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Make the code clearer to read

water_footstep
FossFanatic 2022-12-24 14:54:48 +00:00
parent 00b2afecad
commit 9eb86f011b
1 changed files with 2 additions and 2 deletions

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@ -5,7 +5,7 @@ local water_color = "#0b4880"
local mg_name = minetest.get_mapgen_setting("mg_name") local mg_name = minetest.get_mapgen_setting("mg_name")
function mcl_weather.set_sky_box_clear(player,sky,fog) function mcl_weather.set_sky_box_clear(player, sky, fog)
local pos = player:get_pos() local pos = player:get_pos()
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
local sc = { local sc = {
@ -31,7 +31,7 @@ end
function mcl_weather.set_sky_color(player, def) function mcl_weather.set_sky_color(player, def)
local pos = player:get_pos() local pos = player:get_pos()
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1.5, 0)).name, "water") ~= 0 then return end
player:set_sky({ player:set_sky({
type = def.type, type = def.type,
sky_color = def.sky_color, sky_color = def.sky_color,