- -- potion_fun = function(player) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end,
-- -- -- TODO: Fix tooltip
register_lingering("river_water", S("Lingering River Water Bottle"), "#0044FF", { -- -- tt = time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
potion_fun = function(player) end, -- -- })
tt = S("No effect") -- --
}) -- -- register_lingering("strength", S("Lingering Strength Potion"), "#D444D4", {
-- -- potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION*0.25) end,
register_lingering("awkward", S("Lingering Awkward Potion"), "#0000FF", { -- -- -- TODO: Fix tooltip
potion_fun = function(player) end, -- -- tt = time_string(mcl_potions.DURATION*0.25)
tt = S("No effect") -- -- })
}) -- --
-- -- register_lingering("strength_2", S("Lingering Strength Potion II"), "#D444F4", {
register_lingering("mundane", S("Lingering Mundane Potion"), "#0000FF", { -- -- potion_fun = function(player) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2*0.25) end,
potion_fun = function(player) end, -- -- -- TODO: Fix tooltip
tt = S("No effect") -- -- tt = time_string(mcl_potions.DURATION_2*0.25)
}) -- -- })
-- --
register_lingering("thick", S("Lingering Thick Potion"), "#0000FF", { -- -- register_lingering("strength_plus", S("Lingering Strength Potion +"), "#D444E4", {
potion_fun = function(player) end, -- -- potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS*0.25) end,
tt = S("No effect") -- -- -- TODO: Fix tooltip
}) -- -- tt = time_string(mcl_potions.DURATION_PLUS*0.25)
-- -- })
register_lingering("healing", S("Lingering Healing Potion"), "#AA0000", {
potion_fun = function(player) mcl_potions.healing_func(player, 2) end,
tt = S("+2 HP")
})
register_lingering("healing_2", S("Lingering Healing Potion II"), "#DD0000", {
potion_fun = function(player) mcl_potions.healing_func(player, 4) end,
tt = S("+4 HP")
})
register_lingering("harming", S("Lingering Harming Potion"), "#660099", {
potion_fun = function(player) mcl_potions.healing_func(player, -3) end,
tt = S("-3 HP")
})
register_lingering("harming_2", S("Lingering Harming Potion II"), "#330066", {
potion_fun = function(player) mcl_potions.healing_func(player, -6) end,
tt = S("-6 HP")
})
register_lingering("leaping", S("Lingering Leaping Potion"), "#00CC33", {
potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, mcl_potions.DURATION*0.25) end,
tt = S("120% | @1", time_string(mcl_potions.DURATION*0.25))
})
register_lingering("leaping_2", S("Lingering Leaping Potion II"), "#00EE33", {
potion_fun = function(player) mcl_potions.leaping_func(player, 1.4, mcl_potions.DURATION_2*0.25) end,
tt = S("140% | @1", time_string(mcl_potions.DURATION_2*0.25))
})
register_lingering("leaping_plus", S("Lingering Leaping Potion +"), "#00DD33", {
potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, mcl_potions.DURATION_PLUS*0.25) end,
tt = S("120% | @1", time_string(mcl_potions.DURATION_PLUS*0.25))
})
register_lingering("swiftness", S("Lingering Swiftness Potion"), "#009999", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, mcl_potions.DURATION*0.25) end,
tt = S("120% | @1", time_string(mcl_potions.DURATION*0.25))
})
register_lingering("swiftness_2", S("Lingering Swiftness Potion II"), "#00BBBB", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.4, mcl_potions.DURATION_2*0.25) end,
tt = S("140% | @1", time_string(mcl_potions.DURATION_2*0.25))
})
register_lingering("swiftness_plus", S("Lingering Swiftness Potion +"), "#00BBBB", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, mcl_potions.DURATION_PLUS*0.25) end,
tt = S("120% | @1", time_string(mcl_potions.DURATION_PLUS*0.25))
})
register_lingering("slowness", S("Lingering Slowness Potion"), "#000080", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end,
tt = S("85% | @1", time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25))
})
register_lingering("slowness_plus", S("Lingering Slowness Potion +"), "#000066", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end,
tt = S("85% | @1", time_string(mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25))
})
register_lingering("slowness_2", S("Lingering Slowness Potion IV"), "#000066", {
potion_fun = function(player) mcl_potions.swiftness_func(player, 0.4, 20*0.25) end,
tt = S("40% | @1", time_string(20*0.25))
})
register_lingering("poison", S("Lingering Poison Potion"), "#335544", {
potion_fun = function(player) mcl_potions.poison_func(player, 2.5, 45*0.25) end,
tt = S("-1 HP / 2.5s | @1", time_string(45*0.25))
})
register_lingering("poison_2", S("Lingering Poison Potion II"), "#446655", {
potion_fun = function(player) mcl_potions.poison_func(player, 1.2, 21*0.25) end,
tt = S("-1 HP / 1.2s | @1", time_string(21*0.25))
})
register_lingering("poison_plus", S("Lingering Poison Potion +"), "#557766", {
potion_fun = function(player) mcl_potions.poison_func(player, 2.5, 90*0.25) end,
tt = S("-1 HP / 2.5s | @1", time_string(90*0.25))
})
register_lingering("regeneration", S("Lingering Regeneration Potion"), "#A52BB2", {
potion_fun = function(player) mcl_potions.regeneration_func(player, 2.5, 45*0.25) end,
tt = S("+1 HP / 2.5s | @1", time_string(45*0.25))
})
register_lingering("regeneration_2", S("Lingering Regeneration Potion II"), "#B52CC2", {
potion_fun = function(player) mcl_potions.regeneration_func(player, 1.2, 22*0.25) end,
tt = S("+1 HP / 1.2s | @1", time_string(22*0.25))
})
register_lingering("regeneration_plus", S("Lingering Regeneration Potion +"), "#C53DD3", {
potion_fun = function(player) mcl_potions.regeneration_func(player, 2.5, 90*0.25) end,
tt = S("+1 HP / 2.5s | @1", time_string(90*0.25))
})
register_lingering("invisibility", S("Lingering Invisibility Potion"), "#B0B0B0", {
potion_fun = function(player) mcl_potions.invisiblility_func(player, nil, mcl_potions.DURATION*0.25) end,
tt = time_string(mcl_potions.DURATION*0.25)
})
register_lingering("invisibility_plus", S("Lingering Invisibility Potion +"), "#A0A0A0", {
potion_fun = function(player) mcl_potions.invisiblility_func(player, nil, mcl_potions.DURATION_PLUS*0.25) end,
tt = time_string(mcl_potions.DURATION_PLUS*0.25)
})
-- register_lingering("weakness", S("Lingering Weakness Potion"), "#6600AA", {
-- potion_fun = function(player) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end,
-- -- TODO: Fix tooltip
-- tt = time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
-- })
--
-- register_lingering("weakness_plus", S("Lingering Weakness Potion +"), "#7700BB", {
-- potion_fun = function(player) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end,
-- -- TODO: Fix tooltip
-- tt = time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
-- })
register_lingering("fire_resistance", S("Lingering Fire Resistance Potion"), "#D0A040", {
potion_fun = function(player) mcl_potions.fire_resistance_func(player, nil, mcl_potions.DURATION*0.25) end,
tt = time_string(mcl_potions.DURATION*0.25)
})
register_lingering("fire_resistance_plus", S("Lingering Fire Resistance Potion +"), "#E0B050", {
potion_fun = function(player) mcl_potions.fire_resistance_func(player, nil, mcl_potions.DURATION_PLUS*0.25) end,
tt = time_string(mcl_potions.DURATION_PLUS*0.25)
})
-- register_lingering("strength", S("Lingering Strength Potion"), "#D444D4", {
-- potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION*0.25) end,
-- -- TODO: Fix tooltip
-- tt = time_string(mcl_potions.DURATION*0.25)
-- })
--
-- register_lingering("strength_2", S("Lingering Strength Potion II"), "#D444F4", {
-- potion_fun = function(player) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2*0.25) end,
-- -- TODO: Fix tooltip
-- tt = time_string(mcl_potions.DURATION_2*0.25)
-- })
--
-- register_lingering("strength_plus", S("Lingering Strength Potion +"), "#D444E4", {
-- potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS*0.25) end,
-- -- TODO: Fix tooltip
-- tt = time_string(mcl_potions.DURATION_PLUS*0.25)
-- })
register_lingering("night_vision", S("Lingering Night Vision Potion"), "#1010AA", {
potion_fun = function(player) mcl_potions.night_vision_func(player, nil, mcl_potions.DURATION*0.25) end,
tt = time_string(mcl_potions.DURATION*0.25)
})
register_lingering("night_vision_plus", S("Lingering Night Vision Potion +"), "#2020BA", {
potion_fun = function(player) mcl_potions.night_vision_func(player, nil, mcl_potions.DURATION_PLUS*0.25) end,
tt = time_string(mcl_potions.DURATION_PLUS*0.25)
})

View File

@ -40,6 +40,8 @@ local function register_potion(def)
if def.name == "poison" or def.name == "regeneration" then if def.name == "poison" or def.name == "regeneration" then
_tt = "1/2 Heart/"..effect.."sec | "..time_string(dur) _tt = "1/2 Heart/"..effect.."sec | "..time_string(dur)
end end
elseif def.name == "healing" or def.name == "harming" then
_tt = (effect / 2).." Hearts"
else else
_tt = tt or time_string(dur) or S("No effect") _tt = tt or time_string(dur) or S("No effect")
end end
@ -47,13 +49,21 @@ local function register_potion(def)
end end
local function get_splash_fun(effect, sp_dur) local function get_splash_fun(effect, sp_dur)
if def.dur then if def.is_dur then
return function(player, redx) def.on_use(player, effect, sp_dur*redx) end return function(player, redx) def.on_use(player, effect, sp_dur*redx) end
else else
return function(player, redx) def.on_use(player, effect*redx, sp_dur) end return function(player, redx) def.on_use(player, effect*redx, sp_dur) end
end end
end end
local function get_lingering_fun(effect, sp_dur)
if def.is_dur then
return function(player, redx) def.on_use(player, effect, sp_dur) end
else
return function(player, redx) def.on_use(player, effect*0.5, sp_dur) end
end
end
minetest.register_craftitem("mcl_potions:"..def.name, { minetest.register_craftitem("mcl_potions:"..def.name, {
description = S(def.description), description = S(def.description),
_tt_help = get_tt(def._tt, def.effect, dur), _tt_help = get_tt(def._tt, def.effect, dur),
@ -67,18 +77,23 @@ local function register_potion(def)
on_secondary_use = on_use, on_secondary_use = on_use,
}) })
-- Register Splash -- Register Splash and Lingering
local splash_dur = dur * mcl_potions.SPLASH_FACTOR local splash_dur = dur * mcl_potions.SPLASH_FACTOR
local ling_dur = dur * mcl_potions.LINGERING_FACTOR
local splash_def = { local splash_def = {
tt = get_tt(def._tt, def.effect, splash_dur), tt = get_tt(def._tt, def.effect, splash_dur),
potion_fun = get_splash_fun(def.effect, splash_dur), potion_fun = get_splash_fun(def.effect, splash_dur),
} }
local ling_def = {
tt = get_tt(def._tt, def.effect, ling_dur),
potion_fun = get_lingering_fun(def.effect, ling_dur),
}
if def.color then if def.color then
mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def) mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def)
mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def)
end end
if def.is_II then if def.is_II then
local desc_mod = " II" local desc_mod = " II"
@ -121,15 +136,21 @@ local function register_potion(def)
on_secondary_use = on_use, on_secondary_use = on_use,
}) })
-- Register Splash -- Register Splash and Lingering
local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
local splash_def_2 = { local splash_def_2 = {
tt = get_tt(def._tt_2, effect_II, splash_dur_2), tt = get_tt(def._tt_2, effect_II, splash_dur_2),
potion_fun = get_splash_fun(effect_II, splash_dur_2), potion_fun = get_splash_fun(effect_II, splash_dur_2),
} }
local ling_def_2 = {
tt = get_tt(def._tt_2, effect_II, ling_dur_2),
potion_fun = get_lingering_fun(effect_II, ling_dur_2),
}
if def.color then if def.color then
mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2) mcl_potions.register_splash(def.name.."_2", S("Splash "..def.description..desc_mod), def.color, splash_def_2)
mcl_potions.register_lingering(def.name.."_2", S("Lingering "..def.description..desc_mod), def.color, ling_def_2)
end end
end end
@ -163,13 +184,19 @@ local function register_potion(def)
-- Register Splash -- Register Splash
local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR
local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR
local splash_def_pl = { local splash_def_pl = {
tt = get_tt(def._tt_plus, def.effect, splash_dur_pl), tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
potion_fun = get_splash_fun(def.effect, splash_dur_pl), potion_fun = get_splash_fun(def.effect, splash_dur_pl),
} }
local ling_def_pl = {
tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
}
if def.color then if def.color then
mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl) mcl_potions.register_splash(def.name.."_plus", S("Splash "..def.description.." +"), def.color, splash_def_pl)
mcl_potions.register_lingering(def.name.."_plus", S("Lingering "..def.description.." +"), def.color, ling_def_pl)
end end
end end
@ -225,10 +252,8 @@ local healing_def = {
_longdesc = S("Drink to heal yourself"), _longdesc = S("Drink to heal yourself"),
color = "#CC0000", color = "#CC0000",
effect = 4, effect = 4,
dur = nil,
on_use = mcl_potions.healing_func, on_use = mcl_potions.healing_func,
is_II = true, is_II = true,
effect_sq = false,
} }
@ -240,9 +265,9 @@ local harming_def = {
_longdesc = S("Drink to heal yourself"), _longdesc = S("Drink to heal yourself"),
color = "#660099", color = "#660099",
effect = -6, effect = -6,
dur = nil,
on_use = mcl_potions.healing_func, on_use = mcl_potions.healing_func,
is_II = true, is_II = true,
is_inv = true,
} }
local night_vision_def = { local night_vision_def = {