Don't respawn on bed if bed is missing or blocked
parent
a285827980
commit
a11f6ffaac
|
@ -228,7 +228,9 @@ function mcl_beds.on_rightclick(pos, player)
|
|||
if not mcl_beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
if minetest.get_modpath("mcl_spawn") then
|
||||
mcl_spawn.set_spawn_pos(player, player:get_pos()) -- save respawn position when entering bed
|
||||
local spos = table.copy(pos)
|
||||
spos.y = spos.y + 0.1
|
||||
mcl_spawn.set_spawn_pos(player, spos) -- save respawn position when entering bed
|
||||
end
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
|
|
|
@ -33,8 +33,23 @@ end
|
|||
minetest.register_on_respawnplayer(function(player)
|
||||
local pos = mcl_spawn.get_spawn_pos(player)
|
||||
if pos then
|
||||
-- Check if bed is still there
|
||||
-- and the spawning position is free of solid or damaging blocks.
|
||||
local node_bed = minetest.get_node(pos)
|
||||
local node_up1 = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
|
||||
local node_up2 = minetest.get_node({x=pos.x,y=pos.y+2,z=pos.z})
|
||||
local bgroup = minetest.get_item_group(node_bed.name, "bed")
|
||||
local def1 = minetest.registered_nodes[node_up1.name]
|
||||
local def2 = minetest.registered_nodes[node_up2.name]
|
||||
if (bgroup == 1 or bgroup == 2) and
|
||||
(not def1.walkable) and (not def2.walkable) and
|
||||
(def1.damage_per_second == nil or def2.damage_per_second <= 0) and
|
||||
(def1.damage_per_second == nil or def2.damage_per_second <= 0) then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
else
|
||||
minetest.chat_send_player(player:get_player_name(), "Your spawn bed was missing or blocked.")
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
Loading…
Reference in New Issue