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Drop food eating limits in Creative Mode

objects
Wuzzy 2019-02-05 21:51:40 +01:00
parent d9b6bae320
commit 9ed83bd196
5 changed files with 19 additions and 11 deletions

View File

@ -770,8 +770,9 @@ S("• Creative inventory is available to obtain most items easily").."\n"..
S("• Hand breaks all default blocks instantly").."\n"..
S("• Greatly increased hand pointing range").."\n"..
S("• Mined blocks don't drop items").."\n"..
S("• Items don't get used up").."\n"..
S("• Tools don't wear off").."\n"..
S("Bows have infinite arrows").."\n"..
S("You can eat food whenever you want").."\n"..
S("• You can always use the minimap").."\n\n"..
S("Damage is not affected by Creative Mode, it needs to be disabled seperately.")

View File

@ -51,7 +51,7 @@ minetest.register_node("mcl_cake:cake", {
on_rightclick = function(pos, node, clicker, itemstack)
local newcake = minetest.do_item_eat(2, ItemStack("mcl_cake:cake_6"), ItemStack("mcl_cake:cake"), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= "mcl_cake:cake" then
if newcake:get_name() ~= "mcl_cake:cake" or minetest.settings:get_bool("creative_mode") == true then
minetest.add_node(pos,{type="node",name="mcl_cake:cake_6",param2=0})
end
end,
@ -71,7 +71,7 @@ local register_slice = function(level, nodebox, desc)
on_rightclick = function(pos, node, clicker, itemstack)
local newcake = minetest.do_item_eat(2, ItemStack(after_eat), ItemStack(this), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= this then
if newcake:get_name() ~= this or minetest.settings:get_bool("creative_mode") == true then
minetest.add_node(pos,{type="node",name=after_eat,param2=0})
end
end
@ -80,7 +80,7 @@ local register_slice = function(level, nodebox, desc)
on_rightclick = function(pos, node, clicker, itemstack)
local newcake = minetest.do_item_eat(2, ItemStack("mcl:cake:cake 0"), ItemStack("mcl_cake:cake_1"), clicker, {type="nothing"})
-- Check if we were allowed to eat
if newcake:get_name() ~= this then
if newcake:get_name() ~= this or minetest.settings:get_bool("creative_mode") == true then
minetest.remove_node(pos)
core.check_for_falling(pos)
end

View File

@ -339,7 +339,7 @@ local eat_chorus_fruit = function(itemstack, player, pointed_thing)
local count = itemstack:get_count()
local new_itemstack = minetest.do_item_eat(0, nil, itemstack, player, pointed_thing)
local new_count = new_itemstack:get_count()
if count ~= new_count or new_itemstack:get_name() ~= "mcl_end:chorus_fruit" then
if count ~= new_count or new_itemstack:get_name() ~= "mcl_end:chorus_fruit" or (minetest.settings:get_bool("creative_mode") == true) then
random_teleport(player)
end
return new_itemstack

View File

@ -135,7 +135,7 @@ minetest.register_craftitem("mcl_mobitems:cooked_rabbit", {
local drink_milk = function(itemstack, player, pointed_thing)
local bucket = minetest.do_item_eat(0, "mcl_buckets:bucket_empty", itemstack, player, pointed_thing)
-- Check if we were allowed to drink this (eat delay check)
if bucket:get_name() ~= "mcl_mobitems:milk_bucket" and mcl_hunger.active then
if (bucket:get_name() ~= "mcl_mobitems:milk_bucket" and mcl_hunger.active) or minetest.settings:get_bool("creative_mode") == true then
mcl_hunger.stop_poison(player)
end
return bucket

View File

@ -15,8 +15,10 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
local name = user:get_player_name()
local creative = minetest.settings:get_bool("creative_mode") == true
-- Special foodstuffs like the cake may disable the eating delay
local no_eat_delay = minetest.get_item_group(itemstack:get_name(), "no_eat_delay") == 1
local no_eat_delay = creative or (minetest.get_item_group(itemstack:get_name(), "no_eat_delay") == 1)
-- Allow eating only after a delay of 2 seconds. This prevents eating as an excessive speed.
-- FIXME: time() is not a precise timer, so the actual delay may be +- 1 second, depending on which fraction
@ -24,7 +26,7 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
local can_eat_when_full = minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
local can_eat_when_full = creative or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
-- Don't allow eating when player has full hunger bar (some exceptional items apply)
if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
@ -136,8 +138,11 @@ local poisonrandomizer = PseudoRandom(os.time())
function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
return function(itemstack, user, pointed_thing)
local itemname = itemstack:get_name()
if itemstack:take_item() ~= nil and user ~= nil then
local creative = minetest.settings:get_bool("creative_mode") == true
if itemstack:peek_item() ~= nil and user ~= nil then
if not creative then
itemstack:take_item()
end
local name = user:get_player_name()
local hp = user:get_hp()
@ -242,7 +247,9 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
end
--sound:eat
itemstack:add_item(replace_with_item)
if not creative then
itemstack:add_item(replace_with_item)
end
end
return itemstack
end