Merge branch 'fixes' into animated_chests
commit
9dc0d103a1
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@ -59,6 +59,15 @@ local boat = {
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_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
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}
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local function detach_player(player)
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player:set_detach()
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player:set_properties({visual_size = {x=1, y=1}})
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mcl_player.player_attached[player:get_player_name()] = false
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mcl_player.player_set_animation(player, "stand" , 30)
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end
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minetest.register_on_respawnplayer(detach_player)
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function boat.on_rightclick(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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@ -66,10 +75,7 @@ function boat.on_rightclick(self, clicker)
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local name = clicker:get_player_name()
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if self._driver and clicker == self._driver then
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self._driver = nil
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clicker:set_detach()
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clicker:set_properties({visual_size = {x=1, y=1}})
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(clicker, "stand" , 30)
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detach_player(clicker)
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local pos = clicker:get_pos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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clicker:set_pos(pos)
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@ -106,9 +106,10 @@ function mcl_burning.damage(obj)
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damage = 1
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end
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local new_hp = hp - damage
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obj:set_hp(new_hp)
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if health then
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luaentity.health = new_hp
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else
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obj:set_hp(new_hp)
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end
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end
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end
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@ -297,9 +297,9 @@ function minetest.handle_node_drops(pos, drops, digger)
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* true: Drop itself when dug by shears / silk touch tool
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* table: Drop every itemstring in this table when dug by shears _mcl_silk_touch_drop
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]]
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local enchantments = tool and mcl_enchanting.get_enchantments(tool, "silk_touch")
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local silk_touch_drop = false
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local nodedef = minetest.registered_nodes[dug_node.name]
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if toolcaps ~= nil and toolcaps.groupcaps and toolcaps.groupcaps.shearsy_dig and nodedef._mcl_shears_drop then
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@ -316,7 +316,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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drops = nodedef._mcl_silk_touch_drop
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end
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end
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if tool and nodedef._mcl_fortune_drop and enchantments.fortune then
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local fortune_level = enchantments.fortune
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local fortune_drop = nodedef._mcl_fortune_drop
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@ -331,7 +331,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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end
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else
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-- Fixed Behavior
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local drop = get_fortune_drops(fortune_drops, fortune_level)
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local drop = get_fortune_drops(fortune_drop, fortune_level)
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drops = get_drops(drop, tool:get_name(), dug_node.param2, nodedef.paramtype2)
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end
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end
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@ -342,7 +342,7 @@ function minetest.handle_node_drops(pos, drops, digger)
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mcl_experience.throw_experience(pos, experience_amount)
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end
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end
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for _,item in ipairs(drops) do
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local count
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if type(item) == "string" then
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@ -24,7 +24,7 @@ local rules_up = {{ x = 0, y = -1, z = 0, spread = true }}
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function mcl_observers.observer_activate(pos)
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minetest.after(mcl_vars.redstone_tick, function(pos)
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node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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if not node then
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return
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end
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@ -1450,10 +1450,11 @@ end
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-- * tiles: Optional custom tiles
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-- * sounds: Optional custom sounds
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-- * clear_colorization: Optional. If true, will clear all paramtype2="color" related node def. fields
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-- * desc: Item description
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--
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-- The snowable nodes also MUST have _mcl_snowed defined to contain the name
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-- of the snowed node.
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mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization)
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mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, tiles, sounds, clear_colorization, desc)
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local def = table.copy(minetest.registered_nodes[itemstring_clear])
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local create_doc_alias
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if def.description then
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@ -1462,7 +1463,7 @@ mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, ti
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create_doc_alias = false
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end
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-- Just some group clearing
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def.description = nil
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def.description = desc
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def._doc_items_longdesc = nil
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def._doc_items_usagehelp = nil
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def._doc_items_create_entry = false
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@ -1503,6 +1504,8 @@ mcl_core.register_snowed_node = function(itemstring_snowed, itemstring_clear, ti
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def.sounds = sounds
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end
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def._mcl_silk_touch_drop = {itemstring_clear}
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-- Register stuff
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minetest.register_node(itemstring_snowed, def)
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@ -380,7 +380,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
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_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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})
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mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true)
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mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true, S("Dirt with Snow"))
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minetest.register_node("mcl_core:grass_path", {
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tiles = {"mcl_core_grass_path_top.png", "default_dirt.png", "mcl_core_grass_path_side.png"},
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@ -424,7 +424,7 @@ minetest.register_node("mcl_core:mycelium", {
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_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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})
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mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium")
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mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium", nil, nil, false, S("Mycelium with Snow"))
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minetest.register_node("mcl_core:podzol", {
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description = S("Podzol"),
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@ -441,7 +441,7 @@ minetest.register_node("mcl_core:podzol", {
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_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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})
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mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol")
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mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol", nil, nil, false, S("Podzol with Snow"))
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minetest.register_node("mcl_core:dirt", {
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description = S("Dirt"),
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@ -503,7 +503,7 @@ minetest.register_node("mcl_core:gravel", {
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{items = {'mcl_core:gravel'}}
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}
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},
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[3] = "mcl_core:flint"
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[3] = "mcl_core:flint",
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},
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})
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@ -924,7 +924,7 @@ for i=1,8 do
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desc = S("Top Snow")
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tt_help = S("Stackable")
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longdesc = S("Top snow is a layer of snow. It melts near light sources other than the sun with a light level of 12 or higher.").."\n"..S("Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.")
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usagehelp = S("This block can only be placed on full solid blocks and on another top snow (which increases its height).")
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usagehelp = S("This block can only be placed on full solid blocks and on another top snow (which increases its height).")
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walkable = false
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else
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id = "mcl_core:snow_"..i
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@ -1028,7 +1028,7 @@ for i=1,8 do
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drop = "mcl_throwing:snowball "..(i+1),
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_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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_mcl_silk_touch_drop = true,
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_mcl_silk_touch_drop = {"mcl_core:snow " .. (i+1)},
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})
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end
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