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Detach minecart driver if over activator rail

objects
Wuzzy 2020-01-30 22:42:53 +01:00
parent 1d2da1f01a
commit 9f344b4307
1 changed files with 22 additions and 13 deletions

View File

@ -8,6 +8,21 @@ mcl_minecarts.check_float_time = 15
dofile(mcl_minecarts.modpath.."/functions.lua")
dofile(mcl_minecarts.modpath.."/rails.lua")
local function detach_driver(self)
if not self._driver then
return
end
mcl_player.player_attached[self._driver] = nil
local player = minetest.get_player_by_name(self._driver)
self._driver = nil
self._start_pos = nil
if player then
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
mcl_player.player_set_animation(player, "stand" , 30)
end
end
local function activate_tnt_minecart(self)
if self._boomtimer then
return
@ -27,6 +42,8 @@ local function activate_tnt_minecart(self)
minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15})
end
local activate_normal_minecart = detach_driver
-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
local entity_mapping = {}
@ -99,12 +116,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
if self._old_pos then
self.object:set_pos(self._old_pos)
end
mcl_player.player_attached[self._driver] = nil
local player = minetest.get_player_by_name(self._driver)
if player then
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
end
detach_driver(self)
end
-- Disable detector rail
@ -588,7 +600,8 @@ register_minecart(
S("Minecarts can be used for a quick transportion on rails.") .. "\n" ..
S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."),
S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" ..
S("To obtain the minecart, punch it while holding down the sneak key."),
S("To obtain the minecart, punch it while holding down the sneak key.") .. "\n"
S("If it moves over a powered activator rail, you'll get ejected."),
"mcl_minecarts_minecart.b3d",
{"mcl_minecarts_minecart.png"},
"mcl_minecarts_minecart_normal.png",
@ -600,11 +613,7 @@ register_minecart(
end
local player_name = clicker:get_player_name()
if self._driver and player_name == self._driver then
self._driver = nil
self._start_pos = nil
clicker:set_detach()
clicker:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
mcl_player.player_set_animation(clicker, "stand" , 30)
detach_driver(self)
elseif not self._driver then
self._driver = player_name
self._start_pos = self.object:get_pos()
@ -619,7 +628,7 @@ register_minecart(
end
end, name)
end
end
end, activate_normal_minecart
)
-- Minecart with Chest