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Initial commit mobs head rotation

mobs_head_rotation
epCode 2022-06-07 11:38:38 -07:00
parent 6c804f44d5
commit a2a06cc3ee
3 changed files with 49 additions and 0 deletions

View File

@ -125,6 +125,14 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
end end
local function dir_to_pitch(dir)
--local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
-- play sound -- play sound
local mob_sound = function(self, soundname, is_opinion, fixed_pitch) local mob_sound = function(self, soundname, is_opinion, fixed_pitch)
@ -3644,6 +3652,41 @@ local mob_step = function(self, dtime)
-- end rotation -- end rotation
if self.head_swivel and type(self.head_swivel) == "string" then
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
if obj:is_player() then
if not self._locked_object then
if math.random(50) == 1 then
self._locked_object = obj
end
else
if math.random(200) == 1 then
self._locked_object = nil
end
end
end
end
if self._locked_object then
local player_pos = self._locked_object:get_pos()
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.bone_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, self._locked_object:get_properties().eye_height, 0)))
local mob_yaw = math.deg(-(-self.object:get_rotation().y-(-minetest.dir_to_yaw(direction_player))))
local mob_pitch = math.deg(-dir_to_pitch(direction_player))
if mob_yaw < -60 or mob_yaw > 60 then
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
else
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
end
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9))
else
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(0,0,0))
end
end
-- run custom function (defined in mob lua file) -- run custom function (defined in mob lua file)
if self.do_custom then if self.do_custom then
@ -3883,6 +3926,8 @@ end
minetest.register_entity(name, { minetest.register_entity(name, {
use_texture_alpha = def.use_texture_alpha, use_texture_alpha = def.use_texture_alpha,
head_swivel = def.head_swivel or nil,
bone_eye_height = def.bone_eye_height or 1.4,
stepheight = def.stepheight or 0.6, stepheight = def.stepheight or 0.6,
name = name, name = name,
description = def.description, description = def.description,

View File

@ -1218,6 +1218,10 @@ mcl_mobs:register_mob("mobs_mc:villager", {
"mobs_mc_villager.png", "mobs_mc_villager.png",
"mobs_mc_villager.png", --hat "mobs_mc_villager.png", --hat
}, },
--EXPERIMENTAL
head_swivel = "Head_Control",
bone_eye_height = 2.35,
-------------------------------
visual_size = {x=2.75, y=2.75}, visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1.2, walk_velocity = 1.2,