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Node on_rightclick takes precedence over eating

objects
Wuzzy 2017-03-02 16:28:49 +01:00
parent b31405307d
commit a0800e1296
1 changed files with 10 additions and 0 deletions

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@ -9,6 +9,16 @@ end
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one) -- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = core.do_item_eat local org_eat = core.do_item_eat
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing) core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
local old_itemstack = itemstack local old_itemstack = itemstack
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do for _, callback in pairs(core.registered_on_item_eats) do