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Fix global variable bug in mcl_item_entity

objects
Wuzzy 2017-06-10 17:23:14 +02:00
parent 91912b6f74
commit a589cbc17a
1 changed files with 1 additions and 2 deletions

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@ -39,10 +39,9 @@ minetest.register_globalstep(function(dtime)
for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.radius_magnet)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
local collected = false
if object:get_luaentity()._magnet_timer >= 0 and object:get_luaentity()._magnet_timer < item_drop_settings.magnet_time and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local collected = false
-- Collection
if vector.distance(checkpos, object:getpos()) <= item_drop_settings.radius_collect then