Added a workaround for mobile using zoom key
* Bow can now be used with zoom key aside of RMB * Crossbow can now be loaded with zoom key as well * Spyglass can now be used with zoom keymobile_bow_workaround
parent
cb7878249d
commit
9e3d7ce0f4
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@ -31,6 +31,7 @@ local known_controls = {
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aux1 = true,
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aux1 = true,
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down = true,
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down = true,
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up = true,
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up = true,
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zoom = true,
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}
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}
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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@ -239,7 +239,7 @@ end
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controls.register_on_release(function(player, key, time)
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controls.register_on_release(function(player, key, time)
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if key~="RMB" then return end
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if key~="RMB" and key~="zoom" then return end
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--local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
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--local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2" or
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if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2" or
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@ -307,28 +307,30 @@ end)
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controls.register_on_hold(function(player, key, time)
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controls.register_on_hold(function(player, key, time)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local creative = minetest.is_creative_enabled(name)
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local creative = minetest.is_creative_enabled(name)
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if key ~= "RMB" or not (creative or get_arrow(player)) then
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if (key ~= "RMB" and key ~= "zoom") or not (creative or get_arrow(player)) then
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return
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return
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end
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end
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--local inv = minetest.get_inventory({type="player", name=name})
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--local inv = minetest.get_inventory({type="player", name=name})
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted") and wielditem:get_meta():get("active") and (creative or get_arrow(player)) then
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if bow_load[name] == nil
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local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
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and (wielditem:get_name()=="mcl_bows:bow" or wielditem:get_name()=="mcl_bows:bow_enchanted")
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if enchanted then
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and (wielditem:get_meta():get("active") or key == "zoom") and (creative or get_arrow(player)) then
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wielditem:set_name("mcl_bows:bow_0_enchanted")
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local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
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else
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if enchanted then
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wielditem:set_name("mcl_bows:bow_0")
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wielditem:set_name("mcl_bows:bow_0_enchanted")
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end
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else
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player:set_wielded_item(wielditem)
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wielditem:set_name("mcl_bows:bow_0")
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if minetest.get_modpath("playerphysics") then
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end
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-- Slow player down when using bow
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player:set_wielded_item(wielditem)
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playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
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if minetest.get_modpath("playerphysics") then
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end
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-- Slow player down when using bow
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bow_load[name] = minetest.get_us_time()
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playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_bow", PLAYER_USE_BOW_SPEED)
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bow_index[name] = player:get_wield_index()
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end
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bow_load[name] = minetest.get_us_time()
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bow_index[name] = player:get_wield_index()
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-- begin Bow Zoom.
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-- begin Bow Zoom.
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mcl_fovapi.apply_modifier(player, "bowcomplete")
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mcl_fovapi.apply_modifier(player, "bowcomplete")
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else
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else
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if player:get_wield_index() == bow_index[name] then
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if player:get_wield_index() == bow_index[name] then
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if type(bow_load[name]) == "number" then
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if type(bow_load[name]) == "number" then
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@ -263,7 +263,7 @@ end
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controls.register_on_release(function(player, key, time)
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controls.register_on_release(function(player, key, time)
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if key~="RMB" then return end
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if key~="RMB" and key~="zoom" then return end
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--local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
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--local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if wielditem:get_name()=="mcl_bows:crossbow_2" and get_arrow(player) or wielditem:get_name()=="mcl_bows:crossbow_2" and minetest.is_creative_enabled(player:get_player_name()) or wielditem:get_name()=="mcl_bows:crossbow_2_enchanted" and get_arrow(player) or wielditem:get_name()=="mcl_bows:crossbow_2_enchanted" and minetest.is_creative_enabled(player:get_player_name()) then
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if wielditem:get_name()=="mcl_bows:crossbow_2" and get_arrow(player) or wielditem:get_name()=="mcl_bows:crossbow_2" and minetest.is_creative_enabled(player:get_player_name()) or wielditem:get_name()=="mcl_bows:crossbow_2_enchanted" and get_arrow(player) or wielditem:get_name()=="mcl_bows:crossbow_2_enchanted" and minetest.is_creative_enabled(player:get_player_name()) then
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@ -359,7 +359,7 @@ end)
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controls.register_on_hold(function(player, key, time)
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controls.register_on_hold(function(player, key, time)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local creative = minetest.is_creative_enabled(name)
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local creative = minetest.is_creative_enabled(name)
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if key ~= "RMB" then
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if key ~= "RMB" and key ~= "zoom" then
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return
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return
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end
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end
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--local inv = minetest.get_inventory({type="player", name=name})
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--local inv = minetest.get_inventory({type="player", name=name})
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@ -373,22 +373,24 @@ controls.register_on_hold(function(player, key, time)
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BOW_CHARGE_TIME_FULL = _BOW_CHARGE_TIME_FULL
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BOW_CHARGE_TIME_FULL = _BOW_CHARGE_TIME_FULL
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end
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end
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if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:crossbow" or wielditem:get_name()=="mcl_bows:crossbow_enchanted") and wielditem:get_meta():get("active") and (creative or get_arrow(player)) then
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if bow_load[name] == nil
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local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
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and (wielditem:get_name()=="mcl_bows:crossbow" or wielditem:get_name()=="mcl_bows:crossbow_enchanted")
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if enchanted then
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and (wielditem:get_meta():get("active") or key=="zoom") and (creative or get_arrow(player)) then
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wielditem:set_name("mcl_bows:crossbow_0_enchanted")
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local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
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play_load_sound(0, player:get_pos())
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if enchanted then
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else
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wielditem:set_name("mcl_bows:crossbow_0_enchanted")
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wielditem:set_name("mcl_bows:crossbow_0")
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play_load_sound(0, player:get_pos())
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play_load_sound(0, player:get_pos())
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else
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end
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wielditem:set_name("mcl_bows:crossbow_0")
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player:set_wielded_item(wielditem)
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play_load_sound(0, player:get_pos())
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if minetest.get_modpath("playerphysics") then
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end
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-- Slow player down when using bow
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player:set_wielded_item(wielditem)
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playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_crossbow", PLAYER_USE_CROSSBOW_SPEED)
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if minetest.get_modpath("playerphysics") then
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end
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-- Slow player down when using bow
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bow_load[name] = minetest.get_us_time()
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playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_crossbow", PLAYER_USE_CROSSBOW_SPEED)
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bow_index[name] = player:get_wield_index()
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end
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bow_load[name] = minetest.get_us_time()
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bow_index[name] = player:get_wield_index()
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else
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else
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if player:get_wield_index() == bow_index[name] then
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if player:get_wield_index() == bow_index[name] then
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if type(bow_load[name]) == "number" then
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if type(bow_load[name]) == "number" then
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@ -58,17 +58,21 @@ local function remove_scope(player)
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end
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end
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controls.register_on_press(function(player, key)
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controls.register_on_press(function(player, key)
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if key ~= "RMB" then return end
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if key ~= "RMB" and key ~= "zoom" then return end
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add_scope(player)
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if spyglass_scope[player] == nil then
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add_scope(player)
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end
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end)
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end)
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controls.register_on_release(function(player, key, time)
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controls.register_on_release(function(player, key, time)
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if key ~= "RMB" then return end
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if key ~= "RMB" and key ~= "zoom" then return end
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local ctrl = player:get_player_control()
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if key == "RMB" and ctrl.zoom or key == "zoom" and ctrl.place then return end
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remove_scope(player)
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remove_scope(player)
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end)
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end)
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controls.register_on_hold(function(player, key, time)
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controls.register_on_hold(function(player, key, time)
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if key ~= "RMB" then return end
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if key ~= "RMB" and key ~= "zoom" then return end
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local wielditem = player:get_wielded_item()
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local wielditem = player:get_wielded_item()
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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if wielditem:get_name() == "mcl_spyglass:spyglass" then
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mcl_fovapi.apply_modifier(player, "spyglass") -- apply the FOV effect.
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mcl_fovapi.apply_modifier(player, "spyglass") -- apply the FOV effect.
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