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Update anvil textures

objects
Wuzzy 2017-07-14 19:54:25 +02:00
parent d04c46f3c8
commit a440796ed3
6 changed files with 3 additions and 3 deletions

View File

@ -1,6 +1,6 @@
local anvildef = { local anvildef = {
groups = {pickaxey=1, falling_node=1, deco_block=1, anvil=1}, groups = {pickaxey=1, falling_node=1, deco_block=1, anvil=1},
tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png"}, tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
@ -26,13 +26,13 @@ local anvildef1 = table.copy(anvildef)
anvildef1.description = "Slightly Damaged Anvil" anvildef1.description = "Slightly Damaged Anvil"
anvildef1.groups.not_in_creative_inventory = 1 anvildef1.groups.not_in_creative_inventory = 1
anvildef1._doc_items_create_entry = false anvildef1._doc_items_create_entry = false
anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png"} anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}
local anvildef2 = table.copy(anvildef) local anvildef2 = table.copy(anvildef)
anvildef2.description = "Very Damaged Anvil" anvildef2.description = "Very Damaged Anvil"
anvildef2.groups.not_in_creative_inventory = 1 anvildef2.groups.not_in_creative_inventory = 1
anvildef2._doc_items_create_entry = false anvildef2._doc_items_create_entry = false
anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png"} anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}
minetest.register_node("mcl_anvils:anvil", anvildef0) minetest.register_node("mcl_anvils:anvil", anvildef0)
minetest.register_node("mcl_anvils:anvil_damage_1", anvildef1) minetest.register_node("mcl_anvils:anvil_damage_1", anvildef1)

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