Translate villager professions
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805fa76282
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9d7f4f6544
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@ -58,3 +58,16 @@ Golden Horse Armor=Goldpferderüstung
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Golden horse armor can be worn by horses to increase their protection from harm.=Eine Goldpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden zu erhöhen.
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Diamond Horse Armor=Diamantpferderüstung
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Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Eine Diamantpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden beträchtlich zu erhöhen.
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Farmer=Bauer
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Fisherman=Fischer
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Fletcher=Pfeilmacher
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Shepherd=Schäfer
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Librarian=Bibliothekar
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Cartographer=Kartograph
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Armorer=Rüstungsschmied
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Leatherworker=Lederarbeiter
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Butcher=Metzger
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Weapon Smith=Waffenschmied
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Tool Smith=Werkzeugschmied
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Cleric=Priester
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Nitwit=Dorftrottel
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@ -58,3 +58,16 @@ Golden Horse Armor=
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Golden horse armor can be worn by horses to increase their protection from harm.=
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Diamond Horse Armor=
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Diamond horse armor can be worn by horses to greatly increase their protection from harm.=
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Farmer=
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Fisherman=
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Fletcher=
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Shepherd=
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Librarian=
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Cartographer=
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Armorer=
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Leatherworker=
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Butcher=
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Weapon Smith=
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Tool Smith=
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Cleric=
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Nitwit=
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@ -20,6 +20,7 @@
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-- TODO: Farm stuff
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local S = minetest.get_translator("mobs_mc")
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local N = function(s) return s end
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-- playername-indexed table containing the previously used tradenum
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local player_tradenum = {}
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@ -61,7 +62,7 @@ end
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local professions = {
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farmer = {
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name = "Farmer",
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name = N("Farmer"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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@ -91,7 +92,7 @@ local professions = {
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}
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},
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fisherman = {
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name = "Fisherman",
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name = N("Fisherman"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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@ -103,7 +104,7 @@ local professions = {
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},
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},
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fletcher = {
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name = "Fletcher",
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name = N("Fletcher"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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@ -118,7 +119,7 @@ local professions = {
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}
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},
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shepherd ={
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name = "Shepherd",
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name = N("Shepherd"),
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texture = "mobs_mc_villager_farmer.png",
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trades = {
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{
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@ -147,7 +148,7 @@ local professions = {
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},
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},
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librarian = {
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name = "Librarian",
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name = N("Librarian"),
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texture = "mobs_mc_villager_librarian.png",
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trades = {
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{
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@ -176,7 +177,7 @@ local professions = {
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},
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},
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cartographer = {
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name = "Cartographer",
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name = N("Cartographer"),
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texture = "mobs_mc_villager_librarian.png",
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trades = {
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{
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@ -197,7 +198,7 @@ local professions = {
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},
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},
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armorer = {
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name = "Armorer",
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name = N("Armorer"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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@ -225,7 +226,7 @@ local professions = {
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},
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},
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leatherworker = {
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name = "Leatherworker",
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name = N("Leatherworker"),
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texture = "mobs_mc_villager_butcher.png",
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trades = {
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{
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@ -244,7 +245,7 @@ local professions = {
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},
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},
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butcher = {
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name = "Butcher",
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name = N("Butcher"),
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texture = "mobs_mc_villager_butcher.png",
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trades = {
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{
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@ -260,7 +261,7 @@ local professions = {
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},
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},
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weapon_smith = {
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name = "Weapon Smith",
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name = N("Weapon Smith"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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@ -284,7 +285,7 @@ local professions = {
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},
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},
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tool_smith = {
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name = "Tool Smith",
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name = N("Tool Smith"),
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texture = "mobs_mc_villager_smith.png",
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trades = {
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{
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@ -307,7 +308,7 @@ local professions = {
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},
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},
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cleric = {
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name = "Cleric",
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name = N("Cleric"),
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texture = "mobs_mc_villager_priest.png",
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trades = {
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{
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@ -330,7 +331,7 @@ local professions = {
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},
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},
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nitwit = {
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name = "Nitwit",
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name = N("Nitwit"),
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texture = "mobs_mc_villager.png",
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-- No trades for nitwit
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trades = nil,
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@ -490,7 +491,7 @@ local function show_trade_formspec(playername, trader, tradenum)
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.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
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..disabled_img
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..mcl_vars.inventory_header
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.."label[4,0;"..minetest.formspec_escape(profession).."]"
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.."label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S(profession))).."]"
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.."list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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..b_prev..b_next
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