Blast Protection; Fire Protection; Projectile Protection; Feather Falling; Thorns
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@ -1,5 +1,13 @@
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-- Taken from https://minecraft.gamepedia.com/Enchanting
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local function increase_damage(damage_group, factor)
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return function(itemstack, level)
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local tool_capabilities = itemstack:get_tool_capabilities()
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tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
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itemstack:get_meta():set_tool_capabilities(tool_capabilities)
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end
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end
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-- requires engine change
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--[[mcl_enchanting.enchantments.aqua_affinity = {
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name = "Aqua Affinity",
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@ -15,14 +23,6 @@
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requires_tool = false,
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}]]--
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local function increase_damage(damage_group, factor)
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return function(itemstack, level)
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local tool_capabilities = itemstack:get_tool_capabilities()
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tool_capabilities.damage_groups[damage_group] = (tool_capabilities.damage_groups[damage_group] or 0) + level * factor
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itemstack:get_meta():set_tool_capabilities(tool_capabilities)
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end
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end
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-- implemented via on_enchant and additions in mobs_mc; Slowness IV part unimplemented
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mcl_enchanting.enchantments.bane_of_arthropods = {
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name = "Bane of Arthropods",
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@ -38,7 +38,7 @@ mcl_enchanting.enchantments.bane_of_arthropods = {
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requires_tool = false,
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}
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-- unimplemented
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-- implemented in mcl_armor
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mcl_enchanting.enchantments.blast_protection = {
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name = "Blast Protection",
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max_level = 4,
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@ -123,7 +123,7 @@ mcl_enchanting.enchantments.efficiency = {
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requires_tool = false,
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}
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-- unimplemented
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-- implemented in mcl_armor
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mcl_enchanting.enchantments.feather_falling = {
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name = "Feather Falling",
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max_level = 4,
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@ -152,7 +152,7 @@ mcl_enchanting.enchantments.feather_falling = {
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requires_tool = false,
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}]]--
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-- unimplemented
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-- implemented in mcl_armor
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mcl_enchanting.enchantments.fire_protection = {
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name = "Fire Protection",
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max_level = 4,
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@ -350,7 +350,7 @@ mcl_enchanting.enchantments.power = {
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requires_tool = false,
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}
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-- unimplemented
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-- implemented in mcl_armor
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mcl_enchanting.enchantments.projectile_protection = {
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name = "Projectile Protection",
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max_level = 4,
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@ -485,7 +485,7 @@ mcl_enchanting.enchantments.soul_speed = {
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requires_tool = false,
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}]]--
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-- unimplemented
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-- implemented in mcl_armor
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mcl_enchanting.enchantments.thorns = {
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name = "Thorns",
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max_level = 3,
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@ -284,8 +284,14 @@ local function trace_explode(pos, strength, raydirs, radius, drop_chance, fire,
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impact = 0
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end
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local damage = math.floor((impact * impact + impact) * 7 * strength + 1)
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if mod_death_messages and obj:is_player() then
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mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", obj:get_player_name()))
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if obj:is_player() then
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local name = obj:get_player_name()
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if mod_death_messages then
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mcl_death_messages.player_damage(obj, S("@1 was caught in an explosion.", name))
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end
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if rawget(_G, "armor") and armor.last_damage_types then
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armor.last_damage_types[name] = "explosion"
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end
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end
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local source = puncher
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if not source then
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@ -83,6 +83,9 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
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-- Direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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if rawget(_G, "armor") and armor.last_damage_types then
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armor.last_damage_types[player:get_player_name()] = "fireball"
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end
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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@ -71,6 +71,9 @@ mobs:register_arrow("mobs_mc:fireball", {
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velocity = 15,
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hit_player = function(self, player)
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if rawget(_G, "armor") and armor.last_damage_types then
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armor.last_damage_types[player:get_player_name()] = "fireball"
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end
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 6},
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@ -18,6 +18,7 @@ armor = {
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.."listring[current_player;craft]",
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textures = {},
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default_skin = "character",
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last_damage_types = {},
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}
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if minetest.get_modpath("mcl_skins") then
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@ -497,13 +498,16 @@ end)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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local name, player_inv, armor_inv = armor:get_valid_player(player, "[on_hpchange]")
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if name and hp_change < 0 then
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local damage_type = armor.last_damage_types[name]
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armor.last_damage_types[name] = nil
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-- Armor doesn't protect from set_hp (commands like /kill),
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-- falling and drowning damage.
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if reason.type == "set_hp" or reason.type == "drown" or reason.type == "fall" then
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if reason.type == "set_hp" then
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return hp_change
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end
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local regular_reduction = reason.type ~= "drown" and reason.type ~= "fall"
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-- Account for potion effects (armor doesn't save the target)
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if reason.other == "poison" or reason.other == "harming" then
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return hp_change
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@ -515,18 +519,65 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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local total_points = 0
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local total_toughness = 0
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local protection_reduction = 0
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local epf = 0
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local thorns_damage = 0
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local thorns_damage_regular = 0
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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local enchantments = mcl_enchanting.get_enchantments(stack)
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local pts = stack:get_definition().groups["mcl_armor_points"] or 0
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local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
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total_points = total_points + pts
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total_toughness = total_toughness + tough
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local protection_level = enchantments.protection or 0
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if protection_level > 0 then
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epf = epf + protection_level * 1
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end
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local blast_protection_level = enchantments.blast_protection or 0
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if blast_protection_level > 0 and damage_type == "explosion" then
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epf = epf + blast_protection_level * 2
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end
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local fire_protection_level = enchantments.fire_protection or 0
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if fire_protection_level > 0 and (damage_type == "fireball" or reason.type == "node_damage" and
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(reason.node == "mcl_fire:fire" or reason.node == "mcl_core:lava_source" or reason.node == "mcl_core:lava_flowing")) then
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epf = epf + fire_protection_level * 2
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end
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local projectile_protection_level = enchantments.projectile_protection or 0
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if projectile_protection_level and (damage_type == "projectile" or damage_type == "fireball") then
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epf = epf + projectile_protection_level * 2
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end
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local feather_falling_level = enchantments.feather_falling or 0
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if feather_falling_level and reason.type == "fall" then
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epf = epf + feather_falling_level * 3
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end
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local did_thorns_damage = false
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local thorns_level = enchantments.thorns or 0
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if thorns_level then
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if thorns_level > 10 then
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thorns_damage = thorns_damage + thorns_level - 10
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did_thorns_damage = true
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elseif thorns_damage_regular < 4 and thorns_level * 0.15 > math.random() then
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local thorns_damage_regular_new = math.min(4, thorns_damage_regular + math.random(4))
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thorns_damage = thorns_damage + thorns_damage_regular_new - thorns_damage_regular
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thorns_damage_regular = thorns_damage_regular_new
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did_thorns_damage = true
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end
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end
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-- Damage armor
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local use = stack:get_definition().groups["mcl_armor_uses"] or 0
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local enchantments = mcl_enchanting.get_enchantments(stack)
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if enchantments.unbreaking then
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use = use / (0.6 + 0.4 / (enchantments.unbreaking + 1))
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if use > 0 and regular_reduction then
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local unbreaking_level = enchantments.unbreaking or 0
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if unbreaking_level > 0 then
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use = use / (0.6 + 0.4 / (unbreaking_level + 1))
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end
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if use > 0 then
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local wear = armor_damage * math.floor(65536/use)
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if did_thorns_damage then
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wear = wear * 3
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end
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stack:add_wear(wear)
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end
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end
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local pts = stack:get_definition().groups["mcl_armor_points"] or 0
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local tough = stack:get_definition().groups["mcl_armor_toughness"] or 0
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total_points = total_points + pts
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total_toughness = total_toughness + tough
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if enchantments.protection then
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protection_reduction = protection_reduction + enchantments.protection * 0.04
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end
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-- if enchantments.blast_protection and then
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-- protection_reduction = protection_reduction + enchantments.blast_protection * 0.08
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-- end
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end
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end
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local damage = math.abs(hp_change)
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if regular_reduction then
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-- Damage calculation formula (from <https://minecraft.gamepedia.com/Armor#Damage_protection>)
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damage = damage * (1 - math.min(20, math.max((total_points/5), total_points - damage / (2+(total_toughness/4)))) / 25)
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damage = damage * (1 - math.min(1, protection_reduction))
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end
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damage = damage * (1 - (math.min(20, epf) / 25))
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damage = math.floor(damage+0.5)
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if reason.type == "punch" and thorns_damage > 0 then
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local obj = reason.object
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if obj then
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local luaentity = obj:get_luaentity()
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if luaentity then
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local shooter = obj._shooter
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if shooter then
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obj = shooter
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end
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end
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obj:punch(player, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy = thorns_damage},
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})
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end
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end
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hp_change = -math.abs(damage)
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armor.def[name].count = items
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@ -240,12 +240,14 @@ ARROW_ENTITY.on_step = function(self, dtime)
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-- Punch target object but avoid hurting enderman.
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if not lua or lua.name ~= "mobs_mc:enderman" then
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if obj:is_player() and rawget(_G, "armor") and armor.last_damage_types then
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armor.last_damage_types[obj:get_player_name()] = "projectile"
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end
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damage_particles(self.object:get_pos(), self._is_critical)
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self.object:set_pos(vector.subtract(obj:get_pos(), vector.multiply(vector.normalize(self.object:get_velocity()), 2)))
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=self._damage},
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}, nil)
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}, self.object:get_velocity())
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end
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