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mcl_skins: USe fallback if no preview img

objects
Wuzzy 2019-03-05 14:19:57 +01:00
parent 35bafb2aeb
commit 9e84763478
2 changed files with 20 additions and 3 deletions

View File

@ -1,7 +1,7 @@
-- Skins for MineClone 2 -- Skins for MineClone 2
mcl_skins = { mcl_skins = {
skins = {}, list = {}, previews = {}, meta = {}, skins = {}, list = {}, previews = {}, meta = {}, has_preview = {},
modpath = minetest.get_modpath("mcl_skins"), modpath = minetest.get_modpath("mcl_skins"),
skin_count = 0, -- counter of _custom_ skins (all skins except character.png) skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
} }
@ -18,10 +18,12 @@ while true do
if id == 0 then if id == 0 then
skin = "character" skin = "character"
mcl_skins.has_preview[id] = true
else else
skin = "character_" .. id skin = "character_" .. id
local preview = "player_" .. id
-- does skin file exist ? -- Does skin file exist?
f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png") f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
-- escape loop if not found -- escape loop if not found
@ -29,6 +31,16 @@ while true do
break break
end end
f:close() f:close()
-- Does skin preview file exist?
local file_preview = io.open(mcl_skins.modpath .. "/textures/" .. preview .. ".png")
if file_preview == nil then
minetest.log("warning", "[mcl_skins] Player skin #"..id.." does not have preview image (player_"..id..".png)")
mcl_skins.has_preview[id] = false
else
mcl_skins.has_preview[id] = true
file_preview:close()
end
end end
mcl_skins.list[id] = skin mcl_skins.list[id] = skin
@ -78,7 +90,12 @@ mcl_skins.set_player_skin = function(player, skin_id)
preview = "player" preview = "player"
else else
skin = "character_" .. tostring(skin_id) skin = "character_" .. tostring(skin_id)
if mcl_skins.has_preview[skin_id] then
preview = "player_" .. tostring(skin_id) preview = "player_" .. tostring(skin_id)
else
-- Fallback preview image if preview image is missing
preview = "player_dummy"
end
end end
skin_file = skin .. ".png" skin_file = skin .. ".png"
mcl_skins.skins[playername] = skin mcl_skins.skins[playername] = skin

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