Fix zombie siege calling gopath incorrectly
parent
2b52eaa6ef
commit
a3cded0133
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@ -11,7 +11,7 @@ local function spawn_zombies(self)
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if check_spawn_pos(p) then
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if check_spawn_pos(p) then
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local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
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local m = mcl_mobs.spawn(p,"mobs_mc:zombie")
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local l = m:get_luaentity()
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local l = m:get_luaentity()
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mcl_mobs:gopath(m:get_luaentity(),self.pos)
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l:gopath(self.pos)
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table.insert(self.mobs,m)
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table.insert(self.mobs,m)
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self.health_max = self.health_max + l.health
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self.health_max = self.health_max + l.health
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end
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end
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