Uneven crafts support
-taking part of the resulting stack now produces well-defined results -stonecutter won't allow amount undivisible by recipe count anymorehollow_logs_ref_recovery
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af2f58248f
commit
a6025b751a
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@ -299,14 +299,37 @@ minetest.register_allow_player_inventory_action(function(player, action, invento
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return 0
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return 0
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end
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end
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end
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end
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if inventory_info.from_list == "stonecutter_output" then
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local selected = player:get_meta():get_string("stonecutter_selected")
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local istack = inventory:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[istack:get_name()]
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if not selected or not recipes then return 0 end
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local recipe = recipes[selected]
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local remainder = inventory_info.count % recipe
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if remainder ~= 0 then
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return 0
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end
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end
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elseif action == "put" then
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elseif action == "put" then
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if inventory_info.to_list == "stonecutter_output" then
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if inventory_info.to_list == "stonecutter_output" then
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return 0
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return 0
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end
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end
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if inventory_info.from_list == "stonecutter_output" then
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local selected = player:get_meta():get_string("stonecutter_selected")
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local istack = inventory:get_stack("stonecutter_input", 1)
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local recipes = mcl_stonecutter.registered_recipes[istack:get_name()]
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if not selected or not recipes then return 0 end
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local recipe = recipes[selected]
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local remainder = inventory_info.stack:get_count() % recipe
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if remainder ~= 0 then
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return 0
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end
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end
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end
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end
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end)
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end)
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function remove_from_input(player, inventory)
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function remove_from_input(player, inventory, crafted_count)
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local meta = player:get_meta()
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local meta = player:get_meta()
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local selected = meta:get_string("stonecutter_selected")
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local selected = meta:get_string("stonecutter_selected")
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local istack = inventory:get_stack("stonecutter_input", 1)
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local istack = inventory:get_stack("stonecutter_input", 1)
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@ -316,7 +339,7 @@ function remove_from_input(player, inventory)
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-- selected should normally never be nil, but just in case
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-- selected should normally never be nil, but just in case
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if selected and recipes then
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if selected and recipes then
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local recipe = recipes[selected]
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local recipe = recipes[selected]
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local count = math.floor(stack_size/recipe)
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local count = crafted_count/recipe
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if count < 1 then count = 1 end
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if count < 1 then count = 1 end
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istack:set_count(math.max(0, istack:get_count() - count))
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istack:set_count(math.max(0, istack:get_count() - count))
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inventory:set_stack("stonecutter_input", 1, istack)
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inventory:set_stack("stonecutter_input", 1, istack)
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@ -329,7 +352,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
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update_stonecutter_slots(player)
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update_stonecutter_slots(player)
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return
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return
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elseif inventory_info.from_list == "stonecutter_output" then
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elseif inventory_info.from_list == "stonecutter_output" then
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remove_from_input(player, inventory)
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remove_from_input(player, inventory, inventory_info.count)
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update_stonecutter_slots(player)
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update_stonecutter_slots(player)
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end
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end
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elseif action == "put" then
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elseif action == "put" then
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@ -338,7 +361,7 @@ minetest.register_on_player_inventory_action(function(player, action, inventory,
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end
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end
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elseif action == "take" then
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elseif action == "take" then
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if inventory_info.listname == "stonecutter_output" then
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if inventory_info.listname == "stonecutter_output" then
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remove_from_input(player, inventory)
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remove_from_input(player, inventory, inventory_info.stack:get_count())
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update_stonecutter_slots(player)
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update_stonecutter_slots(player)
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end
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end
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end
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end
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